narrator support

This commit is contained in:
2025-12-29 13:29:39 +02:00
parent 2a977ddec4
commit 39664b0c88
2 changed files with 214 additions and 0 deletions
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import { useEffect, useRef } from 'react'
import { useStore } from '../store'
import * as narrator from '../narrator'
function formatTime(secs: number): string {
const m = Math.floor(secs / 60)
const s = secs % 60
if (m === 0) return `${s} second${s !== 1 ? 's' : ''}`
if (s === 0) return `${m} minute${m !== 1 ? 's' : ''}`
return `${m} minute${m !== 1 ? 's' : ''} ${s} second${s !== 1 ? 's' : ''}`
}
export function useNarrator() {
const prevCell = useRef<{ row: number; col: number } | null>(null)
const prevDirection = useRef<string | null>(null)
const prevEntries = useRef<string[][] | null>(null)
const prevActiveClue = useRef<number | null>(null)
const prevSolved = useRef(false)
// sync settings to narrator module whenever they change
const narratorSettings = useStore(s => s.narratorSettings)
useEffect(() => {
narrator.updateSettings(narratorSettings)
}, [narratorSettings])
// subscribe to store changes
useEffect(() => {
const unsub = useStore.subscribe((state, prev) => {
if (!state.narratorEnabled || !state.puzzle) return
const v = state.narratorSettings.verbosity
// direction change
if (state.direction !== prevDirection.current && prevDirection.current !== null) {
narrator.speak(`Now solving ${state.direction}`)
}
prevDirection.current = state.direction
// cell selection
if (state.selectedCell &&
(state.selectedCell.row !== prevCell.current?.row ||
state.selectedCell.col !== prevCell.current?.col)) {
const { row, col } = state.selectedCell
const letter = state.entries[row]?.[col] || ''
const cellContent = letter ? letter : 'empty'
if (v === 'brief') {
narrator.speak(`Row ${row + 1}, Column ${col + 1}`)
} else if (v === 'normal') {
narrator.speak(`Row ${row + 1}, Column ${col + 1}, ${cellContent}, ${state.direction}`)
} else {
const puzzle = state.puzzle
let neighbors = ''
if (col > 0 && puzzle.cells[row][col - 1] !== 'black') {
const l = state.entries[row][col - 1]
neighbors += l ? `${l} to the left` : 'blank to the left'
}
if (row > 0 && puzzle.cells[row - 1]?.[col] !== 'black') {
const l = state.entries[row - 1]?.[col]
if (neighbors) neighbors += ', '
neighbors += l ? `${l} above` : 'blank above'
}
let msg = `Row ${row + 1}, Column ${col + 1}, ${cellContent}, ${state.direction}`
if (neighbors) msg += `. Neighboring: ${neighbors}`
narrator.speak(msg)
}
}
prevCell.current = state.selectedCell
// letter entry - detect new letter in the grid
if (prevEntries.current && state.entries !== prevEntries.current) {
for (let r = 0; r < state.entries.length; r++) {
for (let c = 0; c < state.entries[r].length; c++) {
const cur = state.entries[r][c]
const old = prevEntries.current[r]?.[c] || ''
if (cur && !old) {
if (v === 'brief') narrator.speak(cur, false)
else if (v === 'normal') narrator.speak(`Entered ${cur}`, false)
else narrator.speak(`Entered ${cur} at Row ${r + 1}, Column ${c + 1}`, false)
// check word completion
const span = state.wordSpans.find(s =>
s.cells.some(([sr, sc]) => sr === r && sc === c)
)
if (span) {
const allFilled = span.cells.every(([wr, wc]) => state.entries[wr]?.[wc])
if (allFilled) {
const wasFilled = span.cells.every(([wr, wc]) => prevEntries.current?.[wr]?.[wc])
if (!wasFilled) {
const word = span.cells.map(([wr, wc]) => state.entries[wr][wc]).join('')
setTimeout(() => narrator.speak(`Word complete: ${word.split('').join(' ')}`, false), 300)
}
}
}
}
}
}
}
prevEntries.current = state.entries
// clue focus change
if (state.activeClue !== null && state.activeClue !== prevActiveClue.current) {
const clues = state.direction === 'across' ? state.puzzle.clues_across : state.puzzle.clues_down
const clue = clues.find(c => c.number === state.activeClue)
if (clue) {
const span = state.wordSpans.find(s => s.number === state.activeClue && s.direction === state.direction)
const len = span?.cells.length || 0
const filled = span ? span.cells.filter(([r, c]) => state.entries[r]?.[c]).length : 0
if (v === 'brief') {
narrator.speak(`${state.activeClue} ${state.direction}: ${clue.text}`, false)
} else if (v === 'normal') {
narrator.speak(`${state.activeClue} ${state.direction}, ${len} letters: ${clue.text}`, false)
} else {
narrator.speak(`${state.activeClue} ${state.direction}, ${len} letters, ${filled} filled: ${clue.text}`, false)
}
}
}
prevActiveClue.current = state.activeClue
// hint reveal - detect newly revealed cells
if (prev.cellStatus !== state.cellStatus && prevEntries.current) {
for (let r = 0; r < state.cellStatus.length; r++) {
for (let c = 0; c < state.cellStatus[r].length; c++) {
if (state.cellStatus[r][c] === 'revealed' && prev.cellStatus[r]?.[c] !== 'revealed') {
const letter = state.entries[r][c]
const span = state.wordSpans.find(s =>
s.cells.some(([sr, sc]) => sr === r && sc === c)
)
const pos = span ? span.cells.findIndex(([sr, sc]) => sr === r && sc === c) + 1 : 0
if (letter && pos) {
narrator.speak(`Revealed letter ${letter} at position ${pos}`, false)
}
}
}
}
}
// puzzle solved
if (state.solved && !prevSolved.current) {
const time = formatTime(state.elapsed)
narrator.speak(`Puzzle complete. Time: ${time}`)
}
prevSolved.current = state.solved
})
return unsub
}, [])
}
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export interface NarratorSettings {
enabled: boolean
rate: number
pitch: number
voice: string
verbosity: 'brief' | 'normal' | 'verbose'
sounds: boolean
}
export const defaultNarratorSettings: NarratorSettings = {
enabled: false,
rate: 1.0,
pitch: 1.0,
voice: '',
verbosity: 'normal',
sounds: true,
}
let settings: NarratorSettings = { ...defaultNarratorSettings }
export function updateSettings(s: NarratorSettings) {
settings = s
}
export function isSupported(): boolean {
return 'speechSynthesis' in window
}
export function getVoices(): SpeechSynthesisVoice[] {
if (!isSupported()) return []
return window.speechSynthesis.getVoices()
}
export function cancel() {
if (!isSupported()) return
window.speechSynthesis.cancel()
}
export function speak(text: string, interrupt = true) {
if (!isSupported() || !settings.enabled) return
if (interrupt) cancel()
const utterance = new SpeechSynthesisUtterance(text)
utterance.rate = settings.rate
utterance.pitch = settings.pitch
if (settings.voice) {
const voices = getVoices()
const match = voices.find(v => v.name === settings.voice)
if (match) utterance.voice = match
}
window.speechSynthesis.speak(utterance)
}
// voices load async - call this early so they're ready
export function preloadVoices() {
if (!isSupported()) return
getVoices()
if (window.speechSynthesis.onvoiceschanged !== undefined) {
window.speechSynthesis.onvoiceschanged = () => {}
}
}
preloadVoices()