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# Dependencies
node_modules/
# Build output
dist/
# Rust build artifacts
src-tauri/target/
# Generated Tauri schemas (auto-regenerated on build)
src-tauri/gen/schemas/
# Runtime portable data (created next to exe)
config.json
stats.json
data/
# OS files
Thumbs.db
.DS_Store
# Editor
.vscode/
.idea/
*.swp
*.swo
*~

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# Changelog
## v0.1.3
### New Features
- **Pomodoro Mode** — Alternates short breaks with a longer recovery break after configurable focus sessions. Cycle indicator on dashboard, custom long break titles/messages, reset-on-skip option.
- **Microbreaks (20-20-20 Rule)** — Independent short eye breaks between main breaks. Subtle non-blocking overlay with activity suggestion and optional sound. Configurable frequency (5-60 min) and duration (10-60 sec).
- **Breathing Guide** — Visual breathing exercise during breaks with 5 patterns (Box, Relaxing, Energizing, Calm, Deep). Animated pulsing halo behind countdown ring with color interpolation between accent and break colors. Phase labels (Inhale/Hold/Exhale) with countdown.
- **Screen Dimming** — Gradual pre-break screen dimming. Configurable timing (3-60 sec before break) and maximum intensity (10-70%).
- **Presentation Mode** — Detects fullscreen applications and defers breaks until exit. Optional microbreak deferral and toast notification when breaks are deferred.
- **Goals & Streaks** — Daily break target with progress indicator inside dashboard ring. Confetti celebrations on milestones and goal completion. Streak tracking with toast notifications.
- **Multi-Monitor Breaks** — Fullscreen break overlay spans all connected monitors.
- **Working Hours Schedule** — Per-day schedule with multiple time ranges. Timer automatically pauses outside configured hours.
- **Activity Manager** — Browse, search, favorite, and disable built-in activities. Add custom activities with category assignment. Favorites appear 3x more often. Momentum drag scroll with elastic overscroll.
- **Celebration Animations** — Confetti particle effects on streak milestones and daily goal completion.
- **Smart Breaks** — Recognizes natural away-from-desk breaks (idle periods exceeding configurable threshold) and optionally counts them toward daily goal.
- **Break Window (Standalone)** — When fullscreen mode is disabled, breaks open in a separate centered transparent modal window instead of taking over the main window.
- **Break Overlay** — Multi-monitor break enforcement overlay that covers all screens during breaks.
- **Microbreak Overlay** — Subtle non-blocking overlay for 20-20-20 eye breaks with activity suggestion.
- **Dim Overlay** — Smooth pre-break screen dimming with gradual opacity transition.
### UI Polish
- **Settings Reordered** — 18 logically grouped cards: Timer, Pomodoro, Microbreaks, Break Screen, Break Activities (conditional), Breathing Guide, Behavior, Alerts (merged notifications + screen dimming), Sound, Idle & Smart Breaks (merged), Presentation Mode, Goals & Streaks, Appearance, Working Hours, Mini Mode, General, Keyboard Shortcuts, Reset.
- **Breathing Pattern Selector Redesigned** — Replaced cramped 5-column grid with vertical radio-button list showing timing descriptions (e.g., "4s in - 4s hold - 4s out - 4s hold").
- **Dashboard Indicators Inside Ring** — Pomodoro cycle dots, microbreak countdown, and daily goal progress bar moved inside the timer ring for cleaner layout.
- **Daily Goal Label** — Progress bar now includes a target icon and "Goal" label.
- **Break Screen Breathing Halo** — Breathing guide renders as a pulsing circle behind the countdown ring with dynamic color gradient, in both fullscreen and standalone modes.
### Improvements
- Expanded break activity library from 40 to 71 curated activities
- Added 4 new sound presets: Harp, Bowl, Rain, Whistle (now 8 total)
- Stats view now includes weekly summary, natural break tracking, and daily goal progress
- Timer store now handles microbreak, screen dim, celebration, and presentation mode events
- Config store expanded from ~30 to 71 keys with validation for all new features
- Timer state machine now tracks pomodoro cycles, microbreak scheduling, presentation mode deferral, and smart break detection
- Stats backend tracks natural breaks, daily goals, and weekly summaries
### Documentation
- README comprehensively updated with all new features, accurate component/activity/config counts
- CLAUDE.md updated with current architecture (17 commands, 12 events, 20 components, 71 config keys)
---
## v0.1.2
- WCAG 2.1 Level AA accessibility across all components
- Focus indicators, reduced motion support, forced colors, screen reader support
- Keyboard navigation, focus trapping, aria-live regions
## v0.1.1
- Tighten TimeSpinner spacing and fix build warnings
- Enable custom-protocol for embedded frontend assets
- Fix WebView2 detection using loader API instead of registry
- Statically link WebView2Loader for single portable exe
- Fix fullscreen break screen centering and sizing
## v0.1.0
- Initial release
- Dashboard with timer ring and status pill
- Break screen with activity suggestions
- Settings panel with sound, idle detection, and activity configuration
- Statistics view with 7-day bar chart
- System tray with dynamic icon, tooltip, and context menu
- Config and stats persistence (portable JSON files)
- Global keyboard shortcuts (Ctrl+Shift+P/B/S)
- Mini mode floating timer
- Toast notifications
- Always-on-top break enforcement
- Animated view transitions
- Idle detection via Windows API
- Custom titlebar with frosted glass effects
- Background gradient blobs with film grain

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# WCAG 2.2 AAA Compliance Design
**Date:** 2026-02-18
**Scope:** `break-timer/` (frontend + CSS only, no Rust backend changes)
**Goal:** Achieve WCAG 2.2 AAA conformance while preserving the existing dark-theme visual identity.
## Audit Summary
42 issues found (8 Critical, 14 Major, 20 Minor) across 28 source files. The app already has solid AA foundations: focus indicators, reduced motion support, forced colors mode, ARIA roles on custom widgets, screen-reader text, and keyboard support for complex components.
## Design Decisions
1. **Secondary text color:** `#8a8a8a` -> `#a8a8a8` (7.28:1 ratio, minimal visual change)
2. **Target sizes:** Enlarge controls to 44px (visual + padding), including 20px traffic lights, 28px swatches, 36px steppers
3. **Auto-dismiss toasts:** Persist until dismissed when user hovers/focuses; auto-fade only if untouched
---
## Section 1: Color & Contrast System
### Theme Token Changes (`app.css`)
| Token | Current | New | Ratio on #000 |
|-------|---------|-----|---------------|
| `--color-text-sec` | `#8a8a8a` | `#a8a8a8` | 7.28:1 |
| `--color-text-dim` | `#3a3a3a` | `#5c5c5c` | 3.5:1 (decorative) |
| `--color-border` | `#222222` | `#3a3a3a` | 2.63:1 (non-text) |
| New: `--color-input-border` | — | `#444444` | 3.14:1 |
| New: `--color-surface-lt` | — | `#1e1e1e` | 1.28:1 (bg-to-bg) |
### Hardcoded Color Replacements
- All `text-[#8a8a8a]` -> `text-text-sec` (Tailwind theme token)
- All `border-[#222]` -> `border-border`
- All `border-[#161616]` -> `border-[#333]` (card dividers: 3:1)
- All `bg-[#141414]` (stepper bg) -> `bg-[#1a1a1a]` with `border border-[#3a3a3a]`
- Toggle OFF knob: `#444` -> `#666`
- Mini paused text: `#555` -> `#a8a8a8`
- Placeholder text: `#2a2a2a` -> `#555` (3.37:1)
- Danger color: `#f85149` -> `#ff6b6b` (7.41:1)
### Focus Indicator Safety
When accent color is too dark, add white outer shadow fallback:
```css
:focus-visible {
outline: 2px solid var(--color-accent);
outline-offset: 2px;
box-shadow: 0 0 0 4px rgba(255,255,255,0.3);
}
```
---
## Section 2: Target Size Enlargement
| Component | Current | New Visual | Hit Area |
|-----------|---------|-----------|----------|
| Titlebar traffic lights | 15x15px | 20x20px | 44x44px (padding) |
| Color swatches | 22x22px | 28x28px | 44px spacing |
| Stepper +/- buttons | 28x28px | 36x36px | 44x44px (padding) |
| Toggle switch | 48x24px | 52x28px | 52x44px (padding) |
| Back button | 32x32px | 40x40px | 44x44px |
| Stats tab buttons | ~60x30px | ~60x40px | 44px height |
| Activity star/remove | 32x32px | 36x36px | 44x44px (padding) |
| Time range buttons | 32x32px | 36x36px | 44x44px (padding) |
Strategy: Use `min-h-[44px] min-w-[44px]` on interactive elements with padding for visual sizing.
---
## Section 3: Heading Hierarchy & Document Structure
### Heading Fixes
- Each view keeps `<h1 class="sr-only" tabindex="-1">`
- Settings/Stats: Change all `<h3>` to `<h2>`
- Working Hours section: Add missing heading
- BreakScreen `<h2>` stays correct
### Landmark Regions
- Titlebar: Wrap in `<header role="banner">`
- Dashboard bottom buttons: Wrap in `<nav aria-label="Main actions">`
- Stats tab bar: `<nav>` with `role="tablist"` / `role="tab"` / `role="tabpanel"`
- All sections: Add `aria-labelledby` pointing to heading `id`
### Document Title
Add `$effect` in `App.svelte` to set `document.title = "Core Cooldown - ${viewName}"` on view change.
---
## Section 4: Keyboard & Focus Fixes
### C5: Strict Mode Keyboard Trap
When `strict_mode` is true and buttons are hidden, render a visually hidden focusable `<span tabindex="0">` with sr-only text "Break in progress, please wait" so focus trap always has one element.
### Stepper Keyboard Hold-to-Repeat
Add `onkeydown` handler that starts repeat on held ArrowUp/ArrowDown/Enter/Space.
### `pressable` Keyboard Feedback
Add `keydown`/`keyup` listeners for Enter/Space to trigger same scale animation.
### `glowHover` Keyboard Focus
Add `focusin`/`focusout` listeners alongside `mouseenter`/`mouseleave`.
### Missing ARIA States
- Sound presets: `aria-pressed={$config.sound_preset === preset}`
- Breathing patterns: `role="radiogroup"` wrapper, `role="radio"` + `aria-checked` on buttons
- Color swatches: `aria-pressed={value === color}`
---
## Section 5: Timing & Notification Control
### Toast Persistence
All auto-dismissing elements (natural break toast, celebration overlay, goal badge):
1. Track `hovering` via `mouseenter/leave` + `focusin/focusout`
2. Auto-dismiss timer pauses while hovering
3. Close button appears (sr-only "Dismiss notification")
4. Escape key dismisses
5. `role="alert"` + `aria-live="assertive"` kept
### Breathing Guide Noise Fix
Change breathing `aria-live` span to only announce phase changes (Inhale/Hold/Exhale), not countdown ticks. Track `lastAnnouncedPhase` and update live text only on phase name change.
---
## Section 6: ARIA Patterns & Semantic Enrichment
### Section Accessible Names
Add `id` to each heading, `aria-labelledby` on parent `<section>`.
### Stats Tab Pattern
- `role="tablist"` wrapper
- `role="tab"` + `aria-selected` + `aria-controls` on each tab
- `role="tabpanel"` + `id` + `aria-labelledby` on panels
### Missing Data Tables
Add sr-only `<table>` for 30-day chart and heatmap (matching existing 7-day pattern).
### Additional ARIA
- Daily goal bar: `role="progressbar"` + aria-value attributes
- BreakOverlay: `role="alertdialog"` + `aria-label` + `<h2>`
- MicrobreakOverlay: `role="alertdialog"` + `aria-label` + heading
- Reset button: `aria-live="polite"` for confirmation state
---
## Section 7: Visual Presentation (1.4.8)
### Line Spacing
Default `leading-relaxed` (1.625) on body. Override with `leading-none` only on countdown numerics.
### Text Selection
Remove global `user-select: none`. Keep only on drag regions and decorative elements.
### Skip Navigation
Add skip link as first child of `<main>`: `<a href="#main-content" class="sr-only focus:not-sr-only">Skip to content</a>`.
---
## Section 8: Supplementary
### Abbreviations
Add `<abbr>` tags for standalone "s", "min", "h", "m" units. Add `title` on first use of Pomodoro, 20-20-20 in Settings.
### Help Tooltips
Add `title` attributes on complex settings (Pomodoro, Smart breaks, Microbreaks, Breathing).
### Known Limitations
- Canvas chart text spacing: Not fixable (Canvas API limitation). Sr-only data tables provide equivalent access.
- Timer interruptions: Pause button effectively suppresses all breaks. No separate DND mode needed.
---
## Files Affected
| File | Change Scope |
|------|-------------|
| `app.css` | Tokens, line-height, user-select, skip link, focus ring |
| `App.svelte` | Skip link, document title |
| `Titlebar.svelte` | Larger traffic lights, header landmark |
| `Dashboard.svelte` | Contrast, nav landmark, toast persistence, pomodoro alt text, goal progressbar |
| `BreakScreen.svelte` | Contrast, strict-mode focus, breathing aria-live fix |
| `Settings.svelte` | h2 headings, section labels, contrast, sizes, radio groups, abbr, title, reset aria-live |
| `StatsView.svelte` | h2 headings, tablist, data tables, contrast |
| `ToggleSwitch.svelte` | Larger (52x28), knob contrast |
| `Stepper.svelte` | Larger (36px), keyboard hold-repeat, contrast |
| `ColorPicker.svelte` | Larger swatches, aria-pressed, contrast |
| `FontSelector.svelte` | Contrast |
| `TimeSpinner.svelte` | Contrast |
| `ActivityManager.svelte` | Larger buttons, contrast, scroll fix |
| `MiniTimer.svelte` | Contrast |
| `MicrobreakOverlay.svelte` | Heading, role, label |
| `BreakOverlay.svelte` | Heading, role, label |
| `Celebration.svelte` | Toast persistence |
| `animate.ts` | pressable keyboard, glowHover focus |

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# WCAG 2.2 AAA Implementation Plan
> **For Claude:** REQUIRED SUB-SKILL: Use superpowers:executing-plans to implement this plan task-by-task.
**Goal:** Achieve WCAG 2.2 AAA conformance across all frontend components while preserving the existing dark-theme visual identity.
**Architecture:** All changes are CSS + Svelte template only — no Rust backend changes. Theme tokens in `app.css` propagate through Tailwind's `@theme` system. Components use Svelte 5 runes (`$state`, `$derived`, `$effect`, `$props`). Accessibility patterns follow WAI-ARIA 1.2 (tablist, radiogroup, alertdialog, progressbar).
**Tech Stack:** Svelte 5, Tailwind CSS v4 (`@theme` tokens in CSS, no config file), TypeScript, Web Animations API (`motion` library)
**Note:** This project has no frontend test suite. Verification is done via `npm run build` (Vite build) and manual inspection. Each task ends with a build check and a commit.
---
### Task 1: Theme Tokens & Global Styles (`app.css`)
**Files:**
- Modify: `break-timer/src/app.css` (entire file)
This is the foundation — all subsequent tasks depend on these token changes.
**Step 1: Update theme tokens**
In `app.css`, inside the `@theme { }` block (lines 320):
- Change `--color-text-sec: #8a8a8a``--color-text-sec: #a8a8a8` (7.28:1 on black)
- Change `--color-text-dim: #3a3a3a``--color-text-dim: #5c5c5c` (3.5:1 decorative)
- Change `--color-border: #222222``--color-border: #3a3a3a` (2.63:1 non-text)
- Change `--color-danger: #f85149``--color-danger: #ff6b6b` (7.41:1)
- Add new token: `--color-input-border: #444444;`
- Add new token: `--color-surface-lt: #1e1e1e;`
**Step 2: Update body styles**
In the `html, body` block (lines 2235):
- Change `user-select: none` to only apply on drag regions:
- REMOVE `user-select: none;` and `-webkit-user-select: none;` from body
- ADD a new rule for drag regions only:
```css
[data-tauri-drag-region],
[data-tauri-drag-region] * {
user-select: none;
-webkit-user-select: none;
}
```
- Add `line-height: 1.625;` (leading-relaxed) to body for AAA 1.4.8
**Step 3: Enhance focus indicators**
Replace the `:focus-visible` block (lines 7376) with:
```css
:focus-visible {
outline: 2px solid var(--color-accent);
outline-offset: 2px;
box-shadow: 0 0 0 4px rgba(255, 255, 255, 0.3);
}
```
The `box-shadow` provides a white fallback when the accent color has low contrast against dark backgrounds.
**Step 4: Add skip link styles**
After the `.sr-only` block, add:
```css
.skip-link {
position: absolute;
top: -100%;
left: 50%;
transform: translateX(-50%);
z-index: 10000;
padding: 8px 16px;
background: var(--color-accent);
color: #000;
font-size: 13px;
font-weight: 600;
border-radius: 0 0 8px 8px;
text-decoration: none;
transition: top 0.15s ease;
}
.skip-link:focus {
top: 0;
}
```
**Step 5: Verify build**
Run: `cd break-timer && npm run build`
Expected: Build succeeds with no errors.
**Step 6: Commit**
```bash
git add break-timer/src/app.css
git commit -m "a11y: update theme tokens and global styles for WCAG AAA
- Bump --color-text-sec to #a8a8a8 (7.28:1 contrast)
- Bump --color-text-dim to #5c5c5c (3.5:1 decorative)
- Bump --color-border to #3a3a3a (2.63:1 non-text)
- Bump --color-danger to #ff6b6b (7.41:1)
- Add --color-input-border and --color-surface-lt tokens
- Add white shadow fallback on :focus-visible
- Add leading-relaxed default line-height
- Scope user-select:none to drag regions only
- Add skip-link focus styles"
```
---
### Task 2: App Shell (`App.svelte`)
**Files:**
- Modify: `break-timer/src/App.svelte`
**Step 1: Add skip link**
Inside the `<main>` element (line 87), add skip link as first child and an id target:
```svelte
<main class="relative h-full bg-black">
<a href="#main-content" class="skip-link">Skip to content</a>
...
```
Then on the zoom container `<div>` (line 92), add `id="main-content"`:
```svelte
<div
id="main-content"
class="relative h-full overflow-hidden origin-top-left"
```
**Step 2: Add document title effect**
After the existing focus management `$effect` (after line 76), add:
```typescript
// WCAG 2.4.2: Document title reflects current view
$effect(() => {
const viewNames: Record<string, string> = {
dashboard: "Dashboard",
breakScreen: "Break",
settings: "Settings",
stats: "Statistics",
};
document.title = `Core Cooldown — ${viewNames[effectiveView] ?? "Dashboard"}`;
});
```
**Step 3: Verify build**
Run: `cd break-timer && npm run build`
**Step 4: Commit**
```bash
git add break-timer/src/App.svelte
git commit -m "a11y: add skip link and dynamic document title for WCAG AAA"
```
---
### Task 3: Titlebar (`Titlebar.svelte`)
**Files:**
- Modify: `break-timer/src/lib/components/Titlebar.svelte`
**Step 1: Wrap in header landmark**
Change the outer `<div>` (line 8) to `<header role="banner">`.
**Step 2: Enlarge traffic lights to meet 44px target size**
Change each traffic light button from `h-[15px] w-[15px]` to `h-[20px] w-[20px]` visual size with `min-h-[44px] min-w-[44px]` hit area via padding. The trick: keep the visual circle at 20px but wrap in a 44px invisible tap area.
Replace each button's class. For example the Maximize button (line 27):
```svelte
<button
aria-label="Maximize"
class="traffic-btn group/btn relative flex h-[44px] w-[44px] items-center justify-center"
onclick={() => appWindow.toggleMaximize()}
>
<span class="flex h-[20px] w-[20px] items-center justify-center rounded-full bg-[#27C93F] transition-all duration-150 group-hover/btn:brightness-110">
<svg ...>
</span>
</button>
```
Apply the same pattern to Minimize and Close buttons. The gap between buttons changes from `gap-[8px]` to `gap-0` since the 44px buttons provide their own spacing.
**Step 3: Verify build**
Run: `cd break-timer && npm run build`
**Step 4: Commit**
```bash
git add break-timer/src/lib/components/Titlebar.svelte
git commit -m "a11y: add header landmark and enlarge traffic lights to 44px hit areas"
```
---
### Task 4: ToggleSwitch (`ToggleSwitch.svelte`)
**Files:**
- Modify: `break-timer/src/lib/components/ToggleSwitch.svelte`
**Step 1: Enlarge to 52x28 and fix knob contrast**
Change button dimensions from `h-[24px] w-[48px]` to `h-[28px] w-[52px]` with `min-h-[44px]` padding for hit area.
Change the knob span from `h-[19px] w-[19px]` to `h-[22px] w-[22px]`.
Change translate-x for ON state from `translate-x-[26px]` to `translate-x-[27px]`.
Change mt from `mt-[2.5px]` to `mt-[3px]`.
Change OFF knob color from `bg-[#444]` to `bg-[#666]` (better contrast).
The button should have `min-h-[44px]` via a wrapper approach or padding.
**Step 2: Verify build**
Run: `cd break-timer && npm run build`
**Step 3: Commit**
```bash
git add break-timer/src/lib/components/ToggleSwitch.svelte
git commit -m "a11y: enlarge toggle switch and improve OFF knob contrast"
```
---
### Task 5: Stepper (`Stepper.svelte`)
**Files:**
- Modify: `break-timer/src/lib/components/Stepper.svelte`
**Step 1: Enlarge buttons and fix contrast**
Change both +/- button dimensions from `h-7 w-7` (28px) to `h-9 w-9` (36px) with `min-h-[44px] min-w-[44px]` padding.
Change `bg-[#141414]` to `bg-[#1a1a1a] border border-[#3a3a3a]` for better non-text contrast.
Change `text-[#8a8a8a]` to `text-text-sec` (uses updated theme token).
**Step 2: Add keyboard hold-to-repeat**
Add `onkeydown` handlers to both buttons that trigger the same `startHold`/`stopHold` logic for Enter, Space, ArrowUp, ArrowDown keys:
```typescript
function handleKeydown(fn: () => void, e: KeyboardEvent) {
if (["Enter", " ", "ArrowUp", "ArrowDown"].includes(e.key)) {
e.preventDefault();
startHold(e.key === "ArrowDown" || e.key === "ArrowUp" ? fn : fn);
}
}
function handleKeyup(e: KeyboardEvent) {
if (["Enter", " ", "ArrowUp", "ArrowDown"].includes(e.key)) {
stopHold();
}
}
```
Add `onkeydown` and `onkeyup` to both buttons. The decrease button uses ArrowDown for decrement, the increase button uses ArrowUp for increment.
**Step 3: Verify build**
Run: `cd break-timer && npm run build`
**Step 4: Commit**
```bash
git add break-timer/src/lib/components/Stepper.svelte
git commit -m "a11y: enlarge stepper buttons and add keyboard hold-to-repeat"
```
---
### Task 6: Animation Actions (`animate.ts`)
**Files:**
- Modify: `break-timer/src/lib/utils/animate.ts`
**Step 1: Add keyboard support to `pressable`**
In the `pressable` function (line 117), after the mousedown/mouseup/mouseleave listeners (lines 143145), add keydown/keyup for Enter and Space:
```typescript
function onKeyDown(e: KeyboardEvent) {
if (e.key === "Enter" || e.key === " ") {
e.preventDefault();
onDown();
}
}
function onKeyUp(e: KeyboardEvent) {
if (e.key === "Enter" || e.key === " ") {
onUp();
}
}
node.addEventListener("keydown", onKeyDown);
node.addEventListener("keyup", onKeyUp);
```
Update `destroy()` to remove these listeners too.
**Step 2: Add focus support to `glowHover`**
In the `glowHover` function (line 165), after mouseenter/mouseleave listeners (lines 201202), add focusin/focusout:
```typescript
node.addEventListener("focusin", onEnter);
node.addEventListener("focusout", onLeave);
```
Update `destroy()` to remove these listeners too.
**Step 3: Verify build**
Run: `cd break-timer && npm run build`
**Step 4: Commit**
```bash
git add break-timer/src/lib/utils/animate.ts
git commit -m "a11y: add keyboard feedback to pressable and focus glow to glowHover"
```
---
### Task 7: Dashboard (`Dashboard.svelte`)
**Files:**
- Modify: `break-timer/src/lib/components/Dashboard.svelte`
**Step 1: Replace hardcoded `#8a8a8a` with theme token**
Replace all `text-[#8a8a8a]` with `text-text-sec` throughout the file. There are ~10 instances on lines 180, 208, 216, 234, 241, 256, 301, 329, 361.
Replace `border-[#222]` with `border-border` on the three bottom buttons (lines 302, 328, 360).
**Step 2: Wrap bottom buttons in nav landmark**
Around the three bottom action buttons (lines 296382), wrap in:
```svelte
<nav aria-label="Main actions">
<!-- Bottom left: start break now -->
...
<!-- Bottom center: stats -->
...
<!-- Bottom right: settings -->
...
</nav>
```
The three `<div class="absolute bottom-5 ...">` blocks move inside the `<nav>`.
**Step 3: Make natural break toast persistent on hover**
Replace the simple timeout logic (lines 118126) with hover-aware persistence:
```typescript
let toastHovering = $state(false);
$effect(() => {
if ($timer.naturalBreakOccurred) {
showNaturalBreakToast = true;
if (naturalBreakToastTimeout) clearTimeout(naturalBreakToastTimeout);
naturalBreakToastTimeout = setTimeout(() => {
if (!toastHovering) showNaturalBreakToast = false;
}, 5000);
}
});
```
On the toast div (line 266), add:
```svelte
onmouseenter={() => toastHovering = true}
onmouseleave={() => { toastHovering = false; showNaturalBreakToast = false; }}
onfocusin={() => toastHovering = true}
onfocusout={() => { toastHovering = false; showNaturalBreakToast = false; }}
```
Add a close button inside the toast and an Escape key handler.
**Step 4: Add progressbar role to daily goal bar**
On the goal progress bar div (line 235), add ARIA:
```svelte
<div class="w-16 h-[2px] rounded-full overflow-hidden" style="background: #161616;"
role="progressbar"
aria-label="Daily goal progress"
aria-valuemin={0}
aria-valuemax={$config.daily_goal_breaks}
aria-valuenow={dailyGoalProgress}
>
```
**Step 5: Add sr-only text for pomodoro dots**
After the pomodoro dots visual `<div>` (around line 192), add:
```svelte
<span class="sr-only">
Pomodoro cycle: session {$timer.pomodoroCyclePosition + 1} of {$timer.pomodoroTotalInCycle}
</span>
```
**Step 6: Verify build**
Run: `cd break-timer && npm run build`
**Step 7: Commit**
```bash
git add break-timer/src/lib/components/Dashboard.svelte
git commit -m "a11y: dashboard contrast, nav landmark, toast persistence, goal progressbar"
```
---
### Task 8: Settings — Part 1: Headings & Structure (`Settings.svelte`)
**Files:**
- Modify: `break-timer/src/lib/components/Settings.svelte`
This is a large file (1176 lines). Split into two commits for reviewability.
**Step 1: Change all `<h3>` to `<h2>`**
Replace every `<h3 class="mb-4 text-[11px] ...` with `<h2 class="mb-4 text-[11px] ...` and corresponding `</h3>` with `</h2>`. There are 17 instances at approximate lines: 163, 218, 280, 346, 435, 444, 498, 590, 668, 732, 825, 862, 906, 976(Working Hours has no heading — add one), 1078, 1119, 1138.
**Step 2: Add `id` to headings and `aria-labelledby` to sections**
Each `<section>` gets an `aria-labelledby` pointing to its heading's `id`. Pattern:
```svelte
<section aria-labelledby="settings-timer" class="rounded-2xl p-5 ...">
<h2 id="settings-timer" class="mb-4 ...">Timer</h2>
```
Do this for all 18 sections. Use ids: `settings-timer`, `settings-pomodoro`, `settings-microbreaks`, `settings-breakscreen`, `settings-activities`, `settings-breathing`, `settings-behavior`, `settings-alerts`, `settings-sound`, `settings-idle`, `settings-presentation`, `settings-goals`, `settings-appearance`, `settings-workinghours`, `settings-minimode`, `settings-general`, `settings-shortcuts`.
**Step 3: Add missing heading for Working Hours section**
The Working Hours section (line 975) has no `<h3>`/`<h2>`. Add:
```svelte
<h2 id="settings-workinghours" class="mb-4 text-[11px] font-medium tracking-[0.15em] text-text-sec uppercase">
Working Hours
</h2>
```
**Step 4: Verify build**
Run: `cd break-timer && npm run build`
**Step 5: Commit**
```bash
git add break-timer/src/lib/components/Settings.svelte
git commit -m "a11y: settings heading hierarchy (h3→h2) and section landmarks"
```
---
### Task 9: Settings — Part 2: ARIA, Contrast, Sizes (`Settings.svelte`)
**Files:**
- Modify: `break-timer/src/lib/components/Settings.svelte`
**Step 1: Breathing pattern — radiogroup/radio**
Wrap the breathing pattern buttons (line 464) in a `role="radiogroup"` container:
```svelte
<div role="radiogroup" aria-label="Breathing pattern" class="flex flex-col gap-1.5">
```
Each breathing pattern button gets `role="radio"` and `aria-checked`:
```svelte
<button
role="radio"
aria-checked={$config.breathing_pattern === bp.id}
...
```
**Step 2: Sound preset — aria-pressed**
Each sound preset button (line 709) gets `aria-pressed`:
```svelte
<button
aria-pressed={$config.sound_preset === preset}
...
```
**Step 3: Replace hardcoded colors**
- All `text-[#8a8a8a]` → `text-text-sec` (many instances throughout)
- All `bg-[#161616]` dividers → `bg-border` (use `--color-border` token)
- All `border-[#161616]` on inputs → `border-border`
- All `placeholder:text-[#2a2a2a]` → `placeholder:text-[#555]` (3.37:1)
- All `bg-[#141414]` → use updated stepper component (already handled in Task 5)
- Back button `h-8 w-8` → `h-10 w-10 min-h-[44px] min-w-[44px]` (line 127)
**Step 4: Reset button aria-live**
Wrap the reset button text in an `aria-live="polite"` region, or add `aria-live="polite"` to the button itself so screen readers announce the confirmation state change:
```svelte
<button
aria-live="polite"
...
>
{resetConfirming ? "Tap again to confirm reset" : "Reset to defaults"}
</button>
```
**Step 5: Add abbreviation tags**
For standalone unit abbreviations in setting descriptions, wrap with `<abbr>`:
- `"s"` (seconds) → `<abbr title="seconds">s</abbr>`
- `"min"` → `<abbr title="minutes">min</abbr>`
Apply on first occurrence in: alert timing description (line 613), idle timeout (line 755), snooze duration (line 537).
**Step 6: Add title tooltips on complex settings**
Add `title` attributes on the section-level labels for Pomodoro, Smart breaks, Microbreaks, Breathing:
- Pomodoro `<h2>`: `title="Pomodoro technique alternates focused work sessions with short and long breaks"`
- Microbreaks `<h2>`: `title="20-20-20 rule: every 20 minutes, look 20 feet away for 20 seconds"`
- Smart breaks `<div>`: `title="Automatically counts time away from computer as a break"`
- Breathing guide `<h2>`: `title="Visual breathing exercise during breaks to reduce stress"`
**Step 7: Verify build**
Run: `cd break-timer && npm run build`
**Step 8: Commit**
```bash
git add break-timer/src/lib/components/Settings.svelte
git commit -m "a11y: settings ARIA patterns, contrast, abbreviations, and tooltips"
```
---
### Task 10: StatsView — Tabs & Data Tables (`StatsView.svelte`)
**Files:**
- Modify: `break-timer/src/lib/components/StatsView.svelte`
**Step 1: Change all `<h3>` to `<h2>`**
Replace all `<h3>` with `<h2>` and `</h3>` with `</h2>` (~12 instances).
**Step 2: Implement tablist pattern**
Replace the tab navigation (lines 297310):
```svelte
<div role="tablist" aria-label="Statistics time range" class="flex gap-1 px-5 mb-3" use:fadeIn={{ duration: 0.3, y: 6 }}>
{#each [["today", "Today"], ["weekly", "Weekly"], ["monthly", "Monthly"]] as [tab, label]}
<button
role="tab"
aria-selected={activeTab === tab}
aria-controls="tabpanel-{tab}"
id="tab-{tab}"
use:pressable
class="rounded-lg px-4 py-2 min-h-[44px] text-[11px] tracking-wider uppercase transition-all duration-200
{activeTab === tab
? 'bg-[#1a1a1a] text-white'
: 'text-text-sec hover:text-white'}"
onclick={() => activeTab = tab as any}
>
{label}
</button>
{/each}
</div>
```
Wrap each tab's content in a `role="tabpanel"`:
```svelte
{#if activeTab === "today"}
<div role="tabpanel" id="tabpanel-today" aria-labelledby="tab-today">
...
</div>
```
Same for `weekly` and `monthly`.
**Step 3: Add sr-only data tables for 30-day chart and heatmap**
After the 30-day chart canvas (around line 533), add:
```svelte
{#if monthHistory.length > 0}
<table class="sr-only">
<caption>Break history for the last {monthHistory.length} days</caption>
<thead>
<tr><th>Date</th><th>Completed</th><th>Skipped</th></tr>
</thead>
<tbody>
{#each monthHistory as day}
<tr><td>{day.date}</td><td>{day.breaksCompleted}</td><td>{day.breaksSkipped}</td></tr>
{/each}
</tbody>
</table>
{/if}
```
After the heatmap canvas (around line 559), add:
```svelte
{#if monthHistory.length > 0}
<table class="sr-only">
<caption>Activity heatmap for the last {monthHistory.length} days</caption>
<thead>
<tr><th>Date</th><th>Breaks completed</th></tr>
</thead>
<tbody>
{#each monthHistory as day}
<tr><td>{day.date}</td><td>{day.breaksCompleted}</td></tr>
{/each}
</tbody>
</table>
{/if}
```
**Step 4: Replace hardcoded colors**
- All `text-[#8a8a8a]` → `text-text-sec`
- `bg-[#161616]` dividers → `bg-border`
- Back button: `h-8 w-8` → `h-10 w-10 min-h-[44px] min-w-[44px]`
**Step 5: Verify build**
Run: `cd break-timer && npm run build`
**Step 6: Commit**
```bash
git add break-timer/src/lib/components/StatsView.svelte
git commit -m "a11y: stats tablist pattern, sr-only data tables, contrast updates"
```
---
### Task 11: BreakScreen (`BreakScreen.svelte`)
**Files:**
- Modify: `break-timer/src/lib/components/BreakScreen.svelte`
**Step 1: Add strict mode focus safety**
When `strict_mode` is true and buttons are hidden, the focus trap has zero focusable elements. After the `{#if showButtons}` block (around line 353 for in-app, line 203 for standalone), add an else block:
```svelte
{:else}
<span tabindex="0" class="sr-only" aria-live="polite">
Break in progress, please wait
</span>
{/if}
```
This ensures the focus trap always has at least one focusable element.
**Step 2: Fix breathing aria-live to only announce phase changes**
The breathing guide `<span aria-live="polite">` (lines 172 and 304) currently announces every countdown tick. Add a tracked variable that only updates on phase change:
In the script section, add:
```typescript
let lastAnnouncedPhase = $state("");
let breathAnnouncement = $derived(
breathPhase !== lastAnnouncedPhase
? (() => { lastAnnouncedPhase = breathPhase; return `${breathPhase}`; })()
: ""
);
```
Actually, better approach — use a separate `$effect` and a dedicated announcement state:
```typescript
let breathAnnouncement = $state("");
$effect(() => {
// Only announce when the breathing phase name changes, not countdown ticks
breathAnnouncement = breathPhase;
});
```
Then change the aria-live span to use a separate invisible span for SR announcements:
```svelte
<span class="sr-only" aria-live="polite" aria-atomic="true">{breathAnnouncement}</span>
```
Keep the visible breathing text without `aria-live` (remove `aria-live="polite"` from the visible span).
**Step 3: Replace hardcoded colors**
- `text-[#8a8a8a]` → `text-text-sec`
- `border-[#222]` → `border-border`
**Step 4: Verify build**
Run: `cd break-timer && npm run build`
**Step 5: Commit**
```bash
git add break-timer/src/lib/components/BreakScreen.svelte
git commit -m "a11y: break screen strict-mode focus safety and breathing phase announcements"
```
---
### Task 12: Celebration Toast Persistence (`Celebration.svelte`)
**Files:**
- Modify: `break-timer/src/lib/components/Celebration.svelte`
**Step 1: Add hover/focus-aware auto-dismiss**
Replace the CSS-driven 3.5s fade with JS-controlled timing. Add state:
```typescript
let milestoneHovering = $state(false);
let goalHovering = $state(false);
```
For the `.celebration-overlay` div, add:
```svelte
onmouseenter={() => milestoneHovering = true}
onmouseleave={() => milestoneHovering = false}
onfocusin={() => milestoneHovering = true}
onfocusout={() => milestoneHovering = false}
```
Remove `pointer-events: none` from `.celebration-overlay` and `.goal-overlay` styles.
Add `$effect` blocks that manage visibility based on hover state — when not hovering, set a timeout to add a CSS class that triggers fade-out.
Add a close button (sr-only label "Dismiss notification") to both overlays, and an Escape key handler.
**Step 2: Verify build**
Run: `cd break-timer && npm run build`
**Step 3: Commit**
```bash
git add break-timer/src/lib/components/Celebration.svelte
git commit -m "a11y: celebration overlays persist on hover/focus with dismiss controls"
```
---
### Task 13: MiniTimer Contrast (`MiniTimer.svelte`)
**Files:**
- Modify: `break-timer/src/lib/components/MiniTimer.svelte`
**Step 1: Fix paused text contrast**
Change line 338: `color: {state === 'paused' ? '#555' : '#fff'}` to `color: {state === 'paused' ? '#a8a8a8' : '#fff'}`.
Replace `#8a8a8a` with the text-sec token value `#a8a8a8` on line 344 for pomodoro indicator.
**Step 2: Verify build**
Run: `cd break-timer && npm run build`
**Step 3: Commit**
```bash
git add break-timer/src/lib/components/MiniTimer.svelte
git commit -m "a11y: fix mini timer paused text contrast for AAA"
```
---
### Task 14: MicrobreakOverlay (`MicrobreakOverlay.svelte`)
**Files:**
- Modify: `break-timer/src/lib/components/MicrobreakOverlay.svelte`
**Step 1: Add alertdialog role, heading, and label**
Change the outer `.microbreak-card` div (line 41):
```svelte
<div class="microbreak-card" role="alertdialog" aria-label="Microbreak" aria-describedby="microbreak-msg">
<h2 class="sr-only">Microbreak</h2>
<div class="flex items-center gap-3 mb-2">
...
<span id="microbreak-msg" class="text-[15px] font-medium text-white">
Look away — 20 feet for {timeRemaining}s
</span>
</div>
```
Replace `text-[#8a8a8a]` with `text-text-sec`.
**Step 2: Verify build**
Run: `cd break-timer && npm run build`
**Step 3: Commit**
```bash
git add break-timer/src/lib/components/MicrobreakOverlay.svelte
git commit -m "a11y: microbreak overlay gets alertdialog role and heading"
```
---
### Task 15: BreakOverlay (`BreakOverlay.svelte`)
**Files:**
- Modify: `break-timer/src/lib/components/BreakOverlay.svelte`
**Step 1: Add alertdialog role, heading, and label**
Change the outer div (line 39):
```svelte
<div
role="alertdialog"
aria-label="Break in progress"
class="fixed inset-0 flex flex-col items-center justify-center"
style="background: rgba(0, 0, 0, {$config.backdrop_opacity});"
>
<h2 class="sr-only">Break in Progress</h2>
<p class="text-[16px] font-medium text-white mb-4">Break in progress</p>
```
**Step 2: Verify build**
Run: `cd break-timer && npm run build`
**Step 3: Commit**
```bash
git add break-timer/src/lib/components/BreakOverlay.svelte
git commit -m "a11y: break overlay gets alertdialog role and heading"
```
---
### Task 16: ColorPicker (`ColorPicker.svelte`)
**Files:**
- Modify: `break-timer/src/lib/components/ColorPicker.svelte`
**Step 1: Enlarge swatches and add aria-pressed**
Change swatch buttons (line 247) from `h-[22px] w-[22px]` to `h-[28px] w-[28px]` with a `min-h-[44px] min-w-[44px]` clickable area (via padding or wrapper).
Add `aria-pressed={value === color}` to each swatch button.
Change the flex container gap from `gap-[6px]` to `gap-[8px]` to accommodate larger swatches.
Replace `text-[#8a8a8a]` with `text-text-sec`.
**Step 2: Verify build**
Run: `cd break-timer && npm run build`
**Step 3: Commit**
```bash
git add break-timer/src/lib/components/ColorPicker.svelte
git commit -m "a11y: enlarge color swatches, add aria-pressed"
```
---
### Task 17: ActivityManager Target Sizes (`ActivityManager.svelte`)
**Files:**
- Modify: `break-timer/src/lib/components/ActivityManager.svelte`
**Step 1: Enlarge star/remove buttons**
Find all favorite (★) and remove (✕) buttons. Change from any `w-8 h-8` / `w-7 h-7` to `w-9 h-9 min-h-[44px] min-w-[44px]`.
Replace `text-[#8a8a8a]` with `text-text-sec`.
**Step 2: Verify build**
Run: `cd break-timer && npm run build`
**Step 3: Commit**
```bash
git add break-timer/src/lib/components/ActivityManager.svelte
git commit -m "a11y: enlarge activity manager action buttons to 44px targets"
```
---
### Task 18: Final Build Verification & Cleanup
**Step 1: Full build**
Run: `cd break-timer && npm run build`
Expected: Build succeeds with zero errors.
**Step 2: Verify all theme token propagation**
Search for any remaining hardcoded `#8a8a8a` in Svelte files — there should be none (all replaced with `text-text-sec` or inline `#a8a8a8`).
Run: `grep -r "#8a8a8a" break-timer/src/` — should return zero results.
**Step 3: Verify no remaining h3 headings in Settings/Stats**
Run: `grep -n "<h3" break-timer/src/lib/components/Settings.svelte break-timer/src/lib/components/StatsView.svelte` — should return zero results.
**Step 4: Final commit if any cleanup needed**
```bash
git add -A break-timer/src/
git commit -m "a11y: final cleanup pass for WCAG 2.2 AAA compliance"
```
---
## Dependency Graph
```
Task 1 (app.css tokens)
├── Task 2 (App.svelte)
├── Task 3 (Titlebar)
├── Task 4 (ToggleSwitch)
├── Task 5 (Stepper)
├── Task 6 (animate.ts)
├── Task 7 (Dashboard) ← depends on Task 6
├── Task 8 (Settings part 1)
├── Task 9 (Settings part 2) ← depends on Task 8
├── Task 10 (StatsView)
├── Task 11 (BreakScreen)
├── Task 12 (Celebration)
├── Task 13 (MiniTimer)
├── Task 14 (MicrobreakOverlay)
├── Task 15 (BreakOverlay)
├── Task 16 (ColorPicker)
└── Task 17 (ActivityManager)
Task 18 (Final verification) ← depends on all above
```
Tasks 217 are mostly independent of each other (except 7 depends on 6, and 9 depends on 8). They all depend on Task 1 being done first.

View File

@@ -8,7 +8,7 @@ fn main() {
}
// On GNU targets, replace the WebView2Loader import library with the static
// library so the loader is baked into the exe no DLL to ship.
// library so the loader is baked into the exe -- no DLL to ship.
if std::env::var("CARGO_CFG_TARGET_ENV").as_deref() == Ok("gnu") {
swap_webview2_to_static();
}
@@ -44,7 +44,7 @@ fn fix_resource_lib() {
// archive signature). A .res file starts with 0x00000000.
if let Ok(header) = std::fs::read(&lib_file) {
if header.len() >= 4 && header[0..4] == [0, 0, 0, 0] {
// This is a .res file, not COFF re-compile with windres
// This is a .res file, not COFF -- re-compile with windres
let windres = "C:/Users/lashman/mingw-w64/mingw64/bin/windres.exe";
let status = Command::new(windres)
.args([

View File

@@ -3,7 +3,6 @@ use serde::{Deserialize, Serialize};
use std::fs;
use std::path::PathBuf;
/// A custom break activity defined by the user.
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct CustomActivity {
pub id: String,
@@ -13,7 +12,6 @@ pub struct CustomActivity {
pub enabled: bool,
}
/// A single time range (e.g., 09:00 to 17:00)
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct TimeRange {
pub start: String, // Format: "HH:MM"
@@ -29,7 +27,6 @@ impl Default for TimeRange {
}
}
/// Schedule for a single day
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct DaySchedule {
pub enabled: bool,
@@ -46,7 +43,6 @@ impl Default for DaySchedule {
}
impl DaySchedule {
/// Create a default schedule for weekend days (disabled by default)
fn weekend_default() -> Self {
Self {
enabled: false,
@@ -304,14 +300,13 @@ impl Default for Config {
}
impl Config {
/// Get the path to the config file (portable: next to the exe)
// Portable: next to the exe
fn config_path() -> Result<PathBuf> {
let exe_path = std::env::current_exe().context("Failed to determine exe path")?;
let exe_dir = exe_path.parent().context("Failed to determine exe directory")?;
Ok(exe_dir.join("config.json"))
}
/// Load configuration from file, or return default if it doesn't exist
pub fn load_or_default() -> Self {
match Self::load() {
Ok(config) => config,
@@ -327,7 +322,6 @@ impl Config {
}
}
/// Load configuration from file
pub fn load() -> Result<Self> {
let config_path = Self::config_path()?;
@@ -345,7 +339,6 @@ impl Config {
Ok(config.validate())
}
/// Save configuration to file
pub fn save(&self) -> Result<()> {
let config_path = Self::config_path()?;
@@ -357,7 +350,6 @@ impl Config {
Ok(())
}
/// Validate and sanitize configuration values
pub fn validate(mut self) -> Self {
// Break duration: 1-60 minutes
self.break_duration = self.break_duration.clamp(1, 60);
@@ -511,7 +503,6 @@ impl Config {
self
}
/// Check if a time string is in valid HH:MM format
fn is_valid_time_format(time: &str) -> bool {
let parts: Vec<&str> = time.split(':').collect();
if parts.len() != 2 {
@@ -536,29 +527,24 @@ impl Config {
hours * 60 + minutes
}
/// Check if a string is a valid hex color (#RRGGBB)
fn is_valid_hex_color(color: &str) -> bool {
color.len() == 7
&& color.starts_with('#')
&& color[1..].chars().all(|c| c.is_ascii_hexdigit())
}
/// Get break duration in seconds
pub fn break_duration_seconds(&self) -> u64 {
self.break_duration as u64 * 60
}
/// Get break frequency in seconds
pub fn break_frequency_seconds(&self) -> u64 {
self.break_frequency as u64 * 60
}
/// Get snooze duration in seconds
pub fn snooze_duration_seconds(&self) -> u64 {
self.snooze_duration as u64 * 60
}
/// Reset to default values
pub fn reset_to_default(&mut self) {
*self = Self::default();
}

View File

@@ -310,7 +310,6 @@ fn save_window_position(
// ── Dynamic Tray Icon Rendering ────────────────────────────────────────────
/// Parse a "#RRGGBB" hex color string into (r, g, b). Falls back to fallback on invalid input.
fn parse_hex_color(hex: &str, fallback: (u8, u8, u8)) -> (u8, u8, u8) {
if hex.len() == 7 && hex.starts_with('#') {
let r = u8::from_str_radix(&hex[1..3], 16).unwrap_or(fallback.0);
@@ -322,8 +321,6 @@ fn parse_hex_color(hex: &str, fallback: (u8, u8, u8)) -> (u8, u8, u8) {
}
}
/// Render a 32x32 RGBA icon with a progress arc using the given accent/break colors.
/// F10: Optionally renders a green checkmark when daily goal is met.
fn render_tray_icon(
progress: f64,
is_break: bool,
@@ -401,33 +398,31 @@ fn update_tray(
break_color: (u8, u8, u8),
goal_met: bool,
) {
// Update tooltip
let tooltip = match snapshot.state {
timer::TimerState::Running => {
if snapshot.deferred_break_pending {
"Core Cooldown Break deferred (fullscreen)".to_string()
"Core Cooldown -- Break deferred (fullscreen)".to_string()
} else {
let m = snapshot.time_remaining / 60;
let s = snapshot.time_remaining % 60;
format!("Core Cooldown {:02}:{:02} until break", m, s)
format!("Core Cooldown -- {:02}:{:02} until break", m, s)
}
}
timer::TimerState::Paused => {
if snapshot.idle_paused {
"Core Cooldown Paused (idle)".to_string()
"Core Cooldown -- Paused (idle)".to_string()
} else {
"Core Cooldown Paused".to_string()
"Core Cooldown -- Paused".to_string()
}
}
timer::TimerState::BreakActive => {
let m = snapshot.break_time_remaining / 60;
let s = snapshot.break_time_remaining % 60;
format!("Core Cooldown Break {:02}:{:02}", m, s)
format!("Core Cooldown -- Break {:02}:{:02}", m, s)
}
};
let _ = tray.set_tooltip(Some(&tooltip));
// Update icon
let (progress, is_break, is_paused) = match snapshot.state {
timer::TimerState::Running => (snapshot.progress, false, false),
timer::TimerState::Paused => (snapshot.progress, false, true),
@@ -474,7 +469,7 @@ pub fn run() {
"break",
tauri::WebviewUrl::App("index.html?break=1".into()),
)
.title("Core Cooldown \u{2014} Break")
.title("Core Cooldown - Break")
.inner_size(900.0, 540.0)
.decorations(false)
.transparent(true)
@@ -554,7 +549,6 @@ pub fn run() {
let break_c = parse_hex_color(&break_hex, (124, 106, 239));
update_tray(&tray, &snapshot, accent, break_c, goal_met);
// Emit tick event with full snapshot
let _ = handle.emit("timer-tick", &snapshot);
// F5: Screen dim window management
@@ -616,7 +610,6 @@ pub fn run() {
break_deferred_notified = false;
}
TickResult::BreakEnded => {
// Restore normal window state and close break window
handle_break_end(&handle);
// F9: Close multi-monitor overlays
close_multi_monitor_overlays(&handle);
@@ -721,7 +714,7 @@ pub fn run() {
.notification()
.builder()
.title("Break deferred")
.body("Fullscreen app detected break will start when you exit.")
.body("Fullscreen app detected -- break will start when you exit.")
.show();
}
let _ = handle.emit("break-deferred", &());
@@ -883,7 +876,6 @@ fn close_break_window(app: &AppHandle) {
}
}
/// Handle break start: either fullscreen on main window, or open a separate modal break window.
fn handle_break_start(app: &AppHandle, fullscreen_mode: bool) {
if fullscreen_mode {
// Fullscreen: show break inside the main window
@@ -899,7 +891,6 @@ fn handle_break_start(app: &AppHandle, fullscreen_mode: bool) {
}
}
/// Handle break end: restore main window state and close break window if open.
fn handle_break_end(app: &AppHandle) {
if let Some(window) = app.get_webview_window("main") {
let _ = window.set_always_on_top(false);

View File

@@ -9,7 +9,7 @@ use std::sync::atomic::{AtomicI32, Ordering};
// ── MSVC Buffer Security Check (/GS) ────────────────────────────────────────
//
// MSVC's /GS flag instruments functions with stack canaries. These two symbols
// implement the canary check. The cookie value is arbitrary real MSVC CRT
// implement the canary check. The cookie value is arbitrary -- real MSVC CRT
// randomises it at startup, but for a statically-linked helper library this
// fixed sentinel is sufficient.
@@ -44,15 +44,15 @@ pub unsafe extern "C" fn _Init_thread_header(guard: *mut i32) {
loop {
let val = guard.read_volatile();
if val == 0 {
// Already initialised tell caller to skip
// Already initialised -- tell caller to skip
return;
}
if val == -1 {
// Not yet initialised try to claim it
// Not yet initialised -- try to claim it
guard.write_volatile(1);
return;
}
// val == 1: another thread is initialising yield and retry
// val == 1: another thread is initialising -- yield and retry
std::thread::yield_now();
}
}
@@ -71,22 +71,22 @@ pub unsafe extern "C" fn _Init_thread_footer(guard: *mut i32) {
// MinGW's libstdc++ exports the same operators but with GCC/Itanium mangling,
// so the linker can't match them. We provide the MSVC-mangled versions here.
/// `std::nothrow` MSVC-mangled `?nothrow@std@@3Unothrow_t@1@B`
/// `std::nothrow` -- MSVC-mangled `?nothrow@std@@3Unothrow_t@1@B`
/// An empty struct constant used as a tag for nothrow `new`.
#[export_name = "?nothrow@std@@3Unothrow_t@1@B"]
pub static MSVC_STD_NOTHROW: u8 = 0;
/// `operator new(size_t, const std::nothrow_t&)` nothrow allocation
/// `operator new(size_t, const std::nothrow_t&)` -- nothrow allocation
/// MSVC-mangled: `??2@YAPEAX_KAEBUnothrow_t@std@@@Z`
#[export_name = "??2@YAPEAX_KAEBUnothrow_t@std@@@Z"]
pub unsafe extern "C" fn msvc_operator_new_nothrow(size: usize, _nothrow: *const u8) -> *mut u8 {
let size = if size == 0 { 1 } else { size };
let layout = std::alloc::Layout::from_size_align_unchecked(size, 8);
let ptr = std::alloc::alloc(layout);
ptr // null on failure nothrow semantics
ptr // null on failure -- nothrow semantics
}
/// `operator delete(void*, size_t)` sized deallocation
/// `operator delete(void*, size_t)` -- sized deallocation
/// MSVC-mangled: `??3@YAXPEAX_K@Z`
#[export_name = "??3@YAXPEAX_K@Z"]
pub unsafe extern "C" fn msvc_operator_delete_sized(ptr: *mut u8, size: usize) {

View File

@@ -3,7 +3,6 @@ use std::collections::HashMap;
use std::fs;
use std::path::PathBuf;
/// A single day's break statistics.
#[derive(Debug, Clone, Serialize, Deserialize, Default)]
#[serde(rename_all = "camelCase")]
pub struct DayRecord {
@@ -16,7 +15,6 @@ pub struct DayRecord {
pub natural_break_time_secs: u64,
}
/// Persistent stats stored as JSON.
#[derive(Debug, Clone, Serialize, Deserialize, Default)]
pub struct StatsData {
pub days: HashMap<String, DayRecord>,
@@ -24,12 +22,10 @@ pub struct StatsData {
pub best_streak: u32,
}
/// Runtime stats manager.
pub struct Stats {
pub data: StatsData,
}
/// Snapshot sent to the frontend.
#[derive(Debug, Clone, Serialize)]
#[serde(rename_all = "camelCase")]
pub struct StatsSnapshot {
@@ -47,13 +43,11 @@ pub struct StatsSnapshot {
pub daily_goal_met: bool,
}
/// F10: Result of recording a completed break
pub struct BreakCompletedResult {
pub milestone_reached: Option<u32>,
pub daily_goal_just_met: bool,
}
/// F7: Weekly summary for reports
#[derive(Debug, Clone, Serialize)]
#[serde(rename_all = "camelCase")]
pub struct WeekSummary {
@@ -68,7 +62,7 @@ pub struct WeekSummary {
const MILESTONES: &[u32] = &[3, 5, 7, 14, 21, 30, 50, 100, 365];
impl Stats {
/// Portable: stats file lives next to the exe
// Portable: next to the exe
fn stats_path() -> Option<PathBuf> {
let exe_path = std::env::current_exe().ok()?;
let exe_dir = exe_path.parent()?;
@@ -114,7 +108,6 @@ impl Stats {
})
}
/// Record a completed break. Returns milestone/goal info for gamification.
pub fn record_break_completed(&mut self, duration_secs: u64, daily_goal: u32) -> BreakCompletedResult {
let day = self.today_mut();
let was_below_goal = day.breaks_completed < daily_goal;
@@ -182,7 +175,6 @@ impl Stats {
}
}
/// F10: Check if current streak exactly matches a milestone
fn check_milestone(&self) -> Option<u32> {
let streak = self.data.current_streak;
if MILESTONES.contains(&streak) {
@@ -225,7 +217,6 @@ impl Stats {
}
}
/// Get recent N days of history, sorted chronologically.
pub fn recent_days(&self, n: u32) -> Vec<DayRecord> {
let today = chrono::Local::now().date_naive();
let mut records = Vec::new();
@@ -243,7 +234,6 @@ impl Stats {
records
}
/// F7: Get weekly summaries for the past N weeks
pub fn weekly_summary(&self, weeks: u32) -> Vec<WeekSummary> {
let today = chrono::Local::now().date_naive();
let mut summaries = Vec::new();

View File

@@ -26,7 +26,6 @@ pub enum AppView {
Stats,
}
/// Snapshot of the full timer state, sent to the frontend on every tick
#[derive(Debug, Clone, Serialize)]
#[serde(rename_all = "camelCase")]
pub struct TimerSnapshot {
@@ -74,7 +73,6 @@ pub struct TimerSnapshot {
pub is_long_break: bool,
}
/// Events emitted by the timer to the frontend
#[derive(Debug, Clone, Serialize)]
#[serde(rename_all = "camelCase")]
pub struct BreakStartedPayload {
@@ -161,8 +159,6 @@ impl TimerManager {
}
}
/// Check idle state and auto-pause/resume accordingly.
/// Returns IdleCheckResult indicating what happened.
pub fn check_idle(&mut self) -> IdleCheckResult {
if !self.config.idle_detection_enabled {
// If idle detection disabled but we were idle-paused, resume
@@ -218,7 +214,6 @@ impl TimerManager {
}
}
/// F2: Check if the foreground window is fullscreen (presentation mode)
pub fn check_presentation_mode(&mut self) -> bool {
if !self.config.presentation_mode_enabled {
self.presentation_mode_active = false;
@@ -230,7 +225,6 @@ impl TimerManager {
fs
}
/// Called every second. Returns what events should be emitted.
pub fn tick(&mut self) -> TickResult {
// Idle detection and natural break detection
let idle_result = self.check_idle();
@@ -322,7 +316,6 @@ impl TimerManager {
}
}
/// F1: Called every second for microbreak logic. Returns microbreak events.
pub fn tick_microbreak(&mut self) -> MicrobreakTickResult {
if !self.config.microbreak_enabled {
return MicrobreakTickResult::None;
@@ -416,7 +409,6 @@ impl TimerManager {
self.snoozes_used = 0;
}
/// F3: Advance the Pomodoro cycle position after a break completes
fn advance_pomodoro_cycle(&mut self) {
if !self.config.pomodoro_enabled {
return;
@@ -472,14 +464,14 @@ impl TimerManager {
let past_half = total > 0 && elapsed * 2 >= total;
if past_half && self.config.allow_end_early {
// "End break" counts as completed
// "End break" -- counts as completed
self.has_had_break = true;
self.seconds_since_last_break = 0;
self.advance_pomodoro_cycle();
self.reset_timer();
true
} else if !past_half {
// "Cancel break" doesn't count
// "Cancel break" -- doesn't count
// F3: Pomodoro reset-on-skip
if self.config.pomodoro_enabled && self.config.pomodoro_reset_on_skip {
self.pomodoro_cycle_position = 0;
@@ -672,14 +664,12 @@ pub enum TickResult {
BreakDeferred, // F2
}
/// F1: Microbreak tick result
pub enum MicrobreakTickResult {
None,
MicrobreakStarted,
MicrobreakEnded,
}
/// Result of checking idle state
pub enum IdleCheckResult {
None,
JustPaused,
@@ -687,7 +677,6 @@ pub enum IdleCheckResult {
NaturalBreakDetected(u64), // duration in seconds
}
/// Returns the number of seconds since last user input (mouse/keyboard).
#[cfg(windows)]
pub fn get_idle_seconds() -> u64 {
use std::mem;
@@ -712,7 +701,6 @@ pub fn get_idle_seconds() -> u64 {
0
}
/// F2: Check if the foreground window is a fullscreen application
#[cfg(windows)]
pub fn is_foreground_fullscreen() -> bool {
use std::mem;
@@ -756,7 +744,6 @@ pub fn is_foreground_fullscreen() -> bool {
false
}
/// F9: Get all monitor rects for multi-monitor break enforcement
#[cfg(windows)]
pub fn get_all_monitors() -> Vec<MonitorInfo> {
use winapi::shared::windef::{HMONITOR, HDC, LPRECT};

View File

@@ -62,7 +62,7 @@
return () => mq.removeEventListener("change", handler);
});
// Transition parameters zero when reduced motion active
// Transition parameters -- zero when reduced motion active
const DURATION = $derived(reducedMotion ? 0 : 700);
const easing = cubicOut;
@@ -83,7 +83,7 @@
settings: "Settings",
stats: "Statistics",
};
document.title = `Core Cooldown ${viewNames[effectiveView] ?? "Dashboard"}`;
document.title = `Core Cooldown -- ${viewNames[effectiveView] ?? "Dashboard"}`;
});
// When fullscreen_mode is OFF, the separate break window handles breaks,

View File

@@ -86,7 +86,7 @@
}
});
// Map raw 0.61.0 scale to 0.91.6 range for visible breathing text
// Map raw 0.6-1.0 scale to 0.9-1.6 range for visible breathing text
const textScale = $derived(0.9 + (breathScale - 0.6) * (0.7 / 0.4));
// Interpolate color between break_color (inhale) and accent_color (exhale)
@@ -483,7 +483,7 @@
background: rgba(255, 255, 255, 0.03);
}
/* Ripple container sits behind the ring, overflows the card */
/* Ripple container -- sits behind the ring, overflows the card */
.ripple-container {
position: absolute;
inset: 0;

View File

@@ -259,7 +259,7 @@
</button>
{/each}
<!-- Custom toggle swatch ring shows when picker open OR value is custom -->
<!-- Custom toggle swatch -- ring shows when picker open OR value is custom -->
<button
type="button"
class="group flex items-center justify-center min-h-[44px] min-w-[44px] bg-transparent border-none p-0"
@@ -277,7 +277,7 @@
</button>
</div>
<!-- Inline custom picker slides open/closed -->
<!-- Inline custom picker -- slides open/closed -->
{#if showCustom}
<div
class="flex flex-col gap-3 rounded-xl bg-[#0f0f0f] p-3 border border-[#1a1a1a]"

View File

@@ -104,7 +104,7 @@
// Gap between ring and button, compensating for CSS transform phantom space.
// transform: scale() doesn't affect layout, so the 280px box stays full-size
// even when visually shrunk creating phantom space below the visual ring.
// even when visually shrunk -- creating phantom space below the visual ring.
const ringSize = 280;
const phantomBelow = $derived((ringSize * (1 - ringScale)) / 2);
const targetGap = $derived(Math.max(16, Math.round((windowH - 400) * 0.05 + 16)));

View File

@@ -45,7 +45,7 @@
<path d="M2.036 12.322a1.012 1.012 0 0 1 0-.639C3.423 7.51 7.36 4.5 12 4.5c4.638 0 8.573 3.007 9.963 7.178.07.207.07.431 0 .639C20.577 16.49 16.64 19.5 12 19.5c-4.638 0-8.573-3.007-9.963-7.178Z"/>
<circle cx="12" cy="12" r="3"/>
</svg>
<span id="microbreak-msg" class="text-[15px] font-medium text-white">Look away 20 feet for {timeRemaining}s</span>
<span id="microbreak-msg" class="text-[15px] font-medium text-white">Look away -- 20 feet for {timeRemaining}s</span>
</div>
{#if activity && $config.microbreak_show_activity}

View File

@@ -88,7 +88,7 @@
return milestones.find((m) => m > current) ?? null;
});
// Chart rendering 7-day
// Chart rendering -- 7-day
let chartCanvas: HTMLCanvasElement | undefined = $state();
$effect(() => {
@@ -96,7 +96,7 @@
drawChart(chartCanvas, history);
});
// Chart rendering 30-day
// Chart rendering -- 30-day
let monthChartCanvas: HTMLCanvasElement | undefined = $state();
$effect(() => {
@@ -154,7 +154,7 @@
ctx.fill();
}
// Day label show every Nth for 30-day
// Day label -- show every Nth for 30-day
if (data.length <= 7 || i % 5 === 0) {
ctx.fillStyle = "#a8a8a8";
ctx.font = "10px -apple-system, sans-serif";

View File

@@ -7,7 +7,7 @@
let { value, onchange, countdownFont = "" }: Props = $props();
// Local display values driven by prop normally, overridden during drag/momentum
// Local display values -- driven by prop normally, overridden during drag/momentum
let displayHours = $state(0);
let displayMinutes = $state(0);
let isAnimating = $state(false); // true during drag OR momentum
@@ -373,7 +373,7 @@
border-color: rgba(255, 255, 255, 0.18);
}
/* Perspective container looking into the cylinder from outside */
/* Perspective container -- looking into the cylinder from outside */
.wheel-viewport {
width: 100%;
height: 100%;

View File

@@ -55,7 +55,7 @@
aria-label={label}
aria-valuetext={valueText}
>
<!-- Glow SVG drawn larger than the container so blur isn't clipped -->
<!-- Glow SVG -- drawn larger than the container so blur isn't clipped -->
<svg
aria-hidden="true"
width={viewSize}
@@ -145,7 +145,7 @@
{/if}
</svg>
<!-- Non-glow SVG exact size, draws the track + crisp ring -->
<!-- Non-glow SVG -- exact size, draws the track + crisp ring -->
<svg
aria-hidden="true"
width={size}

View File

@@ -4,12 +4,12 @@
const appWindow = getCurrentWebviewWindow();
</script>
<!-- Invisible drag region traffic lights on the right -->
<!-- Invisible drag region - traffic lights on the right -->
<header
data-tauri-drag-region
class="group absolute top-0 left-0 right-0 z-50 flex h-10 items-center justify-end pr-3.5 select-none"
>
<!-- Centered app name (decorative OS window title handles screen readers) -->
<!-- Centered app name (decorative -- OS window title handles screen readers) -->
<span
aria-hidden="true"
class="pointer-events-none absolute inset-0 flex items-center justify-center
@@ -61,7 +61,7 @@
</span>
</button>
<!-- Close (red) rightmost -->
<!-- Close (red) -- rightmost -->
<button
aria-label="Close"
class="group/btn relative flex h-[44px] w-[44px] items-center justify-center"

View File

@@ -8,9 +8,9 @@ export const breakActivities: BreakActivity[] = [
{ category: "eyes", text: "Look at something 20 feet away for 20 seconds" },
{ category: "eyes", text: "Close your eyes and gently press your palms over them" },
{ category: "eyes", text: "Slowly roll your eyes in circles, 5 times each direction" },
{ category: "eyes", text: "Focus on a distant object, then a near one repeat 5 times" },
{ category: "eyes", text: "Focus on a distant object, then a near one -- repeat 5 times" },
{ category: "eyes", text: "Blink rapidly 20 times to refresh your eyes" },
{ category: "eyes", text: "Look up, down, left, right hold each for 2 seconds" },
{ category: "eyes", text: "Look up, down, left, right -- hold each for 2 seconds" },
{ category: "eyes", text: "Cup your hands over closed eyes and breathe deeply" },
{ category: "eyes", text: "Trace a figure-8 with your eyes, slowly" },
{ category: "eyes", text: "Look out the nearest window and find the farthest point" },
@@ -19,9 +19,9 @@ export const breakActivities: BreakActivity[] = [
{ category: "eyes", text: "Warm your palms by rubbing them together, then rest them over closed eyes" },
{ category: "eyes", text: "Slowly shift your gaze along the horizon line outside" },
{ category: "eyes", text: "Focus on the tip of your nose for 5 seconds, then a far wall" },
{ category: "eyes", text: "Look at something green plants reduce eye strain naturally" },
{ category: "eyes", text: "Look at something green -- plants reduce eye strain naturally" },
{ category: "eyes", text: "Close your eyes and gently press your eyebrows outward from center" },
{ category: "eyes", text: "Squeeze your eyes shut for 3 seconds, then open wide repeat 5 times" },
{ category: "eyes", text: "Squeeze your eyes shut for 3 seconds, then open wide -- repeat 5 times" },
{ category: "eyes", text: "Trace the outline of a window frame with your eyes, slowly" },
// Stretches
@@ -35,7 +35,7 @@ export const breakActivities: BreakActivity[] = [
{ category: "stretch", text: "Drop your chin to your chest and slowly roll your neck" },
{ category: "stretch", text: "Extend each arm across your chest, hold for 15 seconds" },
{ category: "stretch", text: "Open and close your hands, spreading fingers wide" },
{ category: "stretch", text: "Place your right hand on your left knee and twist gently switch sides" },
{ category: "stretch", text: "Place your right hand on your left knee and twist gently -- switch sides" },
{ category: "stretch", text: "Reach one arm overhead and lean to the opposite side, hold 10 seconds each" },
{ category: "stretch", text: "Interlace your fingers and flip your palms to the ceiling, push up" },
{ category: "stretch", text: "Pull each finger gently backward for 3 seconds to stretch your forearms" },
@@ -46,20 +46,20 @@ export const breakActivities: BreakActivity[] = [
// Breathing
{ category: "breathing", text: "Inhale for 4 seconds, hold for 4, exhale for 6" },
{ category: "breathing", text: "Take 5 deep belly breaths feel your diaphragm expand" },
{ category: "breathing", text: "Take 5 deep belly breaths -- feel your diaphragm expand" },
{ category: "breathing", text: "Box breathing: inhale 4s, hold 4s, exhale 4s, hold 4s" },
{ category: "breathing", text: "Breathe in through your nose, out through your mouth 5 times" },
{ category: "breathing", text: "Breathe in through your nose, out through your mouth -- 5 times" },
{ category: "breathing", text: "Sigh deeply 3 times to release tension" },
{ category: "breathing", text: "Place a hand on your chest and breathe so only your belly moves" },
{ category: "breathing", text: "Alternate nostril breathing: 3 cycles each side" },
{ category: "breathing", text: "Exhale completely, then take the deepest breath you can" },
{ category: "breathing", text: "Count your breaths backward from 10 to 1" },
{ category: "breathing", text: "Breathe in calm, breathe out tension 5 rounds" },
{ category: "breathing", text: "Breathe in calm, breathe out tension -- 5 rounds" },
{ category: "breathing", text: "4-7-8 breathing: inhale 4s, hold 7s, exhale slowly for 8s" },
{ category: "breathing", text: "Take 3 breaths making your exhale twice as long as your inhale" },
{ category: "breathing", text: "Breathe in for 2 counts, out for 2 gradually increase to 6 each" },
{ category: "breathing", text: "Hum gently on each exhale for 5 breaths feel the vibration in your chest" },
{ category: "breathing", text: "Imagine breathing in cool blue air and exhaling warm red air 5 rounds" },
{ category: "breathing", text: "Breathe in for 2 counts, out for 2 -- gradually increase to 6 each" },
{ category: "breathing", text: "Hum gently on each exhale for 5 breaths -- feel the vibration in your chest" },
{ category: "breathing", text: "Imagine breathing in cool blue air and exhaling warm red air -- 5 rounds" },
{ category: "breathing", text: "Place both hands on your ribs and breathe so you feel them expand sideways" },
{ category: "breathing", text: "Breathe in through pursed lips slowly, then exhale in a long, steady stream" },
@@ -75,11 +75,11 @@ export const breakActivities: BreakActivity[] = [
{ category: "movement", text: "Shake out your hands and arms for 10 seconds" },
{ category: "movement", text: "Stand up, touch your toes, and slowly rise" },
{ category: "movement", text: "Walk to the farthest room in your home and back" },
{ category: "movement", text: "Do 5 wall push-ups hands on the wall, lean in and push back" },
{ category: "movement", text: "Do 5 wall push-ups -- hands on the wall, lean in and push back" },
{ category: "movement", text: "Stand up and slowly shift your weight side to side for 20 seconds" },
{ category: "movement", text: "Walk in a small circle, paying attention to each footstep" },
{ category: "movement", text: "Rise onto your tiptoes, hold for 5 seconds, lower slowly repeat 5 times" },
{ category: "movement", text: "Do a gentle standing forward fold let your arms hang loose" },
{ category: "movement", text: "Rise onto your tiptoes, hold for 5 seconds, lower slowly -- repeat 5 times" },
{ category: "movement", text: "Do a gentle standing forward fold -- let your arms hang loose" },
{ category: "movement", text: "Step away from your desk and do 10 hip circles in each direction" },
{ category: "movement", text: "Stand with your back against a wall and slide down into a gentle wall sit for 15 seconds" },
];

View File

@@ -1,6 +1,6 @@
import { animate } from "motion";
// Module-level reduced motion query shared across all actions
// Module-level reduced motion query -- shared across all actions
const reducedMotionQuery =
typeof window !== "undefined"
? window.matchMedia("(prefers-reduced-motion: reduce)")
@@ -10,9 +10,6 @@ function prefersReducedMotion(): boolean {
return reducedMotionQuery?.matches ?? false;
}
/**
* Svelte action: fade in + slide up on mount
*/
export function fadeIn(
node: HTMLElement,
options?: { duration?: number; delay?: number; y?: number },
@@ -38,9 +35,6 @@ export function fadeIn(
};
}
/**
* Svelte action: scale in + fade on mount
*/
export function scaleIn(
node: HTMLElement,
options?: { duration?: number; delay?: number },
@@ -66,9 +60,6 @@ export function scaleIn(
};
}
/**
* Svelte action: animate when scrolled into view (IntersectionObserver)
*/
export function inView(
node: HTMLElement,
options?: { delay?: number; y?: number; threshold?: number },
@@ -111,9 +102,6 @@ export function inView(
};
}
/**
* Svelte action: spring-scale press feedback on buttons
*/
export function pressable(node: HTMLElement) {
if (prefersReducedMotion()) {
return { destroy() {} };
@@ -171,14 +159,7 @@ export function pressable(node: HTMLElement) {
};
}
/**
* Svelte action: animated glow band on hover.
* Creates a crisp ring "band" plus a soft atmospheric glow.
* Pass a hex color (e.g. "#ff4d00").
*
* Uses same-hue zero-alpha as the "off" state so the Web Animations API
* interpolates through the correct color channel instead of through black.
*/
// Animated glow band on hover. Pass a hex color (e.g. "#ff4d00").
export function glowHover(
node: HTMLElement,
options?: { color?: string },
@@ -236,14 +217,7 @@ export function glowHover(
};
}
/**
* Svelte action: momentum-based grab-and-drag scrolling
* with elastic overscroll and spring-back at boundaries.
*
* IMPORTANT: The node must have exactly one child element (a wrapper div).
* Overscroll transforms are applied to that child, NOT to the scroll
* container itself (which would break overflow clipping).
*/
// Momentum grab-and-drag scrolling. Node must have exactly one child wrapper div.
export function dragScroll(node: HTMLElement) {
if (prefersReducedMotion()) {
// Allow normal scrolling without the momentum/elastic physics
@@ -293,7 +267,7 @@ export function dragScroll(node: HTMLElement) {
// Ensure DOM is clean after animation completes
springAnim.finished.then(() => {
if (content) content.style.transform = "";
}).catch(() => { /* cancelled onDown handles cleanup */ });
}).catch(() => { /* cancelled -- onDown handles cleanup */ });
}
function forceReset() {
@@ -370,7 +344,7 @@ export function dragScroll(node: HTMLElement) {
// Time-based exponential decay (iOS-style scroll physics).
// position(t) = start + v0 * tau * (1 - e^(-t/tau))
// velocity(t) = v0 * e^(-t/tau) → naturally asymptotes to zero
const tau = 325; // time constant in ms iOS UIScrollView feel
const tau = 325; // time constant in ms -- iOS UIScrollView feel
const coastStart = performance.now();
const scrollStart2 = node.scrollTop;
const totalDist = v0 * tau;

View File

@@ -1,8 +1,3 @@
/**
* Synthesized notification sounds using the Web Audio API.
* No external audio files needed — all sounds are generated programmatically.
*/
let audioCtx: AudioContext | null = null;
function getAudioContext(): AudioContext {
@@ -14,11 +9,6 @@ function getAudioContext(): AudioContext {
type SoundPreset = "bell" | "chime" | "soft" | "digital" | "harp" | "bowl" | "rain" | "whistle";
/**
* Play a notification sound with the given preset and volume.
* @param preset - One of: "bell", "chime", "soft", "digital"
* @param volume - 0 to 100
*/
export function playSound(preset: SoundPreset, volume: number): void {
const ctx = getAudioContext();
const gain = ctx.createGain();
@@ -53,7 +43,7 @@ export function playSound(preset: SoundPreset, volume: number): void {
}
}
/** Warm bell two sine tones with harmonics and slow decay */
/** Warm bell -- two sine tones with harmonics and slow decay */
function playBell(ctx: AudioContext, destination: GainNode, vol: number) {
const now = ctx.currentTime;
@@ -103,7 +93,7 @@ function playChime(ctx: AudioContext, destination: GainNode, vol: number) {
});
}
/** Gentle soft ping filtered triangle wave */
/** Gentle soft ping -- filtered triangle wave */
function playSoft(ctx: AudioContext, destination: GainNode, vol: number) {
const now = ctx.currentTime;
@@ -129,7 +119,7 @@ function playSoft(ctx: AudioContext, destination: GainNode, vol: number) {
osc.stop(now + 1.2);
}
/** Digital blip short square wave burst */
/** Digital blip -- short square wave burst */
function playDigital(ctx: AudioContext, destination: GainNode, vol: number) {
const now = ctx.currentTime;
@@ -149,7 +139,7 @@ function playDigital(ctx: AudioContext, destination: GainNode, vol: number) {
}
}
/** Harp cascading arpeggiated sine tones (C5-E5-G5-C6) */
/** Harp -- cascading arpeggiated sine tones (C5-E5-G5-C6) */
function playHarp(ctx: AudioContext, destination: GainNode, vol: number) {
const now = ctx.currentTime;
const notes = [523.25, 659.25, 783.99, 1046.5]; // C5, E5, G5, C6
@@ -170,7 +160,7 @@ function playHarp(ctx: AudioContext, destination: GainNode, vol: number) {
});
}
/** Singing bowl low sine with slow beating from detuned pair */
/** Singing bowl -- low sine with slow beating from detuned pair */
function playBowl(ctx: AudioContext, destination: GainNode, vol: number) {
const now = ctx.currentTime;
@@ -201,7 +191,7 @@ function playBowl(ctx: AudioContext, destination: GainNode, vol: number) {
osc3.stop(now + 1.5);
}
/** Rain filtered noise burst with gentle decay */
/** Rain -- filtered noise burst with gentle decay */
function playRain(ctx: AudioContext, destination: GainNode, vol: number) {
const now = ctx.currentTime;
const bufferSize = ctx.sampleRate * 1;
@@ -233,7 +223,7 @@ function playRain(ctx: AudioContext, destination: GainNode, vol: number) {
noise.stop(now + 1.0);
}
/** Whistle gentle two-note sine glide */
/** Whistle -- gentle two-note sine glide */
function playWhistle(ctx: AudioContext, destination: GainNode, vol: number) {
const now = ctx.currentTime;
@@ -256,7 +246,6 @@ function playWhistle(ctx: AudioContext, destination: GainNode, vol: number) {
osc.stop(now + 1.0);
}
/** Play a completion sound — slightly different from start (descending) */
export function playBreakEndSound(preset: SoundPreset, volume: number): void {
const ctx = getAudioContext();
const gain = ctx.createGain();