tauri shell, window controls, permissions
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use std::path::PathBuf;
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/// Resolve the directory the running EXE lives in. Falls back to the
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/// process working directory if for some reason we can't read
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/// `current_exe()` (sandboxed environments, etc.).
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fn exe_dir() -> PathBuf {
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std::env::current_exe()
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.ok()
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.and_then(|p| p.parent().map(|p| p.to_path_buf()))
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.unwrap_or_else(|| std::env::current_dir().unwrap_or_default())
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}
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/// Configure all the env vars Tauri + WebView2 + the OS read when
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/// resolving "where do I put my data" so EVERYTHING lands in a single
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/// `./data/` folder next to the EXE - no AppData, no registry, no
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/// hidden state. Has to run BEFORE the Tauri builder constructs the
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/// webview, since WebView2 reads `WEBVIEW2_USER_DATA_FOLDER` only at
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/// startup.
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fn redirect_data_to_portable_folder() {
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let root = exe_dir().join("data");
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let _ = std::fs::create_dir_all(&root);
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let appdata = root.join("appdata");
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let local_appdata = root.join("localappdata");
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let webview2 = root.join("webview2");
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let cache = root.join("cache");
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let temp = root.join("temp");
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for d in [&appdata, &local_appdata, &webview2, &cache, &temp] {
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let _ = std::fs::create_dir_all(d);
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}
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// Tauri's path resolver uses the `dirs` crate under the hood, which
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// reads APPDATA / LOCALAPPDATA on Windows. Redirecting these
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// catches every plugin that calls `app.path().app_config_dir()`,
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// `app_data_dir()`, `app_local_data_dir()`, etc. - including
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// tauri-plugin-store and tauri-plugin-window-state.
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std::env::set_var("APPDATA", &appdata);
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std::env::set_var("LOCALAPPDATA", &local_appdata);
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// WebView2's own user data folder. This is where localStorage,
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// IndexedDB, cookies, the HTTP cache, and the GPU shader cache go.
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// Almost all our persisted state (zustand-persist stores) lives
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// here, so this is the most important one to redirect.
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std::env::set_var("WEBVIEW2_USER_DATA_FOLDER", &webview2);
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// TEMP / TMP redirection so any temporary files (rare, but Tauri's
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// file dialog plugin uses these) don't leak to %TEMP%.
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std::env::set_var("TEMP", &temp);
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std::env::set_var("TMP", &temp);
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// XDG variants for Linux portability if we ever ship there.
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std::env::set_var("XDG_DATA_HOME", &local_appdata);
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std::env::set_var("XDG_CONFIG_HOME", &appdata);
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std::env::set_var("XDG_CACHE_HOME", &cache);
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}
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#[cfg_attr(mobile, tauri::mobile_entry_point)]
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pub fn run() {
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redirect_data_to_portable_folder();
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tauri::Builder::default()
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.plugin(tauri_plugin_store::Builder::default().build())
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.plugin(tauri_plugin_window_state::Builder::default().build())
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.run(tauri::generate_context!())
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.expect("error while running tauri application");
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}
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@@ -0,0 +1,5 @@
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#![cfg_attr(not(debug_assertions), windows_subsystem = "windows")]
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fn main() {
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jellyfin_client_lib::run()
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}
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