Remove unused files: old UI, build scripts, fonts, test files

Remove old widget-based Python UI (replaced by QML), unused build
scripts, NL/variable/webfont variants, old shaders, PNG icons
(replaced by SVGs), and standalone test files. Add build.bat and
build.spec for the bootstrapper build system.
This commit is contained in:
Your Name
2026-02-18 22:25:04 +02:00
parent d509eb5efb
commit 02ef33023d
62 changed files with 131 additions and 1290 deletions

7
.gitignore vendored
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@@ -10,13 +10,16 @@ env/
# Distribution / Build
dist/
build/
*.spec
_unused_files/
runtime/
# Trash / Unused
_trash/
_unused_files/
# IDEs
.vscode/
.idea/
.claude/
# Application Specific
models/

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31
build.bat Normal file
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@@ -0,0 +1,31 @@
@echo off
echo ============================================
echo Building WhisperVoice Portable EXE
echo ============================================
echo.
if not exist venv (
echo ERROR: venv not found. Run run_source.bat first.
pause
exit /b 1
)
call venv\Scripts\activate
echo Running PyInstaller (single-file bootstrapper)...
pyinstaller build.spec --clean --noconfirm
if %ERRORLEVEL% NEQ 0 (
echo.
echo BUILD FAILED! Check errors above.
pause
exit /b 1
)
echo.
echo Build complete!
echo.
echo Output: dist\WhisperVoice.exe
echo.
echo This single exe will download all dependencies on first run.
pause

95
build.spec Normal file
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@@ -0,0 +1,95 @@
# -*- mode: python ; coding: utf-8 -*-
# WhisperVoice — Single-file portable bootstrapper
#
# This builds a TINY exe that contains only:
# - The bootstrapper (downloads Python + deps on first run)
# - The app source code (bundled as data, extracted to runtime/app/)
#
# NO heavy dependencies (torch, PySide6, etc.) are bundled.
import os
import glob
block_cipher = None
# ── Collect app source as data (goes into app_source/ inside the bundle) ──
app_datas = []
# main.py
app_datas.append(('main.py', 'app_source'))
# requirements.txt
app_datas.append(('requirements.txt', 'app_source'))
# src/**/*.py (core, ui, utils — preserving directory structure)
for py in glob.glob('src/**/*.py', recursive=True):
dest = os.path.join('app_source', os.path.dirname(py))
app_datas.append((py, dest))
# src/ui/qml/** (QML files, shaders, SVGs, fonts, qmldir)
qml_dir = os.path.join('src', 'ui', 'qml')
for pattern in ('*.qml', '*.qsb', '*.frag', '*.svg', '*.ico', '*.png',
'qmldir', 'AUTHORS.txt', 'OFL.txt'):
for f in glob.glob(os.path.join(qml_dir, pattern)):
app_datas.append((f, os.path.join('app_source', qml_dir)))
# Fonts
for f in glob.glob(os.path.join(qml_dir, 'fonts', 'ttf', '*.ttf')):
app_datas.append((f, os.path.join('app_source', qml_dir, 'fonts', 'ttf')))
# assets/
if os.path.exists(os.path.join('assets', 'icon.ico')):
app_datas.append((os.path.join('assets', 'icon.ico'), os.path.join('app_source', 'assets')))
# ── Analysis — only the bootstrapper, NO heavy imports ────────────────────
a = Analysis(
['bootstrapper.py'],
pathex=[],
binaries=[],
datas=app_datas,
hiddenimports=[],
hookspath=[],
hooksconfig={},
runtime_hooks=[],
excludes=[
# Exclude everything heavy — the bootstrapper only uses stdlib
'torch', 'numpy', 'scipy', 'PySide6', 'shiboken6',
'faster_whisper', 'ctranslate2', 'llama_cpp',
'sounddevice', 'soundfile', 'keyboard', 'pyperclip',
'psutil', 'pynvml', 'pystray', 'PIL', 'Pillow',
'darkdetect', 'huggingface_hub', 'requests',
'tqdm', 'onnxruntime', 'av',
'tkinter', 'matplotlib', 'notebook', 'IPython',
],
win_no_prefer_redirects=False,
win_private_assemblies=False,
cipher=block_cipher,
noarchive=False,
)
pyz = PYZ(a.pure, a.zipped_data, cipher=block_cipher)
# ── Single-file EXE (--onefile) ──────────────────────────────────────────
exe = EXE(
pyz,
a.scripts,
a.binaries,
a.zipfiles,
a.datas,
[],
name='WhisperVoice',
debug=False,
bootloader_ignore_signals=False,
strip=False,
upx=True,
console=False, # No console — bootstrapper allocates one when needed
disable_windowed_traceback=False,
argv_emulation=False,
target_arch=None,
codesign_identity=None,
entitlements_file=None,
icon='assets/icon.ico',
)

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@@ -1,66 +0,0 @@
"""
Build the Lightweight Bootstrapper
==================================
This creates a small (~15-20MB) .exe that downloads Python + dependencies on first run.
"""
import os
import shutil
import PyInstaller.__main__
from pathlib import Path
def build_bootstrapper():
project_root = Path(__file__).parent.absolute()
dist_path = project_root / "dist"
# Collect all app source files to bundle
# These will be extracted and used when setting up
app_source_files = [
("src", "app_source/src"),
("assets", "app_source/assets"), # Include icon etc
("main.py", "app_source"),
("requirements.txt", "app_source"),
]
add_data_args = []
for src, dst in app_source_files:
src_path = project_root / src
if src_path.exists():
add_data_args.extend(["--add-data", f"{src}{os.pathsep}{dst}"])
# Use absolute project root for copying
shutil.copy2(project_root / "assets" / "icon.ico", project_root / "app_icon.ico")
print("🚀 Building Lightweight Bootstrapper...")
print("⏳ This creates a small .exe that downloads dependencies on first run.\n")
PyInstaller.__main__.run([
"bootstrapper.py",
"--name=WhisperVoice",
"--onefile",
"--noconsole", # Re-enabled! Error handling in bootstrapper is ready.
"--clean",
"--icon=app_icon.ico", # Simplified path at root
*add_data_args,
])
exe_path = dist_path / "WhisperVoice.exe"
if exe_path.exists():
size_mb = exe_path.stat().st_size / (1024 * 1024)
print("\n" + "="*60)
print("✅ BOOTSTRAPPER BUILD COMPLETE!")
print("="*60)
print(f"\n📍 Output: {exe_path}")
print(f"📦 Size: {size_mb:.1f} MB")
print("\n📋 How it works:")
print(" 1. User runs WhisperVoice.exe")
print(" 2. First run: Downloads Python + packages (~2-3GB)")
print(" 3. Subsequent runs: Launches instantly")
print("\n💡 The 'runtime/' folder will be created next to the .exe")
else:
print("\n❌ Build failed. Check the output above for errors.")
if __name__ == "__main__":
os.chdir(Path(__file__).parent)
build_bootstrapper()

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@@ -1,17 +0,0 @@
@echo off
echo Building Whisper Voice Portable EXE...
if not exist venv (
echo Please run run_source.bat first to setup environment!
pause
exit /b
)
call venv\Scripts\activate
pip install pyinstaller
echo Running PyInstaller...
pyinstaller build.spec --clean --noconfirm
echo.
echo Build Complete! Check dist/WhisperVoice.exe
pause

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@@ -1,14 +0,0 @@
from PIL import Image
import os
# Path from the generate_image tool output
src = r"C:/Users/lashman/.gemini/antigravity/brain/9a183770-2481-475b-b748-03f4910f9a8e/app_icon_1769195450659.png"
dst = r"d:\!!! SYSTEM DATA !!!\Desktop\python crap\whisper_voice\assets\icon.ico"
if os.path.exists(src):
img = Image.open(src)
# Resize to standard icon sizes
img.save(dst, format='ICO', sizes=[(256, 256)])
print(f"Icon saved to {dst}")
else:
print(f"Source image not found: {src}")

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@@ -1,43 +0,0 @@
import requests
import os
ICONS = {
"settings.svg": "https://raw.githubusercontent.com/FortAwesome/Font-Awesome/6.x/svgs/solid/gear.svg",
"visibility.svg": "https://raw.githubusercontent.com/FortAwesome/Font-Awesome/6.x/svgs/solid/eye.svg",
"smart_toy.svg": "https://raw.githubusercontent.com/FortAwesome/Font-Awesome/6.x/svgs/solid/brain.svg",
"microphone.svg": "https://raw.githubusercontent.com/FortAwesome/Font-Awesome/6.x/svgs/solid/microphone.svg"
}
TARGET_DIR = r"d:\!!! SYSTEM DATA !!!\Desktop\python crap\whisper_voice\src\ui\qml"
def download_icons():
if not os.path.exists(TARGET_DIR):
print(f"Directory not found: {TARGET_DIR}")
return
for filename, url in ICONS.items():
try:
print(f"Downloading {filename} from {url}...")
response = requests.get(url, timeout=10)
response.raise_for_status()
# Force white fill
content = response.text
if "<path" in content and "fill=" not in content:
content = content.replace("<path", '<path fill="#ffffff"')
elif "<path" in content and "fill=" in content:
# Regex or simple replace if possible, but simplest is usually just injecting style or checking common FA format
pass # FA standard usually has no fill.
# Additional safety: Replace currentcolor if present
content = content.replace("currentColor", "#ffffff")
filepath = os.path.join(TARGET_DIR, filename)
with open(filepath, 'w', encoding='utf-8') as f:
f.write(content)
print(f"Saved {filepath} (modified to white)")
except Exception as e:
print(f"FAILED to download {filename}: {e}")
if __name__ == "__main__":
download_icons()

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@@ -1,86 +0,0 @@
"""
Portable Build Script for WhisperVoice.
=======================================
Creates a single-file portable .exe using PyInstaller.
All data (settings, models) will be stored next to the .exe at runtime.
"""
import os
import shutil
import PyInstaller.__main__
from pathlib import Path
def build_portable():
# 1. Setup Paths
project_root = Path(__file__).parent.absolute()
dist_path = project_root / "dist"
build_path = project_root / "build"
# 2. Define Assets to bundle (into the .exe)
# Format: (Source, Destination relative to bundle root)
data_files = [
# QML files
("src/ui/qml/*.qml", "src/ui/qml"),
("src/ui/qml/*.svg", "src/ui/qml"),
("src/ui/qml/*.qsb", "src/ui/qml"),
("src/ui/qml/fonts/ttf/*.ttf", "src/ui/qml/fonts/ttf"),
# Subprocess worker script (CRITICAL for transcription)
("src/core/transcribe_worker.py", "src/core"),
]
# Convert to PyInstaller format "--add-data source;dest" (Windows uses ';')
add_data_args = []
for src, dst in data_files:
add_data_args.extend(["--add-data", f"{src}{os.pathsep}{dst}"])
# 3. Run PyInstaller
print("🚀 Starting Portable Build...")
print("⏳ This may take 5-10 minutes...")
PyInstaller.__main__.run([
"bootstrapper.py", # Entry point (Tiny Installer)
"--name=WhisperVoice", # EXE name
"--onefile", # Single EXE
"--noconsole", # No terminal window
"--clean", # Clean cache
# Bundle the app source to be extracted by bootstrapper
# The bootstrapper expects 'app_source' folder in bundled resources
"--add-data", f"src{os.pathsep}app_source/src",
"--add-data", f"main.py{os.pathsep}app_source",
"--add-data", f"requirements.txt{os.pathsep}app_source",
# Add assets
"--add-data", f"src/ui/qml{os.pathsep}app_source/src/ui/qml",
"--add-data", f"assets{os.pathsep}app_source/assets",
# No heavy collections!
# The bootstrapper uses internal pip to install everything.
# Exclude heavy modules to ensure this exe stays tiny
"--exclude-module", "faster_whisper",
"--exclude-module", "torch",
"--exclude-module", "PySide6",
"--exclude-module", "llama_cpp",
# Icon
# "--icon=icon.ico",
])
print("\n" + "="*60)
print("✅ BUILD COMPLETE!")
print("="*60)
print(f"\n📍 Output: {dist_path / 'WhisperVoice.exe'}")
print("\n📋 First run instructions:")
print(" 1. Place WhisperVoice.exe in a folder (e.g., C:\\WhisperVoice\\)")
print(" 2. Run it - it will create 'models' and 'settings.json' folders")
print(" 3. The app will download the Whisper model on first transcription\n")
print("💡 TIP: Keep the .exe with its generated files for true portability!")
if __name__ == "__main__":
# Ensure we are in project root
os.chdir(Path(__file__).parent)
build_portable()

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@@ -1,5 +0,0 @@
@echo off
echo [LAUNCHER] Starting Fake Blur UI (Python/Qt)...
call venv\Scripts\activate.bat
python main.py
if %errorlevel% neq 0 pause

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@@ -1,31 +0,0 @@
@echo off
echo [DEBUG] LAUNCHER STARTED
echo [DEBUG] CWD: %CD%
echo [DEBUG] Python Path (expected relative): ..\python\python.exe
REM Read stdin to a file to verify data input (optional debugging)
REM python.exe might be in different relative path depending on where this bat is run
REM We assume this bat is in runtime/app/src/core/
REM So python is in ../../../python/python.exe
set PYTHON_EXE=..\..\..\python\python.exe
if exist "%PYTHON_EXE%" (
echo [DEBUG] Found Python at %PYTHON_EXE%
) else (
echo [ERROR] Python NOT found at %PYTHON_EXE%
echo [ERROR] Listing relative directories:
dir ..\..\..\
pause
exit /b 1
)
echo [DEBUG] Launching script: transcribe_worker.py
"%PYTHON_EXE%" transcribe_worker.py
if %ERRORLEVEL% NEQ 0 (
echo [ERROR] Python script failed with code %ERRORLEVEL%
pause
) else (
echo [SUCCESS] Script finished.
pause
)

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@@ -1,210 +0,0 @@
"""
Modern Components Library.
==========================
Contains custom-painted widgets that move beyond the standard 'amateur' Qt look.
Implements smooth animations, hardware acceleration, and glassmorphism.
"""
from PySide6.QtWidgets import (
QPushButton, QWidget, QVBoxLayout, QHBoxLayout,
QLabel, QGraphicsDropShadowEffect, QFrame, QAbstractButton
)
from PySide6.QtCore import Qt, QPropertyAnimation, QEasingCurve, Property, QRect, QPoint, Signal, Slot
from PySide6.QtGui import QPainter, QColor, QBrush, QPen, QLinearGradient, QFont
from src.ui.styles import Theme
class GlassButton(QPushButton):
"""A premium button with gradient hover effects and smooth scaling."""
def __init__(self, text, parent=None, accent_color=Theme.ACCENT_CYAN):
super().__init__(text, parent)
self.accent = QColor(accent_color)
self.setCursor(Qt.PointingHandCursor)
self.setFixedHeight(40)
self._hover_opacity = 0.0
self.setStyleSheet(f"""
QPushButton {{
background-color: rgba(255, 255, 255, 0.05);
border: 1px solid {Theme.BORDER_SUBTLE};
color: {Theme.TEXT_SECONDARY};
border-radius: 8px;
padding: 0 20px;
font-size: 13px;
font-weight: 600;
}}
""")
# Hover Animation
self.anim = QPropertyAnimation(self, b"hover_opacity")
self.anim.setDuration(200)
self.anim.setStartValue(0.0)
self.anim.setEndValue(1.0)
self.anim.setEasingCurve(QEasingCurve.OutCubic)
@Property(float)
def hover_opacity(self): return self._hover_opacity
@hover_opacity.setter
def hover_opacity(self, value):
self._hover_opacity = value
self.update()
def enterEvent(self, event):
self.anim.setDirection(QPropertyAnimation.Forward)
self.anim.start()
super().enterEvent(event)
def leaveEvent(self, event):
self.anim.setDirection(QPropertyAnimation.Backward)
self.anim.start()
super().leaveEvent(event)
def paintEvent(self, event):
"""Custom paint for the glow effect."""
super().paintEvent(event)
if self._hover_opacity > 0:
painter = QPainter(self)
painter.setRenderHint(QPainter.Antialiasing)
# Subtle Glow Border
color = QColor(self.accent)
color.setAlphaF(self._hover_opacity * 0.5)
painter.setPen(QPen(color, 1.5))
painter.setBrush(Qt.NoBrush)
painter.drawRoundedRect(self.rect().adjusted(1,1,-1,-1), 8, 8)
# Text Glow color shift
self.setStyleSheet(f"""
QPushButton {{
background-color: rgba(255, 255, 255, {0.05 + (self._hover_opacity * 0.05)});
border: 1px solid {Theme.BORDER_SUBTLE};
color: white;
border-radius: 8px;
padding: 0 20px;
font-size: 13px;
font-weight: 600;
}}
""")
class ModernSwitch(QAbstractButton):
"""A sleek iOS-style toggle switch."""
def __init__(self, parent=None, active_color=Theme.ACCENT_GREEN):
super().__init__(parent)
self.setCheckable(True)
self.setFixedSize(44, 24)
self._thumb_pos = 3.0
self.active_color = QColor(active_color)
self.anim = QPropertyAnimation(self, b"thumb_pos")
self.anim.setDuration(200)
self.anim.setEasingCurve(QEasingCurve.InOutCubic)
@Property(float)
def thumb_pos(self): return self._thumb_pos
@thumb_pos.setter
def thumb_pos(self, value):
self._thumb_pos = value
self.update()
def nextCheckState(self):
super().nextCheckState()
self.anim.stop()
if self.isChecked():
self.anim.setEndValue(23.0)
else:
self.anim.setEndValue(3.0)
self.anim.start()
def paintEvent(self, event):
painter = QPainter(self)
painter.setRenderHint(QPainter.Antialiasing)
# Background
bg_color = QColor("#2d2d3d")
if self.isChecked():
bg_color = self.active_color
painter.setBrush(bg_color)
painter.setPen(Qt.NoPen)
painter.drawRoundedRect(self.rect(), 12, 12)
# Thumb
painter.setBrush(Qt.white)
painter.drawEllipse(QPoint(self._thumb_pos + 9, 12), 9, 9)
class ModernFrame(QFrame):
"""A base frame with rounded corners and a shadow."""
def __init__(self, parent=None):
super().__init__(parent)
self.setObjectName("premiumFrame")
self.setStyleSheet(f"""
#premiumFrame {{
background-color: {Theme.BG_CARD};
border: 1px solid {Theme.BORDER_SUBTLE};
border-radius: 12px;
}}
""")
self.shadow = QGraphicsDropShadowEffect(self)
self.shadow.setBlurRadius(25)
self.shadow.setXOffset(0)
self.shadow.setYOffset(8)
self.shadow.setColor(QColor(0, 0, 0, 180))
self.setGraphicsEffect(self.shadow)
from PySide6.QtWidgets import (
QPushButton, QWidget, QVBoxLayout, QHBoxLayout,
QLabel, QGraphicsDropShadowEffect, QFrame, QAbstractButton, QSlider
)
class ModernSlider(QSlider):
"""A custom painted modern slider with a glowing knob."""
def __init__(self, orientation=Qt.Horizontal, parent=None):
super().__init__(orientation, parent)
self.setStyleSheet(f"""
QSlider::groove:horizontal {{
border: 1px solid {Theme.BG_DARK};
height: 4px;
background: {Theme.BG_DARK};
margin: 2px 0;
border-radius: 2px;
}}
QSlider::handle:horizontal {{
background: {Theme.ACCENT_CYAN};
border: 2px solid white;
width: 16px;
height: 16px;
margin: -7px 0;
border-radius: 8px;
}}
QSlider::add-page:horizontal {{
background: {Theme.BG_DARK};
}}
QSlider::sub-page:horizontal {{
background: {Theme.ACCENT_CYAN};
border-radius: 2px;
}}
""")
class FramelessWindow(QWidget):
"""Base class for all premium windows to handle dragging and frameless logic."""
def __init__(self, parent=None):
super().__init__(parent)
self.setWindowFlags(Qt.FramelessWindowHint | Qt.WindowStaysOnTopHint | Qt.NoDropShadowWindowHint)
self.setAttribute(Qt.WA_TranslucentBackground)
self._drag_pos = None
def mousePressEvent(self, event):
if event.button() == Qt.LeftButton:
self._drag_pos = event.globalPosition().toPoint() - self.frameGeometry().topLeft()
event.accept()
def mouseMoveEvent(self, event):
if event.buttons() & Qt.LeftButton:
self.move(event.globalPosition().toPoint() - self._drag_pos)
event.accept()

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@@ -1,109 +0,0 @@
"""
Loader Widget Module.
=====================
Handles the application initialization and model checks.
Refactored for 2026 Premium Aesthetics.
"""
from PySide6.QtWidgets import QWidget, QVBoxLayout, QLabel, QProgressBar
from PySide6.QtCore import Qt, QThread, Signal
from PySide6.QtGui import QFont
import os
import logging
from faster_whisper import download_model
from src.core.paths import get_models_path
from src.ui.styles import Theme, StyleGenerator, load_modern_fonts
from src.ui.components import FramelessWindow, ModernFrame
class DownloadWorker(QThread):
"""Background worker for model downloads."""
progress = Signal(str, int)
download_finished = Signal()
error = Signal(str)
def run(self):
try:
model_path = get_models_path()
self.progress.emit("Verifying AI Core...", 10)
os.environ["HF_HOME"] = str(model_path)
self.progress.emit("Downloading Model...", 30)
download_model("small", output_dir=str(model_path))
self.progress.emit("System Ready!", 100)
self.download_finished.emit()
except Exception as e:
logging.error(f"Loader failed: {e}")
self.error.emit(str(e))
class LoaderWidget(FramelessWindow):
"""
Premium bootstrapper UI.
Inherits from FramelessWindow for rounded glass look.
"""
ready_signal = Signal()
def __init__(self):
super().__init__()
self.setFixedSize(400, 180)
# Main Layout
self.root = QVBoxLayout(self)
self.root.setContentsMargins(10, 10, 10, 10)
# Glass Card
self.card = ModernFrame()
self.card.setStyleSheet(StyleGenerator.get_glass_card(radius=20))
self.root.addWidget(self.card)
# Content Layout
self.layout = QVBoxLayout(self.card)
self.layout.setContentsMargins(30,30,30,30)
self.layout.setSpacing(15)
# App Title/Brand
self.brand = QLabel("WHISPER VOICE")
self.brand.setFont(load_modern_fonts())
self.brand.setStyleSheet(f"color: {Theme.ACCENT_CYAN}; font-weight: 900; letter-spacing: 4px; font-size: 14px;")
self.brand.setAlignment(Qt.AlignCenter)
self.layout.addWidget(self.brand)
# Status Label
self.status_label = QLabel("INITIALIZING...")
self.status_label.setStyleSheet(f"color: {Theme.TEXT_SECONDARY}; font-weight: 600; font-size: 11px;")
self.status_label.setAlignment(Qt.AlignCenter)
self.layout.addWidget(self.status_label)
# Progress Bar (Modern Slim style)
self.progress_bar = QProgressBar()
self.progress_bar.setFixedHeight(4)
self.progress_bar.setStyleSheet(f"""
QProgressBar {{
background-color: {Theme.BG_DARK};
border-radius: 2px;
border: none;
text-align: center;
color: transparent;
}}
QProgressBar::chunk {{
background-color: {Theme.ACCENT_CYAN};
border-radius: 2px;
}}
""")
self.layout.addWidget(self.progress_bar)
# Start Worker
self.worker = DownloadWorker()
self.worker.progress.connect(self.update_progress)
self.worker.download_finished.connect(self.on_finished)
self.worker.start()
def update_progress(self, text: str, percent: int):
self.status_label.setText(text.upper())
self.progress_bar.setValue(percent)
def on_finished(self):
self.ready_signal.emit()
self.close()

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@@ -1,105 +0,0 @@
"""
Overlay Window Module.
======================
Premium High-Fidelity Overlay for Whisper Voice.
Features glassmorphism, pulsating status indicators, and smart positioning.
"""
from PySide6.QtWidgets import QWidget, QVBoxLayout, QHBoxLayout, QLabel
from PySide6.QtCore import Qt, Slot, QPoint, QPropertyAnimation, QEasingCurve
from PySide6.QtGui import QColor, QFont, QGuiApplication
from src.ui.visualizer import AudioVisualizer
from src.ui.styles import Theme, StyleGenerator, load_modern_fonts
from src.ui.components import FramelessWindow, ModernFrame
class OverlayWindow(FramelessWindow):
"""
The main transparent overlay (The Pill).
Refactored for 2026 Premium Aesthetics.
"""
def __init__(self):
super().__init__()
self.setFixedSize(320, 95)
# Main Layout
self.master_layout = QVBoxLayout(self)
self.master_layout.setContentsMargins(10, 10, 10, 10)
# The Glass Pill Container
self.pill = ModernFrame()
self.pill.setStyleSheet(StyleGenerator.get_glass_card(radius=24))
self.master_layout.addWidget(self.pill)
# Layout inside the pill
self.layout = QHBoxLayout(self.pill)
self.layout.setContentsMargins(20, 10, 20, 10)
self.layout.setSpacing(15)
# Status Visualization (Left Dot)
self.status_dot = QWidget()
self.status_dot.setFixedSize(14, 14)
self.status_dot.setStyleSheet(f"background-color: {Theme.ACCENT_CYAN}; border-radius: 7px; border: 2px solid white;")
self.layout.addWidget(self.status_dot)
# Text/Visualizer Stack
self.content_stack = QVBoxLayout()
self.content_stack.setSpacing(2)
self.content_stack.setContentsMargins(0, 0, 0, 0)
self.status_label = QLabel("READY")
self.status_label.setFont(load_modern_fonts())
self.status_label.setStyleSheet(f"color: white; font-weight: 800; font-size: 11px; letter-spacing: 2px;")
self.content_stack.addWidget(self.status_label)
self.visualizer = AudioVisualizer()
self.visualizer.setFixedHeight(30)
self.content_stack.addWidget(self.visualizer)
self.layout.addLayout(self.content_stack)
# Animations
self.pulse_timer = None # Use style-based pulsing to avoid window flags issues
# Initial State
self.hide()
self.first_show = True
def showEvent(self, event):
"""Handle positioning and config updates."""
from src.core.config import ConfigManager
config = ConfigManager()
self.setWindowOpacity(config.get("opacity"))
if self.first_show:
self.center_above_taskbar()
self.first_show = False
super().showEvent(event)
def center_above_taskbar(self):
screen = QGuiApplication.primaryScreen()
if not screen: return
avail_rect = screen.availableGeometry()
x = avail_rect.x() + (avail_rect.width() - self.width()) // 2
y = avail_rect.bottom() - self.height() - 15
self.move(x, y)
@Slot(str)
def update_status(self, text: str):
"""Updates the status text and visual indicator."""
self.status_label.setText(text.upper())
if "RECORDING" in text.upper():
color = Theme.ACCENT_GREEN
elif "THINKING" in text.upper():
color = Theme.ACCENT_PURPLE
else:
color = Theme.ACCENT_CYAN
self.status_dot.setStyleSheet(f"background-color: {color}; border-radius: 7px; border: 2px solid white;")
@Slot(float)
def update_visualizer(self, amp: float):
self.visualizer.set_amplitude(amp)

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#version 440
layout(location = 0) in vec2 qt_TexCoord0;
layout(location = 0) out vec4 fragColor;
layout(std140, binding = 0) uniform buf {
mat4 qt_Matrix;
float qt_Opacity;
float time;
float aberration; // 0.0 to 1.0, controlled by Audio Amplitude
};
float rand(vec2 co) {
return fract(sin(dot(co.xy ,vec2(12.9898,78.233))) * 43758.5453);
}
void main() {
// 1. Calculate Distortion Offset based on Amplitude (aberration)
// We warp the UVs slightly away from center
vec2 uv = qt_TexCoord0;
vec2 dist = uv - 0.5;
// 2. Chromatic Aberration
// Red Channel shifts OUT
// Blue Channel shifts IN
float strength = aberration * 0.02; // Max shift 2% of texture size
vec2 rUV = uv + (dist * strength);
vec2 bUV = uv - (dist * strength);
// Sample texture? We don't have a texture input (source is empty Item), we are generating visuals.
// Wait, ShaderEffect usually works on sourceItem.
// Here we are generating NOISE on top of a gradient.
// So we apply Aberration to the NOISE function?
// Or do we want to aberrate the pixels UNDERNEATH?
// ShaderEffect with no source property renders purely procedural content.
// Let's create layered procedural noise with channel offsets
float nR = rand(rUV + vec2(time * 0.01, 0.0));
float nG = rand(uv + vec2(time * 0.01, 0.0)); // Green is anchor
float nB = rand(bUV + vec2(time * 0.01, 0.0));
// Also modulate alpha by aberration - higher volume = more intense grain?
// Or maybe just pure glitch.
vec4 grainColor = vec4(nR, nG, nB, 1.0);
// Mix it with opacity
fragColor = grainColor * qt_Opacity;
}

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#version 440
layout(location = 0) in vec2 qt_TexCoord0;
layout(location = 0) out vec4 fragColor;
layout(std140, binding = 0) uniform buf {
mat4 qt_Matrix;
float qt_Opacity;
float time;
};
// High-quality pseudo-random function
float rand(vec2 co) {
return fract(sin(dot(co.xy ,vec2(12.9898,78.233))) * 43758.5453);
}
void main() {
// Dynamic Noise based on Time
// We add 'time' to the coordinate to animate the grain
float noise = rand(qt_TexCoord0 + vec2(time * 0.01, time * 0.02));
// Output grayscale noise with alpha modulation
// We want white noise, applied with qt_Opacity
fragColor = vec4(noise, noise, noise, 1.0) * qt_Opacity;
}

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"""
Settings Window Module.
=======================
Manages the application configuration UI.
Refactored for 2026 Premium Aesthetics with Sidebar navigation.
"""
from PySide6.QtWidgets import (
QWidget, QVBoxLayout, QHBoxLayout, QStackedWidget,
QLabel, QComboBox, QFormLayout, QFrame, QMessageBox, QScrollArea
)
from PySide6.QtCore import Qt, Signal, Slot, QSize
from PySide6.QtGui import QFont, QIcon
from src.core.config import ConfigManager
from src.ui.styles import Theme, StyleGenerator, load_modern_fonts
from src.ui.components import FramelessWindow, ModernFrame, GlassButton, ModernSwitch, ModernSlider
import sounddevice as sd
class SettingsWindow(FramelessWindow):
"""
The main settings dialog.
Refactored with 2026 Premium Sidebar Layout.
"""
settings_changed = Signal()
def __init__(self, parent=None):
super().__init__(parent)
self.config = ConfigManager()
self.setFixedSize(700, 500)
# Main Container
self.bg_frame = ModernFrame()
self.bg_frame.setStyleSheet(StyleGenerator.get_glass_card(radius=20))
self.root_layout = QVBoxLayout(self)
self.root_layout.setContentsMargins(10, 10, 10, 10)
self.root_layout.addWidget(self.bg_frame)
# Title Bar Area (Inside glass card)
self.title_layout = QHBoxLayout()
self.title_layout.setContentsMargins(20, 15, 20, 0)
title_lbl = QLabel("PREMIUM SETTINGS")
title_lbl.setFont(load_modern_fonts())
title_lbl.setStyleSheet(f"color: white; font-weight: 900; font-size: 14px; letter-spacing: 2px;")
self.title_layout.addWidget(title_lbl)
self.title_layout.addStretch()
self.btn_close = GlassButton("×", accent_color="#ff4b4b")
self.btn_close.setFixedSize(30, 30)
self.btn_close.clicked.connect(self.close)
self.title_layout.addWidget(self.btn_close)
# Central Layout (Sidebar + Content)
self.content_layout = QHBoxLayout()
self.content_layout.setContentsMargins(10, 10, 10, 10)
self.content_layout.setSpacing(10)
# 1. SIDEBAR
self.sidebar = QWidget()
self.sidebar.setFixedWidth(160)
self.sidebar_layout = QVBoxLayout(self.sidebar)
self.sidebar_layout.setContentsMargins(0, 10, 0, 10)
self.sidebar_layout.setSpacing(8)
self.nav_general = GlassButton("General")
self.nav_audio = GlassButton("Audio")
self.nav_visuals = GlassButton("Visuals")
self.nav_advanced = GlassButton("Advanced/AI")
self.sidebar_layout.addWidget(self.nav_general)
self.sidebar_layout.addWidget(self.nav_audio)
self.sidebar_layout.addWidget(self.nav_visuals)
self.sidebar_layout.addWidget(self.nav_advanced)
self.sidebar_layout.addStretch()
self.btn_save = GlassButton("SAVE CHANGES", accent_color=Theme.ACCENT_GREEN)
self.btn_save.clicked.connect(self.save_settings)
self.sidebar_layout.addWidget(self.btn_save)
# 2. CONTENT STACK
self.stack = QStackedWidget()
self.stack.setStyleSheet("background: transparent;")
# Connect sidebar to stack
self.nav_general.clicked.connect(lambda: self.stack.setCurrentIndex(0))
self.nav_audio.clicked.connect(lambda: self.stack.setCurrentIndex(1))
self.nav_visuals.clicked.connect(lambda: self.stack.setCurrentIndex(2))
self.nav_advanced.clicked.connect(lambda: self.stack.setCurrentIndex(3))
# Main Layout Assembly
self.inner_layout = QVBoxLayout(self.bg_frame)
self.inner_layout.addLayout(self.title_layout)
self.inner_layout.addLayout(self.content_layout)
self.content_layout.addWidget(self.sidebar)
self.content_layout.addWidget(self.stack)
self.setup_pages()
self.load_values()
def setup_pages(self):
"""Creates the settings pages."""
# --- GENERAL ---
self.page_general = QWidget()
l1 = QFormLayout(self.page_general)
l1.setVerticalSpacing(20)
self.inp_hotkey = QComboBox()
self.inp_hotkey.addItems(["f1", "f2", "f3", "f4", "f5", "f6", "f7", "f8", "f9", "f10", "f11", "f12", "caps lock"])
self.inp_hotkey.setStyleSheet(f"background: {Theme.BG_DARK}; border-radius: 4px; padding: 5px; color: white;")
l1.addRow(self.create_lbl("Global Hotkey:"), self.inp_hotkey)
self.chk_top = ModernSwitch()
l1.addRow(self.create_lbl("Always on Top:"), self.chk_top)
self.stack.addWidget(self.page_general)
# --- AUDIO ---
self.page_audio = QWidget()
l2 = QFormLayout(self.page_audio)
l2.setVerticalSpacing(15)
self.inp_device = QComboBox()
self.inp_device.setStyleSheet(f"background: {Theme.BG_DARK}; border-radius: 4px; padding: 5px; color: white;")
self.populate_audio_devices()
l2.addRow(self.create_lbl("Input Device:"), self.inp_device)
self.sld_threshold = ModernSlider(Qt.Horizontal)
self.sld_threshold.setRange(1, 25)
self.lbl_threshold = self.create_lbl("2%")
self.sld_threshold.valueChanged.connect(lambda v: self.lbl_threshold.setText(f"{v}%"))
l2.addRow(self.create_lbl("Noise Gate:"), self.sld_threshold)
l2.addRow("", self.lbl_threshold)
self.sld_duration = ModernSlider(Qt.Horizontal)
self.sld_duration.setRange(5, 50)
self.lbl_duration = self.create_lbl("1.0s")
self.sld_duration.valueChanged.connect(lambda v: self.lbl_duration.setText(f"{v/10}s"))
l2.addRow(self.create_lbl("Auto-Submit:"), self.sld_duration)
l2.addRow("", self.lbl_duration)
self.stack.addWidget(self.page_audio)
# --- VISUALS ---
self.page_visuals = QWidget()
l3 = QFormLayout(self.page_visuals)
l3.setVerticalSpacing(20)
self.inp_style = QComboBox()
self.inp_style.addItem("Neon Line (Recommended)", "line")
self.inp_style.addItem("Classic Bars", "bar")
self.inp_style.setStyleSheet(f"background: {Theme.BG_DARK}; border-radius: 4px; padding: 5px; color: white;")
l3.addRow(self.create_lbl("Visualizer:"), self.inp_style)
self.sld_opacity = ModernSlider(Qt.Horizontal)
self.sld_opacity.setRange(40, 100)
self.lbl_opacity = self.create_lbl("100%")
self.sld_opacity.valueChanged.connect(lambda v: self.lbl_opacity.setText(f"{v}%"))
l3.addRow(self.create_lbl("Opacity:"), self.sld_opacity)
l3.addRow("", self.lbl_opacity)
self.stack.addWidget(self.page_visuals)
# --- ADVANCED ---
self.page_adv = QWidget()
l4 = QFormLayout(self.page_adv)
l4.setVerticalSpacing(15)
self.inp_model = QComboBox()
self.inp_model.setStyleSheet(f"background: {Theme.BG_DARK}; border-radius: 4px; padding: 5px; color: white;")
for id, name in [("tiny", "Tiny (Fast)"), ("base", "Base"), ("small", "Small (Default)"), ("medium", "Medium"), ("large-v3", "Large V3")]:
self.inp_model.addItem(name, id)
l4.addRow(self.create_lbl("Model:"), self.inp_model)
info = QLabel("Large models provide higher accuracy but require significant RAM/VRAM.")
info.setWordWrap(True)
info.setStyleSheet(f"color: {Theme.TEXT_SECONDARY}; font-style: italic; font-size: 11px;")
l4.addRow("", info)
self.stack.addWidget(self.page_adv)
def create_lbl(self, text):
lbl = QLabel(text)
lbl.setStyleSheet(f"color: {Theme.TEXT_SECONDARY}; font-weight: 600; font-size: 13px;")
return lbl
def populate_audio_devices(self):
try:
self.inp_device.addItem("System Default", -1)
for i, dev in enumerate(sd.query_devices()):
if dev['max_input_channels'] > 0:
self.inp_device.addItem(dev['name'], i)
except: pass
def load_values(self):
self.inp_hotkey.setCurrentText(self.config.get("hotkey"))
self.chk_top.setChecked(self.config.get("always_on_top"))
dev_id = self.config.get("input_device")
idx = self.inp_device.findData(dev_id if dev_id is not None else -1)
if idx >= 0: self.inp_device.setCurrentIndex(idx)
self.sld_threshold.setValue(int(self.config.get("silence_threshold") * 100))
self.sld_duration.setValue(int(self.config.get("silence_duration") * 10))
idx = self.inp_style.findData(self.config.get("visualizer_style"))
if idx >= 0: self.inp_style.setCurrentIndex(idx)
self.sld_opacity.setValue(int(self.config.get("opacity") * 100))
idx = self.inp_model.findData(self.config.get("model_size"))
if idx >= 0: self.inp_model.setCurrentIndex(idx)
def save_settings(self):
updates = {
"hotkey": self.inp_hotkey.currentText(),
"always_on_top": self.chk_top.isChecked(),
"input_device": self.inp_device.currentData() if self.inp_device.currentData() != -1 else None,
"silence_threshold": self.sld_threshold.value() / 100.0,
"silence_duration": self.sld_duration.value() / 10.0,
"visualizer_style": self.inp_style.currentData(),
"opacity": self.sld_opacity.value() / 100.0,
"model_size": self.inp_model.currentData()
}
new_model = updates["model_size"]
if new_model != self.config.get("model_size"):
QMessageBox.information(self, "Model Updated", f"Downloaded {new_model} on next launch.")
self.config.set_bulk(updates)
self.settings_changed.emit()
self.close()

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"""
Style Engine Module.
====================
Centralized design system for the 2026 Premium UI.
Defines color palettes, glassmorphism templates, and modern font loading.
"""
from PySide6.QtGui import QColor, QFont, QFontDatabase
import os
class Theme:
"""Premium Dark Theme Palette (2026 Edition)."""
# Backgrounds
BG_DARK = "#0d0d12" # Deep cosmic black
BG_CARD = "#16161e" # Slightly lighter for components
BG_GLASS = "rgba(22, 22, 30, 0.7)" # Semi-transparent for glass effect
# Neons & Accents
ACCENT_CYAN = "#00f2ff" # Electric cyan
ACCENT_PURPLE = "#7000ff" # Deep cyber purple
ACCENT_GREEN = "#00ff88" # Mint neon
# Text
TEXT_PRIMARY = "#ffffff" # Pure white
TEXT_SECONDARY = "#9499b0" # Muted blue-gray
TEXT_MUTED = "#565f89" # Darker blue-gray
# Borders
BORDER_SUBTLE = "rgba(100, 100, 150, 0.2)"
BORDER_GLOW = "rgba(0, 242, 255, 0.5)"
class StyleGenerator:
"""Generates QSS strings for complex effects."""
@staticmethod
def get_glass_card(radius=12, border=True):
"""Returns QSS for a glassmorphism card."""
border_css = f"border: 1px solid {Theme.BORDER_SUBTLE};" if border else "border: none;"
return f"""
background-color: {Theme.BG_GLASS};
border-radius: {radius}px;
{border_css}
"""
@staticmethod
def get_glow_border(color=Theme.ACCENT_CYAN):
"""Returns QSS for a glowing border state."""
return f"border: 1px solid {color};"
def load_modern_fonts():
"""Attempts to load a modern font stack for the 2026 look."""
# Preferred order: Segoe UI Variable, Inter, Segoe UI, sans-serif
families = ["Segoe UI Variable Text", "Inter", "Segoe UI", "sans-serif"]
for family in families:
font = QFont(family, 10)
if QFontDatabase.families().count(family) > 0:
return font
# Absolute fallback
return QFont("Arial", 10)

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"""
Audio Visualizer Module.
========================
High-Fidelity rendering for the 2026 Premium UI.
Supports 'Classic Bars' and 'Neon Line' with smooth curves and glows.
"""
from PySide6.QtWidgets import QWidget
from PySide6.QtCore import Qt, QTimer, Slot, QRectF, QPointF
from PySide6.QtGui import QPainter, QBrush, QColor, QPainterPath, QPen, QLinearGradient
import random
from src.ui.styles import Theme
class AudioVisualizer(QWidget):
"""
A premium audio visualizer with smooth physics and neon aesthetics.
"""
def __init__(self, parent=None):
super().__init__(parent)
self.amplitude = 0.0
self.bars = 12
self.history = [0.0] * self.bars
# High-refresh timer for silky smooth motion
self.timer = QTimer(self)
self.timer.timeout.connect(self.update_animation)
self.timer.start(16) # ~60 FPS
@Slot(float)
def set_amplitude(self, amp: float):
self.amplitude = amp
def update_animation(self):
self.history.pop(0)
# Smooth interpolation + noise
jitter = random.uniform(0.01, 0.03)
# Decay logic: Gravity-like pull
self.history.append(max(self.amplitude, jitter))
self.update()
def paintEvent(self, event):
from src.core.config import ConfigManager
style = ConfigManager().get("visualizer_style")
painter = QPainter(self)
painter.setRenderHint(QPainter.Antialiasing)
w, h = self.width(), self.height()
painter.translate(0, h / 2)
if style == "bar":
self._draw_bars(painter, w, h)
else:
self._draw_line(painter, w, h)
def _draw_bars(self, painter, w, h):
bar_w = w / self.bars
spacing = 3
for i, val in enumerate(self.history):
bar_h = val * (h * 0.9)
x = i * bar_w
# Gradient Bar
grad = QLinearGradient(0, -bar_h/2, 0, bar_h/2)
grad.setColorAt(0, QColor(Theme.ACCENT_PURPLE))
grad.setColorAt(1, QColor(Theme.ACCENT_CYAN))
painter.setBrush(grad)
painter.setPen(Qt.NoPen)
painter.drawRoundedRect(QRectF(x + spacing, -bar_h/2, bar_w - spacing*2, bar_h), 3, 3)
def _draw_line(self, painter, w, h):
path = QPainterPath()
points = len(self.history)
dx = w / (points - 1)
path.moveTo(0, 0)
def get_path(multi):
p = QPainterPath()
p.moveTo(0, 0)
for i in range(points):
curr_x = i * dx
curr_y = -self.history[i] * (h * 0.45) * multi
if i == 0:
p.moveTo(curr_x, curr_y)
else:
prev_x = (i-1) * dx
# Simple lerp or quadTo for smoothness
p.lineTo(curr_x, curr_y)
return p
# Draw Top & Bottom
p_top = get_path(1)
p_bot = get_path(-1)
# Glow layer
glow_pen = QPen(QColor(Theme.ACCENT_CYAN))
glow_pen.setWidth(4)
glow_alpha = QColor(Theme.ACCENT_CYAN)
glow_alpha.setAlpha(60)
glow_pen.setColor(glow_alpha)
painter.setPen(glow_pen)
painter.drawPath(p_top)
painter.drawPath(p_bot)
# Core layer
core_pen = QPen(Qt.white)
core_pen.setWidth(2)
painter.setPen(core_pen)
painter.drawPath(p_top)
painter.drawPath(p_bot)

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import sys
from transformers import M2M100ForConditionalGeneration, M2M100Tokenizer
def test_m2m():
model_name = "facebook/m2m100_418M"
print(f"Loading {model_name}...")
tokenizer = M2M100Tokenizer.from_pretrained(model_name)
model = M2M100ForConditionalGeneration.from_pretrained(model_name)
# Test cases: (Language Code, Input)
test_cases = [
("en", "he go to school yesterday"),
("pl", "on iść do szkoła wczoraj"), # Intentional broken grammar in Polish
]
print("\nStarting M2M Tests (Self-Translation):\n")
for lang, input_text in test_cases:
tokenizer.src_lang = lang
encoded = tokenizer(input_text, return_tensors="pt")
# Translate to SAME language
generated_tokens = model.generate(
**encoded,
forced_bos_token_id=tokenizer.get_lang_id(lang)
)
corrected = tokenizer.batch_decode(generated_tokens, skip_special_tokens=True)[0]
print(f"[{lang}]")
print(f"Input: {input_text}")
print(f"Output: {corrected}")
print("-" * 20)
if __name__ == "__main__":
test_m2m()

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import sys
from transformers import AutoTokenizer, AutoModelForSeq2SeqLM
def test_mt0():
model_name = "bigscience/mt0-base"
print(f"Loading {model_name}...")
tokenizer = AutoTokenizer.from_pretrained(model_name)
model = AutoModelForSeq2SeqLM.from_pretrained(model_name)
# Test cases: (Language, Prompt, Input)
# MT0 is instruction tuned, so we should prompt it in the target language or English.
# Cross-lingual prompting (English prompt -> Target tasks) is usually supported.
test_cases = [
("English", "Correct grammar:", "he go to school yesterday"),
("Polish", "Popraw gramatykę:", "to jest testowe zdanie bez kropki"),
("Finnish", "Korjaa kielioppi:", "tämä on testilause ilman pistettä"),
("Russian", "Исправь грамматику:", "это тестовое предложение без точки"),
("Japanese", "文法を直してください:", "これは点のないテスト文です"),
("Spanish", "Corrige la gramática:", "esta es una oración de prueba sin punto"),
]
print("\nStarting MT0 Tests:\n")
for lang, prompt_text, input_text in test_cases:
full_input = f"{prompt_text} {input_text}"
inputs = tokenizer(full_input, return_tensors="pt")
outputs = model.generate(inputs.input_ids, max_length=128)
corrected = tokenizer.decode(outputs[0], skip_special_tokens=True)
print(f"[{lang}]")
print(f"Input: {full_input}")
print(f"Output: {corrected}")
print("-" * 20)
if __name__ == "__main__":
test_mt0()

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import sys
import os
# Add src to path
sys.path.insert(0, os.path.dirname(os.path.abspath(__file__)))
from src.core.grammar_assistant import GrammarAssistant
def test_punctuation():
assistant = GrammarAssistant()
assistant.load_model()
samples = [
# User's example (verbatim)
"If the voice recognition doesn't recognize that I like stopped Or something would that would it also correct that",
# Generic run-on
"hello how are you doing today i am doing fine thanks for asking",
# Missing commas/periods
"well i think its valid however we should probably check the logs first"
]
print("\nStarting Punctuation Tests:\n")
for sample in samples:
print(f"Original: {sample}")
corrected = assistant.correct(sample)
print(f"Corrected: {corrected}")
print("-" * 20)
if __name__ == "__main__":
test_punctuation()