2 Commits

79 changed files with 1460 additions and 422 deletions

25
.gitignore vendored Normal file
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# Python
__pycache__/
*.py[cod]
*$py.class
# Virtual Environment
venv/
env/
# Distribution / Build
dist/
build/
*.spec
_unused_files/
runtime/
# IDEs
.vscode/
.idea/
# Application Specific
models/
recordings/
*.log
settings.json

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@@ -141,54 +141,6 @@ For users with limited GPU memory (e.g., 4GB cards) or those running heavy games
--- ---
## ♿ Accessibility (WCAG 2.2 AAA)
Whisper Voice is built to be usable by everyone. The entire interface has been engineered to meet **WCAG 2.2 AAA** — the highest tier of accessibility compliance. This is not a checkbox exercise; it is a structural commitment.
### Color & Contrast
Every design token is calibrated for **Enhanced Contrast** (WCAG 1.4.6, 7:1 minimum):
| Token | Ratio | Purpose |
| :--- | :--- | :--- |
| `textPrimary` #FAFAFA | ~17:1 | Body text, headings |
| `textSecondary` #ABABAB | 8.1:1 | Descriptions, hints |
| `accentPurple` #B794F6 | 7.2:1 | Interactive elements, focus rings |
| `borderSubtle` | 3:1 | Non-text contrast for borders and separators |
### Keyboard Navigation
Full keyboard access — no mouse required:
* **Tab / Shift+Tab**: Navigate between all interactive controls (sliders, switches, buttons, dropdowns, text fields).
* **Arrow Keys**: Navigate the Settings sidebar tabs.
* **Enter / Space**: Activate any focused control.
* **Focus Rings**: Every interactive element shows a visible 2px accent-colored focus indicator.
### Screen Reader Support
Every component is annotated with semantic roles and descriptive names:
* Buttons, sliders, checkboxes, combo boxes, text fields — all declare their `Accessible.role` and `Accessible.name`.
* Switches report "on" / "off" state in their accessible name.
* The loader status uses `AlertMessage` for live-region announcements.
* Settings tabs use `Tab` / `PageTab` roles matching WAI-ARIA patterns.
### Non-Color State Indicators
Toggle switches display **I/O marks** inside the thumb (not just color changes), ensuring state is perceivable without color vision (WCAG 1.4.1).
### Target Sizes
All interactive controls meet the **24px minimum** target size (WCAG 2.5.8). Slider handles, buttons, switches, and nav items are all comfortably clickable.
### Reduced Motion
A **Reduce Motion** toggle (Settings > Visuals) disables all decorative animations:
* Shader effects (gradient blobs, glow, CRT scanlines, rainbow waveform)
* Particle systems
* Pulsing animations (mic button, recording timer, border)
* Loader logo pulse and progress shimmer
The system also respects the **Windows "Show animations" preference** via `SystemParametersInfo` detection. Essential information (recording state, progress bars, timer text) remains fully functional.
---
## 🛠️ Deployment ## 🛠️ Deployment
### 📥 Installation ### 📥 Installation

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app_icon.ico Normal file

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@@ -1,31 +0,0 @@
@echo off
echo ============================================
echo Building WhisperVoice Portable EXE
echo ============================================
echo.
if not exist venv (
echo ERROR: venv not found. Run run_source.bat first.
pause
exit /b 1
)
call venv\Scripts\activate
echo Running PyInstaller (single-file bootstrapper)...
pyinstaller build.spec --clean --noconfirm
if %ERRORLEVEL% NEQ 0 (
echo.
echo BUILD FAILED! Check errors above.
pause
exit /b 1
)
echo.
echo Build complete!
echo.
echo Output: dist\WhisperVoice.exe
echo.
echo This single exe will download all dependencies on first run.
pause

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@@ -1,95 +0,0 @@
# -*- mode: python ; coding: utf-8 -*-
# WhisperVoice — Single-file portable bootstrapper
#
# This builds a TINY exe that contains only:
# - The bootstrapper (downloads Python + deps on first run)
# - The app source code (bundled as data, extracted to runtime/app/)
#
# NO heavy dependencies (torch, PySide6, etc.) are bundled.
import os
import glob
block_cipher = None
# ── Collect app source as data (goes into app_source/ inside the bundle) ──
app_datas = []
# main.py
app_datas.append(('main.py', 'app_source'))
# requirements.txt
app_datas.append(('requirements.txt', 'app_source'))
# src/**/*.py (core, ui, utils — preserving directory structure)
for py in glob.glob('src/**/*.py', recursive=True):
dest = os.path.join('app_source', os.path.dirname(py))
app_datas.append((py, dest))
# src/ui/qml/** (QML files, shaders, SVGs, fonts, qmldir)
qml_dir = os.path.join('src', 'ui', 'qml')
for pattern in ('*.qml', '*.qsb', '*.frag', '*.svg', '*.ico', '*.png',
'qmldir', 'AUTHORS.txt', 'OFL.txt'):
for f in glob.glob(os.path.join(qml_dir, pattern)):
app_datas.append((f, os.path.join('app_source', qml_dir)))
# Fonts
for f in glob.glob(os.path.join(qml_dir, 'fonts', 'ttf', '*.ttf')):
app_datas.append((f, os.path.join('app_source', qml_dir, 'fonts', 'ttf')))
# assets/
if os.path.exists(os.path.join('assets', 'icon.ico')):
app_datas.append((os.path.join('assets', 'icon.ico'), os.path.join('app_source', 'assets')))
# ── Analysis — only the bootstrapper, NO heavy imports ────────────────────
a = Analysis(
['bootstrapper.py'],
pathex=[],
binaries=[],
datas=app_datas,
hiddenimports=[],
hookspath=[],
hooksconfig={},
runtime_hooks=[],
excludes=[
# Exclude everything heavy — the bootstrapper only uses stdlib
'torch', 'numpy', 'scipy', 'PySide6', 'shiboken6',
'faster_whisper', 'ctranslate2', 'llama_cpp',
'sounddevice', 'soundfile', 'keyboard', 'pyperclip',
'psutil', 'pynvml', 'pystray', 'PIL', 'Pillow',
'darkdetect', 'huggingface_hub', 'requests',
'tqdm', 'onnxruntime', 'av',
'tkinter', 'matplotlib', 'notebook', 'IPython',
],
win_no_prefer_redirects=False,
win_private_assemblies=False,
cipher=block_cipher,
noarchive=False,
)
pyz = PYZ(a.pure, a.zipped_data, cipher=block_cipher)
# ── Single-file EXE (--onefile) ──────────────────────────────────────────
exe = EXE(
pyz,
a.scripts,
a.binaries,
a.zipfiles,
a.datas,
[],
name='WhisperVoice',
debug=False,
bootloader_ignore_signals=False,
strip=False,
upx=True,
console=False, # No console — bootstrapper allocates one when needed
disable_windowed_traceback=False,
argv_emulation=False,
target_arch=None,
codesign_identity=None,
entitlements_file=None,
icon='assets/icon.ico',
)

66
build_bootstrapper.py Normal file
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"""
Build the Lightweight Bootstrapper
==================================
This creates a small (~15-20MB) .exe that downloads Python + dependencies on first run.
"""
import os
import shutil
import PyInstaller.__main__
from pathlib import Path
def build_bootstrapper():
project_root = Path(__file__).parent.absolute()
dist_path = project_root / "dist"
# Collect all app source files to bundle
# These will be extracted and used when setting up
app_source_files = [
("src", "app_source/src"),
("assets", "app_source/assets"), # Include icon etc
("main.py", "app_source"),
("requirements.txt", "app_source"),
]
add_data_args = []
for src, dst in app_source_files:
src_path = project_root / src
if src_path.exists():
add_data_args.extend(["--add-data", f"{src}{os.pathsep}{dst}"])
# Use absolute project root for copying
shutil.copy2(project_root / "assets" / "icon.ico", project_root / "app_icon.ico")
print("🚀 Building Lightweight Bootstrapper...")
print("⏳ This creates a small .exe that downloads dependencies on first run.\n")
PyInstaller.__main__.run([
"bootstrapper.py",
"--name=WhisperVoice",
"--onefile",
"--noconsole", # Re-enabled! Error handling in bootstrapper is ready.
"--clean",
"--icon=app_icon.ico", # Simplified path at root
*add_data_args,
])
exe_path = dist_path / "WhisperVoice.exe"
if exe_path.exists():
size_mb = exe_path.stat().st_size / (1024 * 1024)
print("\n" + "="*60)
print("✅ BOOTSTRAPPER BUILD COMPLETE!")
print("="*60)
print(f"\n📍 Output: {exe_path}")
print(f"📦 Size: {size_mb:.1f} MB")
print("\n📋 How it works:")
print(" 1. User runs WhisperVoice.exe")
print(" 2. First run: Downloads Python + packages (~2-3GB)")
print(" 3. Subsequent runs: Launches instantly")
print("\n💡 The 'runtime/' folder will be created next to the .exe")
else:
print("\n❌ Build failed. Check the output above for errors.")
if __name__ == "__main__":
os.chdir(Path(__file__).parent)
build_bootstrapper()

17
build_exe.bat Normal file
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@echo off
echo Building Whisper Voice Portable EXE...
if not exist venv (
echo Please run run_source.bat first to setup environment!
pause
exit /b
)
call venv\Scripts\activate
pip install pyinstaller
echo Running PyInstaller...
pyinstaller build.spec --clean --noconfirm
echo.
echo Build Complete! Check dist/WhisperVoice.exe
pause

14
convert_icon.py Normal file
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from PIL import Image
import os
# Path from the generate_image tool output
src = r"C:/Users/lashman/.gemini/antigravity/brain/9a183770-2481-475b-b748-03f4910f9a8e/app_icon_1769195450659.png"
dst = r"d:\!!! SYSTEM DATA !!!\Desktop\python crap\whisper_voice\assets\icon.ico"
if os.path.exists(src):
img = Image.open(src)
# Resize to standard icon sizes
img.save(dst, format='ICO', sizes=[(256, 256)])
print(f"Icon saved to {dst}")
else:
print(f"Source image not found: {src}")

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download_icons.py Normal file
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import requests
import os
ICONS = {
"settings.svg": "https://raw.githubusercontent.com/FortAwesome/Font-Awesome/6.x/svgs/solid/gear.svg",
"visibility.svg": "https://raw.githubusercontent.com/FortAwesome/Font-Awesome/6.x/svgs/solid/eye.svg",
"smart_toy.svg": "https://raw.githubusercontent.com/FortAwesome/Font-Awesome/6.x/svgs/solid/brain.svg",
"microphone.svg": "https://raw.githubusercontent.com/FortAwesome/Font-Awesome/6.x/svgs/solid/microphone.svg"
}
TARGET_DIR = r"d:\!!! SYSTEM DATA !!!\Desktop\python crap\whisper_voice\src\ui\qml"
def download_icons():
if not os.path.exists(TARGET_DIR):
print(f"Directory not found: {TARGET_DIR}")
return
for filename, url in ICONS.items():
try:
print(f"Downloading {filename} from {url}...")
response = requests.get(url, timeout=10)
response.raise_for_status()
# Force white fill
content = response.text
if "<path" in content and "fill=" not in content:
content = content.replace("<path", '<path fill="#ffffff"')
elif "<path" in content and "fill=" in content:
# Regex or simple replace if possible, but simplest is usually just injecting style or checking common FA format
pass # FA standard usually has no fill.
# Additional safety: Replace currentcolor if present
content = content.replace("currentColor", "#ffffff")
filepath = os.path.join(TARGET_DIR, filename)
with open(filepath, 'w', encoding='utf-8') as f:
f.write(content)
print(f"Saved {filepath} (modified to white)")
except Exception as e:
print(f"FAILED to download {filename}: {e}")
if __name__ == "__main__":
download_icons()

15
main.py
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@@ -80,21 +80,6 @@ try:
except: except:
pass pass
# Detect Windows "Reduce Motion" preference
try:
import ctypes
SPI_GETCLIENTAREAANIMATION = 0x1042
animation_enabled = ctypes.c_bool(True)
ctypes.windll.user32.SystemParametersInfoW(
SPI_GETCLIENTAREAANIMATION, 0,
ctypes.byref(animation_enabled), 0
)
if not animation_enabled.value:
ConfigManager().data["reduce_motion"] = True
ConfigManager().save()
except Exception:
pass
# Configure Logging # Configure Logging
class QmlLoggingHandler(logging.Handler, QObject): class QmlLoggingHandler(logging.Handler, QObject):
sig_log = Signal(str) sig_log = Signal(str)

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portable_build.py Normal file
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"""
Portable Build Script for WhisperVoice.
=======================================
Creates a single-file portable .exe using PyInstaller.
All data (settings, models) will be stored next to the .exe at runtime.
"""
import os
import shutil
import PyInstaller.__main__
from pathlib import Path
def build_portable():
# 1. Setup Paths
project_root = Path(__file__).parent.absolute()
dist_path = project_root / "dist"
build_path = project_root / "build"
# 2. Define Assets to bundle (into the .exe)
# Format: (Source, Destination relative to bundle root)
data_files = [
# QML files
("src/ui/qml/*.qml", "src/ui/qml"),
("src/ui/qml/*.svg", "src/ui/qml"),
("src/ui/qml/*.qsb", "src/ui/qml"),
("src/ui/qml/fonts/ttf/*.ttf", "src/ui/qml/fonts/ttf"),
# Subprocess worker script (CRITICAL for transcription)
("src/core/transcribe_worker.py", "src/core"),
]
# Convert to PyInstaller format "--add-data source;dest" (Windows uses ';')
add_data_args = []
for src, dst in data_files:
add_data_args.extend(["--add-data", f"{src}{os.pathsep}{dst}"])
# 3. Run PyInstaller
print("🚀 Starting Portable Build...")
print("⏳ This may take 5-10 minutes...")
PyInstaller.__main__.run([
"bootstrapper.py", # Entry point (Tiny Installer)
"--name=WhisperVoice", # EXE name
"--onefile", # Single EXE
"--noconsole", # No terminal window
"--clean", # Clean cache
# Bundle the app source to be extracted by bootstrapper
# The bootstrapper expects 'app_source' folder in bundled resources
"--add-data", f"src{os.pathsep}app_source/src",
"--add-data", f"main.py{os.pathsep}app_source",
"--add-data", f"requirements.txt{os.pathsep}app_source",
# Add assets
"--add-data", f"src/ui/qml{os.pathsep}app_source/src/ui/qml",
"--add-data", f"assets{os.pathsep}app_source/assets",
# No heavy collections!
# The bootstrapper uses internal pip to install everything.
# Exclude heavy modules to ensure this exe stays tiny
"--exclude-module", "faster_whisper",
"--exclude-module", "torch",
"--exclude-module", "PySide6",
"--exclude-module", "llama_cpp",
# Icon
# "--icon=icon.ico",
])
print("\n" + "="*60)
print("✅ BUILD COMPLETE!")
print("="*60)
print(f"\n📍 Output: {dist_path / 'WhisperVoice.exe'}")
print("\n📋 First run instructions:")
print(" 1. Place WhisperVoice.exe in a folder (e.g., C:\\WhisperVoice\\)")
print(" 2. Run it - it will create 'models' and 'settings.json' folders")
print(" 3. The app will download the Whisper model on first transcription\n")
print("💡 TIP: Keep the .exe with its generated files for true portability!")
if __name__ == "__main__":
# Ensure we are in project root
os.chdir(Path(__file__).parent)
build_portable()

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publish_release.py Normal file
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import os
import requests
import mimetypes
# Configuration
API_URL = "https://git.lashman.live/api/v1"
OWNER = "lashman"
REPO = "whisper_voice"
TAG = "v1.0.4"
TOKEN = "6153890332afff2d725aaf4729bc54b5030d5700" # Extracted from git config
EXE_PATH = r"dist\WhisperVoice.exe"
headers = {
"Authorization": f"token {TOKEN}",
"Accept": "application/json"
}
def create_release():
print(f"Creating release {TAG}...")
# Read Release Notes
with open("RELEASE_NOTES.md", "r", encoding="utf-8") as f:
notes = f.read()
# Create Release
payload = {
"tag_name": TAG,
"name": TAG,
"body": notes,
"draft": False,
"prerelease": False
}
url = f"{API_URL}/repos/{OWNER}/{REPO}/releases"
resp = requests.post(url, json=payload, headers=headers)
if resp.status_code == 201:
print("Release created successfully!")
return resp.json()
elif resp.status_code == 409:
print("Release already exists. Fetching it...")
# Get by tag
resp = requests.get(f"{API_URL}/repos/{OWNER}/{REPO}/releases/tags/{TAG}", headers=headers)
if resp.status_code == 200:
return resp.json()
print(f"Failed to create release: {resp.status_code} - {resp.text}")
return None
def upload_asset(release_id, file_path):
print(f"Uploading asset: {file_path}...")
filename = os.path.basename(file_path)
with open(file_path, "rb") as f:
data = f.read()
url = f"{API_URL}/repos/{OWNER}/{REPO}/releases/{release_id}/assets?name={filename}"
# Gitea API expects raw body
resp = requests.post(url, data=data, headers=headers)
if resp.status_code == 201:
print(f"Uploaded {filename} successfully!")
else:
print(f"Failed to upload asset: {resp.status_code} - {resp.text}")
def main():
release = create_release()
if release:
upload_asset(release["id"], EXE_PATH)
if __name__ == "__main__":
main()

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run.bat Normal file
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@echo off
echo [LAUNCHER] Starting Fake Blur UI (Python/Qt)...
call venv\Scripts\activate.bat
python main.py
if %errorlevel% neq 0 pause

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@@ -58,10 +58,7 @@ DEFAULT_SETTINGS = {
# Low VRAM Mode # Low VRAM Mode
"unload_models_after_use": False, # If True, models are unloaded immediately to free VRAM "unload_models_after_use": False # If True, models are unloaded immediately to free VRAM
# Accessibility
"reduce_motion": False # Disable animations for WCAG 2.3.3
} }
class ConfigManager: class ConfigManager:

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@@ -0,0 +1,31 @@
@echo off
echo [DEBUG] LAUNCHER STARTED
echo [DEBUG] CWD: %CD%
echo [DEBUG] Python Path (expected relative): ..\python\python.exe
REM Read stdin to a file to verify data input (optional debugging)
REM python.exe might be in different relative path depending on where this bat is run
REM We assume this bat is in runtime/app/src/core/
REM So python is in ../../../python/python.exe
set PYTHON_EXE=..\..\..\python\python.exe
if exist "%PYTHON_EXE%" (
echo [DEBUG] Found Python at %PYTHON_EXE%
) else (
echo [ERROR] Python NOT found at %PYTHON_EXE%
echo [ERROR] Listing relative directories:
dir ..\..\..\
pause
exit /b 1
)
echo [DEBUG] Launching script: transcribe_worker.py
"%PYTHON_EXE%" transcribe_worker.py
if %ERRORLEVEL% NEQ 0 (
echo [ERROR] Python script failed with code %ERRORLEVEL%
pause
) else (
echo [SUCCESS] Script finished.
pause
)

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@@ -111,7 +111,6 @@ class UIBridge(QObject):
settingChanged = Signal(str, 'QVariant') settingChanged = Signal(str, 'QVariant')
modelStatesChanged = Signal() # Notify UI to re-check isModelDownloaded modelStatesChanged = Signal() # Notify UI to re-check isModelDownloaded
llmDownloadRequested = Signal() llmDownloadRequested = Signal()
reduceMotionChanged = Signal(bool)
def __init__(self, parent=None): def __init__(self, parent=None):
super().__init__(parent) super().__init__(parent)
@@ -131,7 +130,6 @@ class UIBridge(QObject):
self._app_vram_mb = 0.0 self._app_vram_mb = 0.0
self._app_vram_percent = 0.0 self._app_vram_percent = 0.0
self._is_destroyed = False self._is_destroyed = False
self._reduce_motion = bool(ConfigManager().get("reduce_motion"))
# Start QThread Stats Worker # Start QThread Stats Worker
self.stats_worker = StatsWorker() self.stats_worker = StatsWorker()
@@ -279,8 +277,6 @@ class UIBridge(QObject):
ConfigManager().set(key, value) ConfigManager().set(key, value)
if key == "ui_scale": if key == "ui_scale":
self.uiScale = float(value) self.uiScale = float(value)
if key == "reduce_motion":
self.reduceMotion = bool(value)
self.settingChanged.emit(key, value) # Notify listeners (e.g. Overlay) self.settingChanged.emit(key, value) # Notify listeners (e.g. Overlay)
@Property(float, notify=uiScaleChanged) @Property(float, notify=uiScaleChanged)
@@ -292,15 +288,6 @@ class UIBridge(QObject):
self._ui_scale = val self._ui_scale = val
self.uiScaleChanged.emit(val) self.uiScaleChanged.emit(val)
@Property(bool, notify=reduceMotionChanged)
def reduceMotion(self): return self._reduce_motion
@reduceMotion.setter
def reduceMotion(self, val):
if self._reduce_motion != val:
self._reduce_motion = val
self.reduceMotionChanged.emit(val)
@Property(float, notify=appCpuChanged) @Property(float, notify=appCpuChanged)
def appCpu(self): return self._app_cpu def appCpu(self): return self._app_cpu

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src/ui/components.py Normal file
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"""
Modern Components Library.
==========================
Contains custom-painted widgets that move beyond the standard 'amateur' Qt look.
Implements smooth animations, hardware acceleration, and glassmorphism.
"""
from PySide6.QtWidgets import (
QPushButton, QWidget, QVBoxLayout, QHBoxLayout,
QLabel, QGraphicsDropShadowEffect, QFrame, QAbstractButton
)
from PySide6.QtCore import Qt, QPropertyAnimation, QEasingCurve, Property, QRect, QPoint, Signal, Slot
from PySide6.QtGui import QPainter, QColor, QBrush, QPen, QLinearGradient, QFont
from src.ui.styles import Theme
class GlassButton(QPushButton):
"""A premium button with gradient hover effects and smooth scaling."""
def __init__(self, text, parent=None, accent_color=Theme.ACCENT_CYAN):
super().__init__(text, parent)
self.accent = QColor(accent_color)
self.setCursor(Qt.PointingHandCursor)
self.setFixedHeight(40)
self._hover_opacity = 0.0
self.setStyleSheet(f"""
QPushButton {{
background-color: rgba(255, 255, 255, 0.05);
border: 1px solid {Theme.BORDER_SUBTLE};
color: {Theme.TEXT_SECONDARY};
border-radius: 8px;
padding: 0 20px;
font-size: 13px;
font-weight: 600;
}}
""")
# Hover Animation
self.anim = QPropertyAnimation(self, b"hover_opacity")
self.anim.setDuration(200)
self.anim.setStartValue(0.0)
self.anim.setEndValue(1.0)
self.anim.setEasingCurve(QEasingCurve.OutCubic)
@Property(float)
def hover_opacity(self): return self._hover_opacity
@hover_opacity.setter
def hover_opacity(self, value):
self._hover_opacity = value
self.update()
def enterEvent(self, event):
self.anim.setDirection(QPropertyAnimation.Forward)
self.anim.start()
super().enterEvent(event)
def leaveEvent(self, event):
self.anim.setDirection(QPropertyAnimation.Backward)
self.anim.start()
super().leaveEvent(event)
def paintEvent(self, event):
"""Custom paint for the glow effect."""
super().paintEvent(event)
if self._hover_opacity > 0:
painter = QPainter(self)
painter.setRenderHint(QPainter.Antialiasing)
# Subtle Glow Border
color = QColor(self.accent)
color.setAlphaF(self._hover_opacity * 0.5)
painter.setPen(QPen(color, 1.5))
painter.setBrush(Qt.NoBrush)
painter.drawRoundedRect(self.rect().adjusted(1,1,-1,-1), 8, 8)
# Text Glow color shift
self.setStyleSheet(f"""
QPushButton {{
background-color: rgba(255, 255, 255, {0.05 + (self._hover_opacity * 0.05)});
border: 1px solid {Theme.BORDER_SUBTLE};
color: white;
border-radius: 8px;
padding: 0 20px;
font-size: 13px;
font-weight: 600;
}}
""")
class ModernSwitch(QAbstractButton):
"""A sleek iOS-style toggle switch."""
def __init__(self, parent=None, active_color=Theme.ACCENT_GREEN):
super().__init__(parent)
self.setCheckable(True)
self.setFixedSize(44, 24)
self._thumb_pos = 3.0
self.active_color = QColor(active_color)
self.anim = QPropertyAnimation(self, b"thumb_pos")
self.anim.setDuration(200)
self.anim.setEasingCurve(QEasingCurve.InOutCubic)
@Property(float)
def thumb_pos(self): return self._thumb_pos
@thumb_pos.setter
def thumb_pos(self, value):
self._thumb_pos = value
self.update()
def nextCheckState(self):
super().nextCheckState()
self.anim.stop()
if self.isChecked():
self.anim.setEndValue(23.0)
else:
self.anim.setEndValue(3.0)
self.anim.start()
def paintEvent(self, event):
painter = QPainter(self)
painter.setRenderHint(QPainter.Antialiasing)
# Background
bg_color = QColor("#2d2d3d")
if self.isChecked():
bg_color = self.active_color
painter.setBrush(bg_color)
painter.setPen(Qt.NoPen)
painter.drawRoundedRect(self.rect(), 12, 12)
# Thumb
painter.setBrush(Qt.white)
painter.drawEllipse(QPoint(self._thumb_pos + 9, 12), 9, 9)
class ModernFrame(QFrame):
"""A base frame with rounded corners and a shadow."""
def __init__(self, parent=None):
super().__init__(parent)
self.setObjectName("premiumFrame")
self.setStyleSheet(f"""
#premiumFrame {{
background-color: {Theme.BG_CARD};
border: 1px solid {Theme.BORDER_SUBTLE};
border-radius: 12px;
}}
""")
self.shadow = QGraphicsDropShadowEffect(self)
self.shadow.setBlurRadius(25)
self.shadow.setXOffset(0)
self.shadow.setYOffset(8)
self.shadow.setColor(QColor(0, 0, 0, 180))
self.setGraphicsEffect(self.shadow)
from PySide6.QtWidgets import (
QPushButton, QWidget, QVBoxLayout, QHBoxLayout,
QLabel, QGraphicsDropShadowEffect, QFrame, QAbstractButton, QSlider
)
class ModernSlider(QSlider):
"""A custom painted modern slider with a glowing knob."""
def __init__(self, orientation=Qt.Horizontal, parent=None):
super().__init__(orientation, parent)
self.setStyleSheet(f"""
QSlider::groove:horizontal {{
border: 1px solid {Theme.BG_DARK};
height: 4px;
background: {Theme.BG_DARK};
margin: 2px 0;
border-radius: 2px;
}}
QSlider::handle:horizontal {{
background: {Theme.ACCENT_CYAN};
border: 2px solid white;
width: 16px;
height: 16px;
margin: -7px 0;
border-radius: 8px;
}}
QSlider::add-page:horizontal {{
background: {Theme.BG_DARK};
}}
QSlider::sub-page:horizontal {{
background: {Theme.ACCENT_CYAN};
border-radius: 2px;
}}
""")
class FramelessWindow(QWidget):
"""Base class for all premium windows to handle dragging and frameless logic."""
def __init__(self, parent=None):
super().__init__(parent)
self.setWindowFlags(Qt.FramelessWindowHint | Qt.WindowStaysOnTopHint | Qt.NoDropShadowWindowHint)
self.setAttribute(Qt.WA_TranslucentBackground)
self._drag_pos = None
def mousePressEvent(self, event):
if event.button() == Qt.LeftButton:
self._drag_pos = event.globalPosition().toPoint() - self.frameGeometry().topLeft()
event.accept()
def mouseMoveEvent(self, event):
if event.buttons() & Qt.LeftButton:
self.move(event.globalPosition().toPoint() - self._drag_pos)
event.accept()

109
src/ui/loader.py Normal file
View File

@@ -0,0 +1,109 @@
"""
Loader Widget Module.
=====================
Handles the application initialization and model checks.
Refactored for 2026 Premium Aesthetics.
"""
from PySide6.QtWidgets import QWidget, QVBoxLayout, QLabel, QProgressBar
from PySide6.QtCore import Qt, QThread, Signal
from PySide6.QtGui import QFont
import os
import logging
from faster_whisper import download_model
from src.core.paths import get_models_path
from src.ui.styles import Theme, StyleGenerator, load_modern_fonts
from src.ui.components import FramelessWindow, ModernFrame
class DownloadWorker(QThread):
"""Background worker for model downloads."""
progress = Signal(str, int)
download_finished = Signal()
error = Signal(str)
def run(self):
try:
model_path = get_models_path()
self.progress.emit("Verifying AI Core...", 10)
os.environ["HF_HOME"] = str(model_path)
self.progress.emit("Downloading Model...", 30)
download_model("small", output_dir=str(model_path))
self.progress.emit("System Ready!", 100)
self.download_finished.emit()
except Exception as e:
logging.error(f"Loader failed: {e}")
self.error.emit(str(e))
class LoaderWidget(FramelessWindow):
"""
Premium bootstrapper UI.
Inherits from FramelessWindow for rounded glass look.
"""
ready_signal = Signal()
def __init__(self):
super().__init__()
self.setFixedSize(400, 180)
# Main Layout
self.root = QVBoxLayout(self)
self.root.setContentsMargins(10, 10, 10, 10)
# Glass Card
self.card = ModernFrame()
self.card.setStyleSheet(StyleGenerator.get_glass_card(radius=20))
self.root.addWidget(self.card)
# Content Layout
self.layout = QVBoxLayout(self.card)
self.layout.setContentsMargins(30,30,30,30)
self.layout.setSpacing(15)
# App Title/Brand
self.brand = QLabel("WHISPER VOICE")
self.brand.setFont(load_modern_fonts())
self.brand.setStyleSheet(f"color: {Theme.ACCENT_CYAN}; font-weight: 900; letter-spacing: 4px; font-size: 14px;")
self.brand.setAlignment(Qt.AlignCenter)
self.layout.addWidget(self.brand)
# Status Label
self.status_label = QLabel("INITIALIZING...")
self.status_label.setStyleSheet(f"color: {Theme.TEXT_SECONDARY}; font-weight: 600; font-size: 11px;")
self.status_label.setAlignment(Qt.AlignCenter)
self.layout.addWidget(self.status_label)
# Progress Bar (Modern Slim style)
self.progress_bar = QProgressBar()
self.progress_bar.setFixedHeight(4)
self.progress_bar.setStyleSheet(f"""
QProgressBar {{
background-color: {Theme.BG_DARK};
border-radius: 2px;
border: none;
text-align: center;
color: transparent;
}}
QProgressBar::chunk {{
background-color: {Theme.ACCENT_CYAN};
border-radius: 2px;
}}
""")
self.layout.addWidget(self.progress_bar)
# Start Worker
self.worker = DownloadWorker()
self.worker.progress.connect(self.update_progress)
self.worker.download_finished.connect(self.on_finished)
self.worker.start()
def update_progress(self, text: str, percent: int):
self.status_label.setText(text.upper())
self.progress_bar.setValue(percent)
def on_finished(self):
self.ready_signal.emit()
self.close()

105
src/ui/overlay.py Normal file
View File

@@ -0,0 +1,105 @@
"""
Overlay Window Module.
======================
Premium High-Fidelity Overlay for Whisper Voice.
Features glassmorphism, pulsating status indicators, and smart positioning.
"""
from PySide6.QtWidgets import QWidget, QVBoxLayout, QHBoxLayout, QLabel
from PySide6.QtCore import Qt, Slot, QPoint, QPropertyAnimation, QEasingCurve
from PySide6.QtGui import QColor, QFont, QGuiApplication
from src.ui.visualizer import AudioVisualizer
from src.ui.styles import Theme, StyleGenerator, load_modern_fonts
from src.ui.components import FramelessWindow, ModernFrame
class OverlayWindow(FramelessWindow):
"""
The main transparent overlay (The Pill).
Refactored for 2026 Premium Aesthetics.
"""
def __init__(self):
super().__init__()
self.setFixedSize(320, 95)
# Main Layout
self.master_layout = QVBoxLayout(self)
self.master_layout.setContentsMargins(10, 10, 10, 10)
# The Glass Pill Container
self.pill = ModernFrame()
self.pill.setStyleSheet(StyleGenerator.get_glass_card(radius=24))
self.master_layout.addWidget(self.pill)
# Layout inside the pill
self.layout = QHBoxLayout(self.pill)
self.layout.setContentsMargins(20, 10, 20, 10)
self.layout.setSpacing(15)
# Status Visualization (Left Dot)
self.status_dot = QWidget()
self.status_dot.setFixedSize(14, 14)
self.status_dot.setStyleSheet(f"background-color: {Theme.ACCENT_CYAN}; border-radius: 7px; border: 2px solid white;")
self.layout.addWidget(self.status_dot)
# Text/Visualizer Stack
self.content_stack = QVBoxLayout()
self.content_stack.setSpacing(2)
self.content_stack.setContentsMargins(0, 0, 0, 0)
self.status_label = QLabel("READY")
self.status_label.setFont(load_modern_fonts())
self.status_label.setStyleSheet(f"color: white; font-weight: 800; font-size: 11px; letter-spacing: 2px;")
self.content_stack.addWidget(self.status_label)
self.visualizer = AudioVisualizer()
self.visualizer.setFixedHeight(30)
self.content_stack.addWidget(self.visualizer)
self.layout.addLayout(self.content_stack)
# Animations
self.pulse_timer = None # Use style-based pulsing to avoid window flags issues
# Initial State
self.hide()
self.first_show = True
def showEvent(self, event):
"""Handle positioning and config updates."""
from src.core.config import ConfigManager
config = ConfigManager()
self.setWindowOpacity(config.get("opacity"))
if self.first_show:
self.center_above_taskbar()
self.first_show = False
super().showEvent(event)
def center_above_taskbar(self):
screen = QGuiApplication.primaryScreen()
if not screen: return
avail_rect = screen.availableGeometry()
x = avail_rect.x() + (avail_rect.width() - self.width()) // 2
y = avail_rect.bottom() - self.height() - 15
self.move(x, y)
@Slot(str)
def update_status(self, text: str):
"""Updates the status text and visual indicator."""
self.status_label.setText(text.upper())
if "RECORDING" in text.upper():
color = Theme.ACCENT_GREEN
elif "THINKING" in text.upper():
color = Theme.ACCENT_PURPLE
else:
color = Theme.ACCENT_CYAN
self.status_dot.setStyleSheet(f"background-color: {color}; border-radius: 7px; border: 2px solid white;")
@Slot(float)
def update_visualizer(self, amp: float):
self.visualizer.set_amplitude(amp)

View File

@@ -6,15 +6,12 @@ Button {
text: "Button" text: "Button"
property color accentColor: "#00f2ff" property color accentColor: "#00f2ff"
Accessible.role: Accessible.Button
Accessible.name: control.text
activeFocusOnTab: true
contentItem: Text { contentItem: Text {
text: control.text text: control.text
font.pixelSize: 13 font.pixelSize: 13
font.bold: true font.bold: true
color: control.hovered ? "white" : "#ABABAB" color: control.hovered ? "white" : "#9499b0"
horizontalAlignment: Text.AlignHCenter horizontalAlignment: Text.AlignHCenter
verticalAlignment: Text.AlignVCenter verticalAlignment: Text.AlignVCenter
elide: Text.ElideRight elide: Text.ElideRight
@@ -28,8 +25,8 @@ Button {
opacity: control.down ? 0.7 : 1.0 opacity: control.down ? 0.7 : 1.0
color: control.hovered ? Qt.rgba(1, 1, 1, 0.1) : Qt.rgba(1, 1, 1, 0.05) color: control.hovered ? Qt.rgba(1, 1, 1, 0.1) : Qt.rgba(1, 1, 1, 0.05)
radius: 8 radius: 8
border.color: control.hovered ? control.accentColor : SettingsStyle.borderSubtle border.color: control.hovered ? control.accentColor : Qt.rgba(1, 1, 1, 0.1)
border.width: control.activeFocus ? SettingsStyle.focusRingWidth : 1 border.width: 1
Behavior on border.color { ColorAnimation { duration: 200 } } Behavior on border.color { ColorAnimation { duration: 200 } }
Behavior on color { ColorAnimation { duration: 200 } } Behavior on color { ColorAnimation { duration: 200 } }

Binary file not shown.

View File

@@ -14,8 +14,6 @@ ApplicationWindow {
visible: true visible: true
flags: Qt.FramelessWindowHint | Qt.WindowStaysOnTopHint | Qt.Tool flags: Qt.FramelessWindowHint | Qt.WindowStaysOnTopHint | Qt.Tool
color: "transparent" color: "transparent"
title: "WhisperVoice"
Accessible.name: "WhisperVoice Loading"
Rectangle { Rectangle {
id: bgRect id: bgRect
@@ -23,7 +21,7 @@ ApplicationWindow {
anchors.margins: 20 // Space for shadow anchors.margins: 20 // Space for shadow
radius: 16 radius: 16
color: "#1a1a20" color: "#1a1a20"
border.color: Qt.rgba(1, 1, 1, 0.22) border.color: "#40ffffff"
border.width: 1 border.width: 1
// --- SHADOW & GLOW --- // --- SHADOW & GLOW ---
@@ -57,7 +55,6 @@ ApplicationWindow {
// Pulse Animation // Pulse Animation
SequentialAnimation on scale { SequentialAnimation on scale {
running: ui ? !ui.reduceMotion : true
loops: Animation.Infinite loops: Animation.Infinite
NumberAnimation { from: 1.0; to: 1.1; duration: 1000; easing.type: Easing.InOutSine } NumberAnimation { from: 1.0; to: 1.1; duration: 1000; easing.type: Easing.InOutSine }
NumberAnimation { from: 1.1; to: 1.0; duration: 1000; easing.type: Easing.InOutSine } NumberAnimation { from: 1.1; to: 1.0; duration: 1000; easing.type: Easing.InOutSine }
@@ -98,7 +95,7 @@ ApplicationWindow {
Text { Text {
text: "AI TRANSCRIPTION ENGINE" text: "AI TRANSCRIPTION ENGINE"
color: "#ABABAB" color: "#80ffffff"
font.family: jetBrainsMono.name font.family: jetBrainsMono.name
font.pixelSize: 10 font.pixelSize: 10
font.letterSpacing: 2 font.letterSpacing: 2
@@ -138,7 +135,6 @@ ApplicationWindow {
// Shimmer effect on bar // Shimmer effect on bar
Rectangle { Rectangle {
width: 20; height: parent.height width: 20; height: parent.height
visible: ui ? !ui.reduceMotion : true
color: "#80ffffff" color: "#80ffffff"
x: -width x: -width
opacity: 0.5 opacity: 0.5
@@ -161,10 +157,8 @@ ApplicationWindow {
font.family: jetBrainsMono.name font.family: jetBrainsMono.name
font.pixelSize: 11 font.pixelSize: 11
font.bold: true font.bold: true
Accessible.role: Accessible.AlertMessage
Accessible.name: "Loading status: " + text
anchors.horizontalCenter: parent.horizontalCenter anchors.horizontalCenter: parent.horizontalCenter
opacity: 1.0 opacity: 0.8
} }
} }
} }

View File

@@ -10,9 +10,6 @@ ComboBox {
property color bgColor: "#1a1a20" property color bgColor: "#1a1a20"
property color popupColor: "#252530" property color popupColor: "#252530"
Accessible.role: Accessible.ComboBox
Accessible.name: control.displayText
delegate: ItemDelegate { delegate: ItemDelegate {
id: delegate id: delegate
width: control.width width: control.width
@@ -71,7 +68,7 @@ ComboBox {
context.lineTo(width, 0); context.lineTo(width, 0);
context.lineTo(width / 2, height); context.lineTo(width / 2, height);
context.closePath(); context.closePath();
context.fillStyle = control.pressed ? control.accentColor : "#ABABAB"; context.fillStyle = control.pressed ? control.accentColor : "#888888";
context.fill(); context.fill();
} }
} }
@@ -92,8 +89,8 @@ ComboBox {
implicitWidth: 140 implicitWidth: 140
implicitHeight: 40 implicitHeight: 40
color: control.bgColor color: control.bgColor
border.color: control.pressed || control.activeFocus ? control.accentColor : SettingsStyle.borderSubtle border.color: control.pressed || control.activeFocus ? control.accentColor : "#40ffffff"
border.width: control.activeFocus ? SettingsStyle.focusRingWidth : 1 border.width: 1
radius: 6 radius: 6
// Glow effect on focus (Simplified to just border for stability) // Glow effect on focus (Simplified to just border for stability)
@@ -117,7 +114,7 @@ ComboBox {
background: Rectangle { background: Rectangle {
color: control.popupColor color: control.popupColor
border.color: SettingsStyle.borderSubtle border.color: "#40ffffff"
border.width: 1 border.width: 1
radius: 6 radius: 6
} }

View File

@@ -7,11 +7,8 @@ Rectangle {
implicitHeight: 32 implicitHeight: 32
color: "#1a1a20" color: "#1a1a20"
radius: 6 radius: 6
activeFocusOnTab: true border.width: 1
Accessible.role: Accessible.Button border.color: activeFocus || recording ? SettingsStyle.accent : "#40ffffff"
Accessible.name: control.currentSequence ? "Hotkey: " + control.currentSequence + ". Click to change" : "No hotkey set. Click to record"
border.width: (activeFocus || recording) ? SettingsStyle.focusRingWidth : 1
border.color: activeFocus || recording ? SettingsStyle.accent : SettingsStyle.borderSubtle
property string currentSequence: "" property string currentSequence: ""
signal sequenceChanged(string seq) signal sequenceChanged(string seq)
@@ -29,7 +26,7 @@ Rectangle {
Text { Text {
anchors.centerIn: parent anchors.centerIn: parent
text: control.recording ? "Listening..." : (formatSequence(control.currentSequence) || "None") text: control.recording ? "Listening..." : (formatSequence(control.currentSequence) || "None")
color: control.recording ? SettingsStyle.accent : (control.currentSequence ? "#ffffff" : "#ABABAB") color: control.recording ? SettingsStyle.accent : (control.currentSequence ? "#ffffff" : "#808080")
font.family: "JetBrains Mono" font.family: "JetBrains Mono"
font.pixelSize: 13 font.pixelSize: 13
font.bold: true font.bold: true

View File

@@ -18,8 +18,6 @@ Rectangle {
property string description: "" property string description: ""
property alias control: controlContainer.data property alias control: controlContainer.data
property bool showSeparator: true property bool showSeparator: true
Accessible.name: root.label
Accessible.role: Accessible.Row
Behavior on color { ColorAnimation { duration: 150 } } Behavior on color { ColorAnimation { duration: 150 } }

View File

@@ -9,8 +9,6 @@ ColumnLayout {
default property alias content: contentColumn.data default property alias content: contentColumn.data
property string title: "" property string title: ""
Accessible.name: root.title + " settings group"
Accessible.role: Accessible.Grouping
// Section Header // Section Header
Text { Text {

View File

@@ -5,49 +5,30 @@ import QtQuick.Effects
Slider { Slider {
id: control id: control
Accessible.role: Accessible.Slider
Accessible.name: control.value.toString()
activeFocusOnTab: true
background: Rectangle { background: Rectangle {
x: control.leftPadding x: control.leftPadding
y: control.topPadding + control.availableHeight / 2 - height / 2 y: control.topPadding + control.availableHeight / 2 - height / 2
implicitWidth: 200 implicitWidth: 200
implicitHeight: 6 implicitHeight: 4
width: control.availableWidth width: control.availableWidth
height: implicitHeight height: implicitHeight
radius: 3 radius: 2
color: "#2d2d3d" color: "#2d2d3d"
Rectangle { Rectangle {
width: control.visualPosition * parent.width width: control.visualPosition * parent.width
height: parent.height height: parent.height
color: SettingsStyle.accent color: SettingsStyle.accent
radius: 3 radius: 2
} }
} }
handle: Item { handle: Rectangle {
x: control.leftPadding + control.visualPosition * (control.availableWidth - width) x: control.leftPadding + control.visualPosition * (control.availableWidth - width)
y: control.topPadding + control.availableHeight / 2 - height / 2 y: control.topPadding + control.availableHeight / 2 - height / 2
implicitWidth: SettingsStyle.minTargetSize implicitWidth: 18
implicitHeight: SettingsStyle.minTargetSize implicitHeight: 18
radius: 9
// Focus ring
Rectangle {
anchors.centerIn: parent
width: parent.width + SettingsStyle.focusRingWidth * 2 + 2
height: width
radius: width / 2
color: "transparent"
border.width: SettingsStyle.focusRingWidth
border.color: SettingsStyle.accent
visible: control.activeFocus
}
Rectangle {
anchors.fill: parent
radius: width / 2
color: "white" color: "white"
border.color: SettingsStyle.accent border.color: SettingsStyle.accent
border.width: 2 border.width: 2
@@ -60,9 +41,7 @@ Slider {
shadowColor: SettingsStyle.accent shadowColor: SettingsStyle.accent
} }
} }
} // Value Readout (Left side to avoid clipping on right edge)
// Value Readout
Text { Text {
anchors.right: parent.left anchors.right: parent.left
anchors.rightMargin: 12 anchors.rightMargin: 12

View File

@@ -4,10 +4,6 @@ import QtQuick.Controls
Switch { Switch {
id: control id: control
Accessible.role: Accessible.CheckBox
Accessible.name: control.text + (control.checked ? " on" : " off")
activeFocusOnTab: true
indicator: Rectangle { indicator: Rectangle {
implicitWidth: 44 implicitWidth: 44
implicitHeight: 24 implicitHeight: 24
@@ -15,11 +11,9 @@ Switch {
y: parent.height / 2 - height / 2 y: parent.height / 2 - height / 2
radius: 12 radius: 12
color: control.checked ? SettingsStyle.accent : "#2d2d3d" color: control.checked ? SettingsStyle.accent : "#2d2d3d"
border.color: control.checked ? SettingsStyle.accent : SettingsStyle.borderSubtle border.color: control.checked ? SettingsStyle.accent : "#3d3d4d"
border.width: control.activeFocus ? SettingsStyle.focusRingWidth : 1
Behavior on color { ColorAnimation { duration: 200 } } Behavior on color { ColorAnimation { duration: 200 } }
Behavior on border.color { ColorAnimation { duration: 200 } }
Rectangle { Rectangle {
x: control.checked ? parent.width - width - 3 : 3 x: control.checked ? parent.width - width - 3 : 3
@@ -32,15 +26,6 @@ Switch {
Behavior on x { Behavior on x {
NumberAnimation { duration: 200; easing.type: Easing.InOutQuad } NumberAnimation { duration: 200; easing.type: Easing.InOutQuad }
} }
// I/O pip marks for non-color state indication
Text {
anchors.centerIn: parent
text: control.checked ? "I" : "O"
font.pixelSize: 9
font.bold: true
color: control.checked ? SettingsStyle.accent : "#666666"
}
} }
} }

View File

@@ -7,10 +7,7 @@ TextField {
property color accentColor: "#00f2ff" property color accentColor: "#00f2ff"
property color bgColor: "#1a1a20" property color bgColor: "#1a1a20"
Accessible.role: Accessible.EditableText placeholderTextColor: "#606060"
Accessible.name: control.placeholderText || "Text input"
placeholderTextColor: SettingsStyle.textDisabled
color: "#ffffff" color: "#ffffff"
font.family: "JetBrains Mono" font.family: "JetBrains Mono"
font.pixelSize: 14 font.pixelSize: 14
@@ -21,8 +18,8 @@ TextField {
implicitWidth: 200 implicitWidth: 200
implicitHeight: 40 implicitHeight: 40
color: control.bgColor color: control.bgColor
border.color: control.activeFocus ? control.accentColor : SettingsStyle.borderSubtle border.color: control.activeFocus ? control.accentColor : "#40ffffff"
border.width: control.activeFocus ? SettingsStyle.focusRingWidth : 1 border.width: 1
radius: 6 radius: 6
Behavior on border.color { ColorAnimation { duration: 150 } } Behavior on border.color { ColorAnimation { duration: 150 } }

View File

@@ -13,8 +13,6 @@ ApplicationWindow {
visible: true visible: true
flags: Qt.FramelessWindowHint | Qt.WindowStaysOnTopHint | Qt.Tool flags: Qt.FramelessWindowHint | Qt.WindowStaysOnTopHint | Qt.Tool
color: "transparent" color: "transparent"
title: "WhisperVoice"
Accessible.name: "WhisperVoice Overlay"
FontLoader { FontLoader {
id: jetBrainsMono id: jetBrainsMono
@@ -37,7 +35,7 @@ ApplicationWindow {
property bool isActive: ui.isRecording || ui.isProcessing property bool isActive: ui.isRecording || ui.isProcessing
SequentialAnimation { SequentialAnimation {
running: !ui.reduceMotion running: true
loops: Animation.Infinite loops: Animation.Infinite
PauseAnimation { duration: 3000 } PauseAnimation { duration: 3000 }
NumberAnimation { NumberAnimation {
@@ -98,7 +96,6 @@ ApplicationWindow {
ShaderEffect { ShaderEffect {
anchors.fill: parent anchors.fill: parent
opacity: 0.4 opacity: 0.4
visible: !ui.reduceMotion
property real time: 0 property real time: 0
fragmentShader: "gradient_blobs.qsb" fragmentShader: "gradient_blobs.qsb"
NumberAnimation on time { from: 0; to: 1000; duration: 100000; loops: Animation.Infinite } NumberAnimation on time { from: 0; to: 1000; duration: 100000; loops: Animation.Infinite }
@@ -108,7 +105,6 @@ ApplicationWindow {
ShaderEffect { ShaderEffect {
anchors.fill: parent anchors.fill: parent
opacity: 0.04 opacity: 0.04
visible: !ui.reduceMotion
property real time: 0 property real time: 0
property real intensity: ui.amplitude property real intensity: ui.amplitude
fragmentShader: "glow.qsb" fragmentShader: "glow.qsb"
@@ -119,7 +115,6 @@ ApplicationWindow {
ParticleSystem { ParticleSystem {
id: particles id: particles
anchors.fill: parent anchors.fill: parent
running: !ui.reduceMotion
ItemParticle { ItemParticle {
system: particles system: particles
delegate: Rectangle { width: 2; height: 2; radius: 1; color: "#10ffffff" } delegate: Rectangle { width: 2; height: 2; radius: 1; color: "#10ffffff" }
@@ -148,7 +143,6 @@ ApplicationWindow {
// F. CRT Shader Effect (Overlay on chassis ONLY) // F. CRT Shader Effect (Overlay on chassis ONLY)
ShaderEffect { ShaderEffect {
anchors.fill: parent anchors.fill: parent
visible: !ui.reduceMotion
property real time: 0 property real time: 0
fragmentShader: "crt.qsb" fragmentShader: "crt.qsb"
NumberAnimation on time { from: 0; to: 100; duration: 5000; loops: Animation.Infinite } NumberAnimation on time { from: 0; to: 100; duration: 5000; loops: Animation.Infinite }
@@ -178,7 +172,7 @@ ApplicationWindow {
radius: height / 2 radius: height / 2
color: "transparent" color: "transparent"
border.width: 1 border.width: 1
border.color: Qt.rgba(1, 1, 1, 0.22) border.color: "#40ffffff"
MouseArea { MouseArea {
anchors.fill: parent; hoverEnabled: true anchors.fill: parent; hoverEnabled: true
@@ -200,7 +194,7 @@ ApplicationWindow {
NumberAnimation { duration: 150; easing.type: Easing.OutCubic } NumberAnimation { duration: 150; easing.type: Easing.OutCubic }
} }
SequentialAnimation on border.color { SequentialAnimation on border.color {
running: ui.isRecording && !ui.reduceMotion running: ui.isRecording
loops: Animation.Infinite loops: Animation.Infinite
ColorAnimation { from: "#A0ff4b4b"; to: "#C0ff6b6b"; duration: 800 } ColorAnimation { from: "#A0ff4b4b"; to: "#C0ff6b6b"; duration: 800 }
ColorAnimation { from: "#C0ff6b6b"; to: "#A0ff4b4b"; duration: 800 } ColorAnimation { from: "#C0ff6b6b"; to: "#A0ff4b4b"; duration: 800 }
@@ -215,11 +209,6 @@ ApplicationWindow {
anchors.left: parent.left anchors.left: parent.left
anchors.leftMargin: 10 anchors.leftMargin: 10
anchors.verticalCenter: parent.verticalCenter anchors.verticalCenter: parent.verticalCenter
activeFocusOnTab: true
Accessible.name: ui.isRecording ? "Stop recording" : "Start recording"
Accessible.role: Accessible.Button
Keys.onReturnPressed: ui.toggleRecordingRequested()
Keys.onSpacePressed: ui.toggleRecordingRequested()
// Make entire button scale with amplitude // Make entire button scale with amplitude
scale: ui.isRecording ? (1.0 + ui.amplitude * 0.12) : 1.0 scale: ui.isRecording ? (1.0 + ui.amplitude * 0.12) : 1.0
@@ -256,7 +245,7 @@ ApplicationWindow {
border.width: 2; border.color: "#60ffffff" border.width: 2; border.color: "#60ffffff"
SequentialAnimation on scale { SequentialAnimation on scale {
running: ui.isRecording && !ui.reduceMotion running: ui.isRecording
loops: Animation.Infinite loops: Animation.Infinite
NumberAnimation { from: 1.0; to: 1.08; duration: 600; easing.type: Easing.InOutQuad } NumberAnimation { from: 1.0; to: 1.08; duration: 600; easing.type: Easing.InOutQuad }
NumberAnimation { from: 1.08; to: 1.0; duration: 600; easing.type: Easing.InOutQuad } NumberAnimation { from: 1.08; to: 1.0; duration: 600; easing.type: Easing.InOutQuad }
@@ -274,17 +263,6 @@ ApplicationWindow {
fillMode: Image.PreserveAspectFit fillMode: Image.PreserveAspectFit
} }
} }
// Focus ring
Rectangle {
anchors.fill: micCircle
anchors.margins: -4
radius: width / 2
color: "transparent"
border.width: 2
border.color: "#B794F6" // SettingsStyle.accent equivalent
visible: micContainer.activeFocus
}
} }
// --- RAINBOW WAVEFORM (Shader) --- // --- RAINBOW WAVEFORM (Shader) ---
@@ -299,7 +277,6 @@ ApplicationWindow {
ShaderEffect { ShaderEffect {
anchors.fill: parent anchors.fill: parent
visible: !ui.reduceMotion
property real time: 0 property real time: 0
property real amplitude: ui.amplitude property real amplitude: ui.amplitude
fragmentShader: "rainbow_wave.qsb" fragmentShader: "rainbow_wave.qsb"
@@ -364,10 +341,8 @@ ApplicationWindow {
font.family: jetBrainsMono.name; font.pixelSize: 16; font.bold: true; font.letterSpacing: 2 font.family: jetBrainsMono.name; font.pixelSize: 16; font.bold: true; font.letterSpacing: 2
style: Text.Outline style: Text.Outline
styleColor: ui.isRecording ? "#ff0000" : "#808085" styleColor: ui.isRecording ? "#ff0000" : "#808085"
Accessible.role: Accessible.StaticText
Accessible.name: "Recording time: " + text
SequentialAnimation on opacity { SequentialAnimation on opacity {
running: ui.isRecording && !ui.reduceMotion; loops: Animation.Infinite running: ui.isRecording; loops: Animation.Infinite
NumberAnimation { from: 1.0; to: 0.7; duration: 800 } NumberAnimation { from: 1.0; to: 0.7; duration: 800 }
NumberAnimation { from: 0.7; to: 1.0; duration: 800 } NumberAnimation { from: 0.7; to: 1.0; duration: 800 }
} }

View File

@@ -12,8 +12,7 @@ Window {
visible: false visible: false
flags: Qt.FramelessWindowHint | Qt.Window flags: Qt.FramelessWindowHint | Qt.Window
color: "transparent" color: "transparent"
title: "WhisperVoice Settings" title: "Settings"
Accessible.name: "WhisperVoice Settings"
// Explicit sizing for Python to read // Explicit sizing for Python to read
@@ -134,20 +133,15 @@ Window {
// Improved Close Button // Improved Close Button
Rectangle { Rectangle {
width: 32; height: 32 width: 32; height: 32
activeFocusOnTab: true
Accessible.name: "Close settings"
Accessible.role: Accessible.Button
Keys.onReturnPressed: root.close()
Keys.onSpacePressed: root.close()
radius: 8 radius: 8
color: closeMa.containsMouse ? "#20FF8A8A" : "transparent" color: closeMa.containsMouse ? "#20ff4b4b" : "transparent"
border.color: closeMa.containsMouse ? "#40FF8A8A" : "transparent" border.color: closeMa.containsMouse ? "#40ff4b4b" : "transparent"
border.width: 1 border.width: 1
Text { Text {
anchors.centerIn: parent anchors.centerIn: parent
text: "×" text: "×"
color: closeMa.containsMouse ? "#FF8A8A" : SettingsStyle.textSecondary color: closeMa.containsMouse ? "#ff4b4b" : SettingsStyle.textSecondary
font.family: mainFont font.family: mainFont
font.pixelSize: 20 font.pixelSize: 20
font.bold: true font.bold: true
@@ -163,15 +157,6 @@ Window {
Behavior on color { ColorAnimation { duration: 150 } } Behavior on color { ColorAnimation { duration: 150 } }
Behavior on border.color { ColorAnimation { duration: 150 } } Behavior on border.color { ColorAnimation { duration: 150 } }
// Focus ring
Rectangle {
anchors.fill: parent
radius: 8
color: "transparent"
border.width: SettingsStyle.focusRingWidth
border.color: SettingsStyle.accent
visible: parent.activeFocus
}
} }
} }
@@ -221,23 +206,6 @@ Window {
height: 38 height: 38
color: stack.currentIndex === index ? SettingsStyle.surfaceHover : (ma.containsMouse ? Qt.rgba(1,1,1,0.03) : "transparent") color: stack.currentIndex === index ? SettingsStyle.surfaceHover : (ma.containsMouse ? Qt.rgba(1,1,1,0.03) : "transparent")
radius: 6 radius: 6
activeFocusOnTab: true
Accessible.name: name
Accessible.role: Accessible.Tab
Keys.onReturnPressed: stack.currentIndex = index
Keys.onSpacePressed: stack.currentIndex = index
Keys.onDownPressed: {
if (index < navModel.count - 1) {
var nextItem = navBtnRoot.parent.children[index + 2]
if (nextItem && nextItem.forceActiveFocus) nextItem.forceActiveFocus()
}
}
Keys.onUpPressed: {
if (index > 0) {
var prevItem = navBtnRoot.parent.children[index]
if (prevItem && prevItem.forceActiveFocus) prevItem.forceActiveFocus()
}
}
Behavior on color { ColorAnimation { duration: 150 } } Behavior on color { ColorAnimation { duration: 150 } }
@@ -288,15 +256,6 @@ Window {
cursorShape: Qt.PointingHandCursor cursorShape: Qt.PointingHandCursor
onClicked: stack.currentIndex = index onClicked: stack.currentIndex = index
} }
// Focus ring
Rectangle {
anchors.fill: parent
radius: 6
color: "transparent"
border.width: SettingsStyle.focusRingWidth
border.color: SettingsStyle.accent
visible: parent.activeFocus
}
} }
} }
@@ -327,7 +286,6 @@ Window {
// --- TAB: GENERAL --- // --- TAB: GENERAL ---
ScrollView { ScrollView {
Accessible.role: Accessible.PageTab
ScrollBar.vertical.policy: ScrollBar.AsNeeded ScrollBar.vertical.policy: ScrollBar.AsNeeded
contentWidth: availableWidth contentWidth: availableWidth
@@ -425,7 +383,6 @@ Window {
// --- TAB: AUDIO --- // --- TAB: AUDIO ---
ScrollView { ScrollView {
Accessible.role: Accessible.PageTab
ScrollBar.vertical.policy: ScrollBar.AsNeeded ScrollBar.vertical.policy: ScrollBar.AsNeeded
contentWidth: availableWidth contentWidth: availableWidth
@@ -514,7 +471,6 @@ Window {
// --- TAB: VISUALS --- // --- TAB: VISUALS ---
ScrollView { ScrollView {
Accessible.role: Accessible.PageTab
ScrollBar.vertical.policy: ScrollBar.AsNeeded ScrollBar.vertical.policy: ScrollBar.AsNeeded
contentWidth: availableWidth contentWidth: availableWidth
@@ -564,7 +520,7 @@ Window {
ModernSettingsItem { ModernSettingsItem {
label: "Window Opacity" label: "Window Opacity"
description: "Transparency level" description: "Transparency level"
showSeparator: true showSeparator: false
control: ModernSlider { control: ModernSlider {
Layout.preferredWidth: 200 Layout.preferredWidth: 200
from: 0.1; to: 1.0 from: 0.1; to: 1.0
@@ -572,15 +528,6 @@ Window {
onMoved: ui.setSetting("opacity", Number(value.toFixed(2))) onMoved: ui.setSetting("opacity", Number(value.toFixed(2)))
} }
} }
ModernSettingsItem {
label: "Reduce Motion"
description: "Disable animations for accessibility"
showSeparator: false
control: ModernSwitch {
checked: ui.getSetting("reduce_motion")
onToggled: ui.setSetting("reduce_motion", checked)
}
}
} }
} }
@@ -633,7 +580,6 @@ Window {
// --- TAB: AI ENGINE --- // --- TAB: AI ENGINE ---
ScrollView { ScrollView {
Accessible.role: Accessible.PageTab
ScrollBar.vertical.policy: ScrollBar.AsNeeded ScrollBar.vertical.policy: ScrollBar.AsNeeded
contentWidth: availableWidth contentWidth: availableWidth
@@ -806,8 +752,8 @@ Window {
} }
color: "#ffffff" color: "#ffffff"
font.family: "JetBrains Mono" font.family: "JetBrains Mono"
font.pixelSize: 11 font.pixelSize: 10
opacity: 1.0 opacity: 0.7
elide: Text.ElideRight elide: Text.ElideRight
Layout.fillWidth: true Layout.fillWidth: true
} }
@@ -1094,7 +1040,6 @@ Window {
// --- TAB: DEBUG --- // --- TAB: DEBUG ---
ScrollView { ScrollView {
Accessible.role: Accessible.PageTab
ScrollBar.vertical.policy: ScrollBar.AsNeeded ScrollBar.vertical.policy: ScrollBar.AsNeeded
contentWidth: availableWidth contentWidth: availableWidth
@@ -1120,9 +1065,9 @@ Window {
spacing: 16 spacing: 16
StatBox { label: "APP CPU"; value: ui.appCpu; unit: "%"; accent: "#00f2ff" } StatBox { label: "APP CPU"; value: ui.appCpu; unit: "%"; accent: "#00f2ff" }
StatBox { label: "APP RAM"; value: ui.appRamMb; unit: "MB"; accent: "#CAA9FF" } StatBox { label: "APP RAM"; value: ui.appRamMb; unit: "MB"; accent: "#bd93f9" }
StatBox { label: "GPU VRAM"; value: ui.appVramMb; unit: "MB"; accent: "#FF8FD0" } StatBox { label: "GPU VRAM"; value: ui.appVramMb; unit: "MB"; accent: "#ff79c6" }
StatBox { label: "GPU LOAD"; value: ui.appVramPercent; unit: "%"; accent: "#FF8A8A" } StatBox { label: "GPU LOAD"; value: ui.appVramPercent; unit: "%"; accent: "#ff5555" }
} }
Rectangle { Rectangle {

View File

@@ -6,14 +6,13 @@ QtObject {
// Colors // Colors
readonly property color background: "#F2121212" // Deep Obsidian with 95% opacity readonly property color background: "#F2121212" // Deep Obsidian with 95% opacity
readonly property color surfaceCard: "#1A1A1A" // Layer 1 readonly property color surfaceCard: "#1A1A1A" // Layer 1
readonly property color surfaceHover: "#2A2A2A" // Layer 2 readonly property color surfaceHover: "#2A2A2A" // Layer 2 (Lighter for better contrast)
readonly property color borderSubtle: Qt.rgba(1, 1, 1, 0.22) // WCAG 3:1 non-text contrast readonly property color borderSubtle: Qt.rgba(1, 1, 1, 0.08)
readonly property color textPrimary: "#FAFAFA" readonly property color textPrimary: "#FAFAFA" // Brighter white
readonly property color textSecondary: "#ABABAB" // WCAG AAA 8.1:1 on #121212 readonly property color textSecondary: "#999999"
readonly property color textDisabled: "#808080" // 4.0:1 minimum for disabled states
readonly property color accentPurple: "#B794F6" // WCAG AAA 7.2:1 on #121212 readonly property color accentPurple: "#7000FF"
readonly property color accentCyan: "#00F2FF" readonly property color accentCyan: "#00F2FF"
// Configurable active accent // Configurable active accent
@@ -22,9 +21,5 @@ QtObject {
// Dimensions // Dimensions
readonly property int cardRadius: 16 readonly property int cardRadius: 16
readonly property int itemRadius: 8 readonly property int itemRadius: 8
readonly property int itemHeight: 60 readonly property int itemHeight: 60 // Even taller for more breathing room
// Accessibility
readonly property int focusRingWidth: 2
readonly property int minTargetSize: 24
} }

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src/ui/qml/glass.frag Normal file
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@@ -0,0 +1,50 @@
#version 440
layout(location = 0) in vec2 qt_TexCoord0;
layout(location = 0) out vec4 fragColor;
layout(std140, binding = 0) uniform buf {
mat4 qt_Matrix;
float qt_Opacity;
float time;
float aberration; // 0.0 to 1.0, controlled by Audio Amplitude
};
float rand(vec2 co) {
return fract(sin(dot(co.xy ,vec2(12.9898,78.233))) * 43758.5453);
}
void main() {
// 1. Calculate Distortion Offset based on Amplitude (aberration)
// We warp the UVs slightly away from center
vec2 uv = qt_TexCoord0;
vec2 dist = uv - 0.5;
// 2. Chromatic Aberration
// Red Channel shifts OUT
// Blue Channel shifts IN
float strength = aberration * 0.02; // Max shift 2% of texture size
vec2 rUV = uv + (dist * strength);
vec2 bUV = uv - (dist * strength);
// Sample texture? We don't have a texture input (source is empty Item), we are generating visuals.
// Wait, ShaderEffect usually works on sourceItem.
// Here we are generating NOISE on top of a gradient.
// So we apply Aberration to the NOISE function?
// Or do we want to aberrate the pixels UNDERNEATH?
// ShaderEffect with no source property renders purely procedural content.
// Let's create layered procedural noise with channel offsets
float nR = rand(rUV + vec2(time * 0.01, 0.0));
float nG = rand(uv + vec2(time * 0.01, 0.0)); // Green is anchor
float nB = rand(bUV + vec2(time * 0.01, 0.0));
// Also modulate alpha by aberration - higher volume = more intense grain?
// Or maybe just pure glitch.
vec4 grainColor = vec4(nR, nG, nB, 1.0);
// Mix it with opacity
fragColor = grainColor * qt_Opacity;
}

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@@ -0,0 +1,25 @@
#version 440
layout(location = 0) in vec2 qt_TexCoord0;
layout(location = 0) out vec4 fragColor;
layout(std140, binding = 0) uniform buf {
mat4 qt_Matrix;
float qt_Opacity;
float time;
};
// High-quality pseudo-random function
float rand(vec2 co) {
return fract(sin(dot(co.xy ,vec2(12.9898,78.233))) * 43758.5453);
}
void main() {
// Dynamic Noise based on Time
// We add 'time' to the coordinate to animate the grain
float noise = rand(qt_TexCoord0 + vec2(time * 0.01, time * 0.02));
// Output grayscale noise with alpha modulation
// We want white noise, applied with qt_Opacity
fragColor = vec4(noise, noise, noise, 1.0) * qt_Opacity;
}

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src/ui/settings.py Normal file
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@@ -0,0 +1,236 @@
"""
Settings Window Module.
=======================
Manages the application configuration UI.
Refactored for 2026 Premium Aesthetics with Sidebar navigation.
"""
from PySide6.QtWidgets import (
QWidget, QVBoxLayout, QHBoxLayout, QStackedWidget,
QLabel, QComboBox, QFormLayout, QFrame, QMessageBox, QScrollArea
)
from PySide6.QtCore import Qt, Signal, Slot, QSize
from PySide6.QtGui import QFont, QIcon
from src.core.config import ConfigManager
from src.ui.styles import Theme, StyleGenerator, load_modern_fonts
from src.ui.components import FramelessWindow, ModernFrame, GlassButton, ModernSwitch, ModernSlider
import sounddevice as sd
class SettingsWindow(FramelessWindow):
"""
The main settings dialog.
Refactored with 2026 Premium Sidebar Layout.
"""
settings_changed = Signal()
def __init__(self, parent=None):
super().__init__(parent)
self.config = ConfigManager()
self.setFixedSize(700, 500)
# Main Container
self.bg_frame = ModernFrame()
self.bg_frame.setStyleSheet(StyleGenerator.get_glass_card(radius=20))
self.root_layout = QVBoxLayout(self)
self.root_layout.setContentsMargins(10, 10, 10, 10)
self.root_layout.addWidget(self.bg_frame)
# Title Bar Area (Inside glass card)
self.title_layout = QHBoxLayout()
self.title_layout.setContentsMargins(20, 15, 20, 0)
title_lbl = QLabel("PREMIUM SETTINGS")
title_lbl.setFont(load_modern_fonts())
title_lbl.setStyleSheet(f"color: white; font-weight: 900; font-size: 14px; letter-spacing: 2px;")
self.title_layout.addWidget(title_lbl)
self.title_layout.addStretch()
self.btn_close = GlassButton("×", accent_color="#ff4b4b")
self.btn_close.setFixedSize(30, 30)
self.btn_close.clicked.connect(self.close)
self.title_layout.addWidget(self.btn_close)
# Central Layout (Sidebar + Content)
self.content_layout = QHBoxLayout()
self.content_layout.setContentsMargins(10, 10, 10, 10)
self.content_layout.setSpacing(10)
# 1. SIDEBAR
self.sidebar = QWidget()
self.sidebar.setFixedWidth(160)
self.sidebar_layout = QVBoxLayout(self.sidebar)
self.sidebar_layout.setContentsMargins(0, 10, 0, 10)
self.sidebar_layout.setSpacing(8)
self.nav_general = GlassButton("General")
self.nav_audio = GlassButton("Audio")
self.nav_visuals = GlassButton("Visuals")
self.nav_advanced = GlassButton("Advanced/AI")
self.sidebar_layout.addWidget(self.nav_general)
self.sidebar_layout.addWidget(self.nav_audio)
self.sidebar_layout.addWidget(self.nav_visuals)
self.sidebar_layout.addWidget(self.nav_advanced)
self.sidebar_layout.addStretch()
self.btn_save = GlassButton("SAVE CHANGES", accent_color=Theme.ACCENT_GREEN)
self.btn_save.clicked.connect(self.save_settings)
self.sidebar_layout.addWidget(self.btn_save)
# 2. CONTENT STACK
self.stack = QStackedWidget()
self.stack.setStyleSheet("background: transparent;")
# Connect sidebar to stack
self.nav_general.clicked.connect(lambda: self.stack.setCurrentIndex(0))
self.nav_audio.clicked.connect(lambda: self.stack.setCurrentIndex(1))
self.nav_visuals.clicked.connect(lambda: self.stack.setCurrentIndex(2))
self.nav_advanced.clicked.connect(lambda: self.stack.setCurrentIndex(3))
# Main Layout Assembly
self.inner_layout = QVBoxLayout(self.bg_frame)
self.inner_layout.addLayout(self.title_layout)
self.inner_layout.addLayout(self.content_layout)
self.content_layout.addWidget(self.sidebar)
self.content_layout.addWidget(self.stack)
self.setup_pages()
self.load_values()
def setup_pages(self):
"""Creates the settings pages."""
# --- GENERAL ---
self.page_general = QWidget()
l1 = QFormLayout(self.page_general)
l1.setVerticalSpacing(20)
self.inp_hotkey = QComboBox()
self.inp_hotkey.addItems(["f1", "f2", "f3", "f4", "f5", "f6", "f7", "f8", "f9", "f10", "f11", "f12", "caps lock"])
self.inp_hotkey.setStyleSheet(f"background: {Theme.BG_DARK}; border-radius: 4px; padding: 5px; color: white;")
l1.addRow(self.create_lbl("Global Hotkey:"), self.inp_hotkey)
self.chk_top = ModernSwitch()
l1.addRow(self.create_lbl("Always on Top:"), self.chk_top)
self.stack.addWidget(self.page_general)
# --- AUDIO ---
self.page_audio = QWidget()
l2 = QFormLayout(self.page_audio)
l2.setVerticalSpacing(15)
self.inp_device = QComboBox()
self.inp_device.setStyleSheet(f"background: {Theme.BG_DARK}; border-radius: 4px; padding: 5px; color: white;")
self.populate_audio_devices()
l2.addRow(self.create_lbl("Input Device:"), self.inp_device)
self.sld_threshold = ModernSlider(Qt.Horizontal)
self.sld_threshold.setRange(1, 25)
self.lbl_threshold = self.create_lbl("2%")
self.sld_threshold.valueChanged.connect(lambda v: self.lbl_threshold.setText(f"{v}%"))
l2.addRow(self.create_lbl("Noise Gate:"), self.sld_threshold)
l2.addRow("", self.lbl_threshold)
self.sld_duration = ModernSlider(Qt.Horizontal)
self.sld_duration.setRange(5, 50)
self.lbl_duration = self.create_lbl("1.0s")
self.sld_duration.valueChanged.connect(lambda v: self.lbl_duration.setText(f"{v/10}s"))
l2.addRow(self.create_lbl("Auto-Submit:"), self.sld_duration)
l2.addRow("", self.lbl_duration)
self.stack.addWidget(self.page_audio)
# --- VISUALS ---
self.page_visuals = QWidget()
l3 = QFormLayout(self.page_visuals)
l3.setVerticalSpacing(20)
self.inp_style = QComboBox()
self.inp_style.addItem("Neon Line (Recommended)", "line")
self.inp_style.addItem("Classic Bars", "bar")
self.inp_style.setStyleSheet(f"background: {Theme.BG_DARK}; border-radius: 4px; padding: 5px; color: white;")
l3.addRow(self.create_lbl("Visualizer:"), self.inp_style)
self.sld_opacity = ModernSlider(Qt.Horizontal)
self.sld_opacity.setRange(40, 100)
self.lbl_opacity = self.create_lbl("100%")
self.sld_opacity.valueChanged.connect(lambda v: self.lbl_opacity.setText(f"{v}%"))
l3.addRow(self.create_lbl("Opacity:"), self.sld_opacity)
l3.addRow("", self.lbl_opacity)
self.stack.addWidget(self.page_visuals)
# --- ADVANCED ---
self.page_adv = QWidget()
l4 = QFormLayout(self.page_adv)
l4.setVerticalSpacing(15)
self.inp_model = QComboBox()
self.inp_model.setStyleSheet(f"background: {Theme.BG_DARK}; border-radius: 4px; padding: 5px; color: white;")
for id, name in [("tiny", "Tiny (Fast)"), ("base", "Base"), ("small", "Small (Default)"), ("medium", "Medium"), ("large-v3", "Large V3")]:
self.inp_model.addItem(name, id)
l4.addRow(self.create_lbl("Model:"), self.inp_model)
info = QLabel("Large models provide higher accuracy but require significant RAM/VRAM.")
info.setWordWrap(True)
info.setStyleSheet(f"color: {Theme.TEXT_SECONDARY}; font-style: italic; font-size: 11px;")
l4.addRow("", info)
self.stack.addWidget(self.page_adv)
def create_lbl(self, text):
lbl = QLabel(text)
lbl.setStyleSheet(f"color: {Theme.TEXT_SECONDARY}; font-weight: 600; font-size: 13px;")
return lbl
def populate_audio_devices(self):
try:
self.inp_device.addItem("System Default", -1)
for i, dev in enumerate(sd.query_devices()):
if dev['max_input_channels'] > 0:
self.inp_device.addItem(dev['name'], i)
except: pass
def load_values(self):
self.inp_hotkey.setCurrentText(self.config.get("hotkey"))
self.chk_top.setChecked(self.config.get("always_on_top"))
dev_id = self.config.get("input_device")
idx = self.inp_device.findData(dev_id if dev_id is not None else -1)
if idx >= 0: self.inp_device.setCurrentIndex(idx)
self.sld_threshold.setValue(int(self.config.get("silence_threshold") * 100))
self.sld_duration.setValue(int(self.config.get("silence_duration") * 10))
idx = self.inp_style.findData(self.config.get("visualizer_style"))
if idx >= 0: self.inp_style.setCurrentIndex(idx)
self.sld_opacity.setValue(int(self.config.get("opacity") * 100))
idx = self.inp_model.findData(self.config.get("model_size"))
if idx >= 0: self.inp_model.setCurrentIndex(idx)
def save_settings(self):
updates = {
"hotkey": self.inp_hotkey.currentText(),
"always_on_top": self.chk_top.isChecked(),
"input_device": self.inp_device.currentData() if self.inp_device.currentData() != -1 else None,
"silence_threshold": self.sld_threshold.value() / 100.0,
"silence_duration": self.sld_duration.value() / 10.0,
"visualizer_style": self.inp_style.currentData(),
"opacity": self.sld_opacity.value() / 100.0,
"model_size": self.inp_model.currentData()
}
new_model = updates["model_size"]
if new_model != self.config.get("model_size"):
QMessageBox.information(self, "Model Updated", f"Downloaded {new_model} on next launch.")
self.config.set_bulk(updates)
self.settings_changed.emit()
self.close()

62
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"""
Style Engine Module.
====================
Centralized design system for the 2026 Premium UI.
Defines color palettes, glassmorphism templates, and modern font loading.
"""
from PySide6.QtGui import QColor, QFont, QFontDatabase
import os
class Theme:
"""Premium Dark Theme Palette (2026 Edition)."""
# Backgrounds
BG_DARK = "#0d0d12" # Deep cosmic black
BG_CARD = "#16161e" # Slightly lighter for components
BG_GLASS = "rgba(22, 22, 30, 0.7)" # Semi-transparent for glass effect
# Neons & Accents
ACCENT_CYAN = "#00f2ff" # Electric cyan
ACCENT_PURPLE = "#7000ff" # Deep cyber purple
ACCENT_GREEN = "#00ff88" # Mint neon
# Text
TEXT_PRIMARY = "#ffffff" # Pure white
TEXT_SECONDARY = "#9499b0" # Muted blue-gray
TEXT_MUTED = "#565f89" # Darker blue-gray
# Borders
BORDER_SUBTLE = "rgba(100, 100, 150, 0.2)"
BORDER_GLOW = "rgba(0, 242, 255, 0.5)"
class StyleGenerator:
"""Generates QSS strings for complex effects."""
@staticmethod
def get_glass_card(radius=12, border=True):
"""Returns QSS for a glassmorphism card."""
border_css = f"border: 1px solid {Theme.BORDER_SUBTLE};" if border else "border: none;"
return f"""
background-color: {Theme.BG_GLASS};
border-radius: {radius}px;
{border_css}
"""
@staticmethod
def get_glow_border(color=Theme.ACCENT_CYAN):
"""Returns QSS for a glowing border state."""
return f"border: 1px solid {color};"
def load_modern_fonts():
"""Attempts to load a modern font stack for the 2026 look."""
# Preferred order: Segoe UI Variable, Inter, Segoe UI, sans-serif
families = ["Segoe UI Variable Text", "Inter", "Segoe UI", "sans-serif"]
for family in families:
font = QFont(family, 10)
if QFontDatabase.families().count(family) > 0:
return font
# Absolute fallback
return QFont("Arial", 10)

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"""
Audio Visualizer Module.
========================
High-Fidelity rendering for the 2026 Premium UI.
Supports 'Classic Bars' and 'Neon Line' with smooth curves and glows.
"""
from PySide6.QtWidgets import QWidget
from PySide6.QtCore import Qt, QTimer, Slot, QRectF, QPointF
from PySide6.QtGui import QPainter, QBrush, QColor, QPainterPath, QPen, QLinearGradient
import random
from src.ui.styles import Theme
class AudioVisualizer(QWidget):
"""
A premium audio visualizer with smooth physics and neon aesthetics.
"""
def __init__(self, parent=None):
super().__init__(parent)
self.amplitude = 0.0
self.bars = 12
self.history = [0.0] * self.bars
# High-refresh timer for silky smooth motion
self.timer = QTimer(self)
self.timer.timeout.connect(self.update_animation)
self.timer.start(16) # ~60 FPS
@Slot(float)
def set_amplitude(self, amp: float):
self.amplitude = amp
def update_animation(self):
self.history.pop(0)
# Smooth interpolation + noise
jitter = random.uniform(0.01, 0.03)
# Decay logic: Gravity-like pull
self.history.append(max(self.amplitude, jitter))
self.update()
def paintEvent(self, event):
from src.core.config import ConfigManager
style = ConfigManager().get("visualizer_style")
painter = QPainter(self)
painter.setRenderHint(QPainter.Antialiasing)
w, h = self.width(), self.height()
painter.translate(0, h / 2)
if style == "bar":
self._draw_bars(painter, w, h)
else:
self._draw_line(painter, w, h)
def _draw_bars(self, painter, w, h):
bar_w = w / self.bars
spacing = 3
for i, val in enumerate(self.history):
bar_h = val * (h * 0.9)
x = i * bar_w
# Gradient Bar
grad = QLinearGradient(0, -bar_h/2, 0, bar_h/2)
grad.setColorAt(0, QColor(Theme.ACCENT_PURPLE))
grad.setColorAt(1, QColor(Theme.ACCENT_CYAN))
painter.setBrush(grad)
painter.setPen(Qt.NoPen)
painter.drawRoundedRect(QRectF(x + spacing, -bar_h/2, bar_w - spacing*2, bar_h), 3, 3)
def _draw_line(self, painter, w, h):
path = QPainterPath()
points = len(self.history)
dx = w / (points - 1)
path.moveTo(0, 0)
def get_path(multi):
p = QPainterPath()
p.moveTo(0, 0)
for i in range(points):
curr_x = i * dx
curr_y = -self.history[i] * (h * 0.45) * multi
if i == 0:
p.moveTo(curr_x, curr_y)
else:
prev_x = (i-1) * dx
# Simple lerp or quadTo for smoothness
p.lineTo(curr_x, curr_y)
return p
# Draw Top & Bottom
p_top = get_path(1)
p_bot = get_path(-1)
# Glow layer
glow_pen = QPen(QColor(Theme.ACCENT_CYAN))
glow_pen.setWidth(4)
glow_alpha = QColor(Theme.ACCENT_CYAN)
glow_alpha.setAlpha(60)
glow_pen.setColor(glow_alpha)
painter.setPen(glow_pen)
painter.drawPath(p_top)
painter.drawPath(p_bot)
# Core layer
core_pen = QPen(Qt.white)
core_pen.setWidth(2)
painter.setPen(core_pen)
painter.drawPath(p_top)
painter.drawPath(p_bot)

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import sys
from transformers import M2M100ForConditionalGeneration, M2M100Tokenizer
def test_m2m():
model_name = "facebook/m2m100_418M"
print(f"Loading {model_name}...")
tokenizer = M2M100Tokenizer.from_pretrained(model_name)
model = M2M100ForConditionalGeneration.from_pretrained(model_name)
# Test cases: (Language Code, Input)
test_cases = [
("en", "he go to school yesterday"),
("pl", "on iść do szkoła wczoraj"), # Intentional broken grammar in Polish
]
print("\nStarting M2M Tests (Self-Translation):\n")
for lang, input_text in test_cases:
tokenizer.src_lang = lang
encoded = tokenizer(input_text, return_tensors="pt")
# Translate to SAME language
generated_tokens = model.generate(
**encoded,
forced_bos_token_id=tokenizer.get_lang_id(lang)
)
corrected = tokenizer.batch_decode(generated_tokens, skip_special_tokens=True)[0]
print(f"[{lang}]")
print(f"Input: {input_text}")
print(f"Output: {corrected}")
print("-" * 20)
if __name__ == "__main__":
test_m2m()

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import sys
from transformers import AutoTokenizer, AutoModelForSeq2SeqLM
def test_mt0():
model_name = "bigscience/mt0-base"
print(f"Loading {model_name}...")
tokenizer = AutoTokenizer.from_pretrained(model_name)
model = AutoModelForSeq2SeqLM.from_pretrained(model_name)
# Test cases: (Language, Prompt, Input)
# MT0 is instruction tuned, so we should prompt it in the target language or English.
# Cross-lingual prompting (English prompt -> Target tasks) is usually supported.
test_cases = [
("English", "Correct grammar:", "he go to school yesterday"),
("Polish", "Popraw gramatykę:", "to jest testowe zdanie bez kropki"),
("Finnish", "Korjaa kielioppi:", "tämä on testilause ilman pistettä"),
("Russian", "Исправь грамматику:", "это тестовое предложение без точки"),
("Japanese", "文法を直してください:", "これは点のないテスト文です"),
("Spanish", "Corrige la gramática:", "esta es una oración de prueba sin punto"),
]
print("\nStarting MT0 Tests:\n")
for lang, prompt_text, input_text in test_cases:
full_input = f"{prompt_text} {input_text}"
inputs = tokenizer(full_input, return_tensors="pt")
outputs = model.generate(inputs.input_ids, max_length=128)
corrected = tokenizer.decode(outputs[0], skip_special_tokens=True)
print(f"[{lang}]")
print(f"Input: {full_input}")
print(f"Output: {corrected}")
print("-" * 20)
if __name__ == "__main__":
test_mt0()

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import sys
import os
# Add src to path
sys.path.insert(0, os.path.dirname(os.path.abspath(__file__)))
from src.core.grammar_assistant import GrammarAssistant
def test_punctuation():
assistant = GrammarAssistant()
assistant.load_model()
samples = [
# User's example (verbatim)
"If the voice recognition doesn't recognize that I like stopped Or something would that would it also correct that",
# Generic run-on
"hello how are you doing today i am doing fine thanks for asking",
# Missing commas/periods
"well i think its valid however we should probably check the logs first"
]
print("\nStarting Punctuation Tests:\n")
for sample in samples:
print(f"Original: {sample}")
corrected = assistant.correct(sample)
print(f"Corrected: {corrected}")
print("-" * 20)
if __name__ == "__main__":
test_punctuation()